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carissa and mhalir land on ma'ar during the mage wars
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Urtho thinks this sounds very reasonable. 

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Ma'ar takes a deep breath. "Yes, it would be a good idea to coordinate with the King in person, I think he is - very confused and alarmed. Also I can return your headband? If I could keep the rest of the items - and also my own communicating device - it would be very helpful as proof for him that you are powerful aliens and - that it is in Predain's interest to be on friendly terms." 

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"Yeah, definitely. ...and you should take Earth movies and something to play them on. Earth movies are great. They provide cultural exposure to Earth."

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"Oh?" He smiles at her; briefly, but it softens his whole face. "I will do that, then. Have you been to Earth?" 

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"No. It's a really long trip, from here. I guess Mhalir's special hyperspace jump arrangement might shorten it. But we have some movies on the ship and they're great."

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Nod. "Thank you for informing me. I suspect it will be - disproportionately impressive and pleasing to people." 

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They get on the shuttle, which descends to the capital of Predain. It takes less than half an hour, which Ma'ar seems to find very impressive. 

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Ma'ar gets off, talks briefly to a mage on the ground, and ducks back in to offer Carissa back her headband. "I wish I had time to try it," he confesses. "Maybe someday. Good luck talking to Urtho." 

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Carissa should be planning diplomacy things but actually she spends the whole time reading through fifth-circle spells. Mhalir can handle the diplomacy things.

 

She is very happy to have her headband back. "I'm sure we'll get you one sooner or later. Good luck with things."

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Mhalir kind of feels like 'have lots of shiny magic to talk about' might be the most effective kind of diplomacy, when it comes to Urtho in particular. He spends the time thinking about technology, and what they might be able to trade with Urtho - the Yeerks, unlike the Andalites, don't have a policy against tech-sharing - and also he should have a chat with Urtho about the possibility of voluntary hosts in Tantara, he expects Yeerks can be effective study aids for mage-gifted youngsters just like they can help wizards learn magic in Golarion, though that he would want to run past the Andalites... 

(He's also musing on Yeerks as a replacement or at least supplement to compulsions in Predain; he can guess exactly what sort of corruption Ma'ar was trying to stamp out with that practice; it's unclear if anyone in Velgarth would consider Yeerks an improvement.) 

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Lady Cinnabar is waiting outside the Tower in the courtyard when the shuttle touches down. "Thank you for coming." 

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"Of course!"

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"Well, come on it." 

And back into the huge marble atrium, and up the elevator, and down the hall to a door, which she knocks on. 

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Urtho answers it. The office behind him looks like a place that is habitually very very cluttered and has been somewhat halfheartedly tidied up for the purposes of this meeting; there are stacks of paper moved to corners and side tables and on top of the books in the bookshelves, held by random paperweights. 

He smiles. "Thank you for coming. May I offer you tea?" 

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"I will get that for you, Master Urtho!" a preteen-sized lizard-creature pipes up, darting over to retrieve a teapot and tea tray. 

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"Sure." Did Mhalir in fact come up with a plan for this meeting, she is still entirely thinking about MAGIC.

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He has the skeleton of one, at least. "So - you wished to know more about the civilizations we come from, correct? And our magical and technological abilities." 

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"I do! The device you gave us to communicate is so delightful - I was very tempted to take it apart and try to figure out how it works, except that I was not sure I could put it back together again!" 

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Mhalir manages not to laugh. "We can give you a second example that you can take apart if you wish. Or diagrams on how it functions, I am not sure how much you can tell from looking at the circuitry - there is a large technological distance here. Anyway, I can start with the Andalites, since their civilization is the one that gave Yeerks spacefacing technology. Their world is different in many ways, but the ones I will start with are spaceships and hyperspace travel, of course, and morph..." 

He talks for a while. 

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Urtho is amazed! He's almost vibrating with it! 

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Mhalir takes a deep breath. Bows his head, well, Carissa's head. "And this is where the less happy part begins. I should tell you about the war. It is over, now, we had peace talks mediated by one of Golarion's gods and then allied to fight Hell - that is another story that I will not go into," poor Carissa, hopefully she's still deep in thought about MAGIC and not listening, "but in the beginning, once we had high technology, we wanted to go to other planets - to see the world, to experience it through the eyes and hands and bodies of different species - and Seerow was alarmed and afraid..." 

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It's not a happy story. Urtho is appropriately unhappy about it, but - not unsympathetic, going by his expression and body language (which is really not that hard to read.) 

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"I think that is all the most relevant pieces," Mhalir finishes finally. "There will need to be extensive negotiations before we can share our spaceship tech with you - and also it is non-trivial to build and you would need large amounts of additional infrastructure. But it is something we would consider as a trade. We can talk about that further later, once the situation here with Predain is fully settled. For now, I think Carissa would be delighted to explain her arcane magic to you." 

<Carissa?>

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This is a much less stressful and awkward topic than war, and Urtho is delighted! He looks intently at them, waiting. 

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Carissa can explain arcane magic and her current understanding of how it's different than Velgarth magic. Velgarth magic actually seems closer to magic as used by outsiders and gods, who don't have to do spell stabilization. She can demonstrate some of her spells! She can explain how spells are designed and refined!

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