Margaret doesn't usually have magic accidents. But this time she was holding her whole rune dictionary and also an unlabeled thing she found in the magic shop, and she really wanted to see what the thing did as long as it wasn't fatal, and now she is somewhere unexpected. If it turns out that the thrift shop thing was a teleporter that'll be kind of disappointingly redundant but not actually a problem.
Excellent. She can tell she's going to miss dessert if it isn't a common thing here, but unfamiliar food is exciting and fun. She eats and thinks about what things are likely to be good inventions on this tech base and how to go about getting paper. Maybe there's a library somewhere nearby where she can learn more context without anyone having to spend time explaining things; if not maybe it's because she can invent the printing press.
When she's finished, she looks around at whether there's somewhere people are bringing their dishes or if you're just supposed to leave them on the table like at a restaurant, and once she's done whatever the customary thing is she goes off to explore the building a little. She doesn't go anywhere that looks like it might not be a public area, and if it's not clear which areas are the non-public ones she'll just go back to her rooms.
Most of the doors in the hallways are locked or otherwise look non-public, but most of the gardens and courtyards are easily accessible! The flowers here are less sad and straggly; there are some interestingly foreign-looking trees, and also ones that look exactly like the pine trees and apple trees she knows on Earth.
Margaret has not traveled widely enough to have confident guesses whether any of the plants have no Earth equivalent, but it gets her thinking about the nature of multiple worlds. The biology suggests that this world diverged from hers at some point, but the telepath didn't recognize Earth's continents. That's not really proof, though; maybe they just don't have accurate maps of the whole planet or that person hadn't seen one. Or maybe this is alternate Australia and they draw their maps the other way up. She has no idea whether any of this speculation will help with designing a way home, but it's interesting to think about.
Eventually she goes back to her room just because it's somewhere she's definitely allowed to be and also if anyone is looking for her that's probably where they'll look.
Awesome! She starts writing (very small, to save paper) notes on ideas for interdimensional travel and rune math and incantation drafts for the communications items and a list of things to invent (indoor plumbing, the telegraph if it seems likely to be better than mass-producing magic comms items, the printing press if they don't have it, various appliances backed up by her infinite electricity artifacts . . . )
It's well past a sensible dinnertime when she realizes that she needs to eat; after some hesitation she pulls the bell anyway. Hopefully whoever answers won't be annoyed.
Pig feet? Really? She supposed it's not objectively any grosser than eating any other part of a dead pig. And it tastes alright. Also the fact that both drinks have been alcoholic suggests that one of the other things she should invent is the concept of boiling your drinking water.
She works a bit more and sleeps and works some more and gets breakfast and finishes a first draft of a diagram for communication items, and an incantation that could be refined further with more information on what UI Ma'ar wants but should, if it works at all, be pretty serviceable as is. Now she just needs a work room and two relatively durable objects to enchant. For this first try she'll just get a pair of uninteresting rocks from one of the gardens; she plans to make them turn on and off at a tap and a word so they don't need any moving parts.
"I am!" She picks up her rocks and her diagram (which unfortunately has to take up a whole sheet of paper or it won't work) and follows along.
The Work Room is two floors down, in the basement, but otherwise not too far away. The woman unlocks a heavy oak door and then hands Margaret the key, "hang onto this."
The room itself looks a lot like the Work Room in the guard-house - bare stone, windowless, with an oddly sound-dampened feel. No furnishings at all.
Key goes in another cargo pants pocket. (She has finally gotten secure enough in her room to let the rune dictionary out of her sight; it's currently under her bed.) "Thanks!"
No furnishings and stone everything is perfect, because it means fewer things to prevent bad things from happening to. She sets the paper and the rocks down on the floor and chants, in French because she hasn't had a chance to test Tantaran incantations yet and she's used to thinking about French with the right kind of precision anyway.
And now she has magic rocks! She checks that they work the way she was envisioning and have decent sound quality; she can't tell from in here if they have sufficient range, but if they don't that should just be a matter of a bigger diagram.
That's eminently reasonable of her! Hmm, how to get a lower bound on the range without a second person . . . is there a courtyard with a nice long open space around here?
That's more than long enough for her purposes! She sets one down and walks away talking to the other; she gets out of earshot of the first one before it cuts out. Then she tries putting it near a bigger rock and chucking pebbles at said bigger rock from increasingly long distances, but her aim isn't good enough for this to be much improvement on the first thing. Ironically, if she hadn't specifically exempted sounds that come out of the rock from being transmitted by the rock she could test the range trivially by listening for the feedback, but feedback is really annoying. Eventually she concludes that she's definitely not going to be able to test whether the range is long enough to reach wherever Urtho is so it doesn't matter much, and goes looking for someone who might know the appropriate way to schedule a meeting with Ma'ar or send him inter-office mail or whatever.
Cool. She brings the rocks to the meeting, and also her tech notes, though who knows whether he'll have the time or interest to look at them.
He wants to look at them first, actually, after a very quick initial glance at her rocks. He's visibly fascinated and has lots of questions about how it works.
That's about how Margaret would feel if someone showed up from a place with higher tech than hers! She can explain sewage systems and internal combustion engines and the telegraph and some of the things electricity is good for. She doesn't have the procedural knowledge of how to build most of the stuff, especially on this tech base, but she knows what general materials and capabilities are needed. Also this is how the germ theory of infectious disease works; is that consistent with local knowledge and observation?
Ma'ar thinks that it is! He suggests that she talk to some of the Healers, though, it's not his area.
She would be happy to talk to the Healers! Is he interested enough in any of the other things to provide materials for them? Also does he have any problems that look amenable to engineering solutions, there might be something she hasn't thought of where she can combine technology and magic for useful results.
He's especially interested in the telegraph and would happily provide materials for it, and electricity sounds very broadly useful. He'll need to sit down and think about which of Predain's current problems are engineering-solution-amenable.