"Managing limited resources tends to make me timid, but..." She blows out a puff of air, her violet hair stirring in the small breeze. "It's worth considering. I expect to be operating for a while, so one suspects I'd run out of lucky breaks fast, but..."
She taps her fingers together. "Okay, I'm going to try and do the opposite of my current build philosophy — grabbing a large, 15 to 20 point item and then fitting smaller things in the corners — and instead try for something more grab-bag-y. Let's see what I can do without ever taking something over five points, then what I can do without ever taking something over ten points."
"Grab bag under 5 build..." She brings up a new window on the terminal and starts jotting notes.
[30 Points, nothing over 5 points]
Flexible: [10]
Identity [5]
Resources [2]
Iron Will [3]
Personal Protection: [14]
Captain America Package [3]
Skill Upload (Small Unit Tactics) [4]
Survivor [3]
Lucky Breaks [4]
Politics: [6]
Sincerity [2]
Skill Upload (Statecraft) [4]
"This one basically just makes me an exceptionally fit, strong, tough and skilled human. It's interesting to see what the priorities are on this more granular level. I feel like Iron Will is actually an odd duck out here, with no clear single purpose than to shore up my inner reserves. I waffled between putting Status in politics or in flexible."
"Okay. Let's try that again, but let's allow up to 10 point items this time."
[30 points, nothing over 10 points]
Flexible:
Identity [3]
Heroic Destiny [10]
Defenses:
Servant [10]
Survivor [3]
Politics:
Skill Upload: Statecraft [4]
"Here I'm reasonably sure that the defenses will be enough — a Servant and a Heroic Destiny together should hold — but I'm less sure about the politics side due to loss of Resources and Sincerity, and a weaker Identity. At least theoretically, Heroic Destiny should provide me with the kinds of resources I need, and the slightly weaker identity would give me a stepping-stone to the big leagues... But a lot would depend on exactly what kind of Servant I summoned."
She frowns. "Is functional magic limited to copying specifically d&d 3.5 spells for wizards, or does it have the capability to neutralize poison at a high enough level?"