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tomorrow belongs to those who prepare for it today
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These assassins are far better than the guards. Their only chance is for her to to land some spells, consistently. That means... she's tried this once, and it worked, but it's incredibly wasteful. Oh well.

Call on the shadows for a Color Spray. There are no shadows, but that's fine, she can still get a little bit of power in the extra circle she shapes in the magic. That takes too long for her to move, but she didn't want to be in melee anyway. A Dazzling Blade on the captain's weapon. "I pushed everything I've got into that one, it might stick!"

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She still won't be helpful hitting anything. Lhín continues watching in case something else sneaks up on them.

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The stunned assassin shakes off the color spray... and then they're stunned again.

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The first guard bleeds to death on the floor. The predictable result of a serrated sword tearing the flesh off your neck.

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Across the world, every fighter of renown knows this mantra that keeps them alive. Kill the wizard first.

The assassin flashes forward past the captain and slashes thrice at Tencednil. Two of his serrated strikes tear chunks of flesh from her body. Her vision darkens at the edges.

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Augh. Getting your side carved up by a sword is incredibly unpleasant.

Also, she isn't dying on the ground. She... really should be dying on the ground. Or dead. The toughness that comes with gaining circles is serving her well here, it seems. (And that means it did come with, when she got the memories. She wasn't entirely certain it would. Good to know.)

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Ignoring the captain is also a bad idea. He discharges the dazzling light on his weapon at the assassin. They're blinded.

He swings the halberd's spiked end, aiming for the head. It breaks their helmet and cores a hole straight through their skull. They die.

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The second guard runs past the dead assassin and the captain and Tencednil. He lands a solid hit on the stunned assassin.

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The third guard is still bleeding out on the floor.

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The fourth guard is already in position. His hit isn't as good as the second guard's, but it still does damage.

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The second guard would be in any Color Spray she cast. ...no, that's not quite true, if she steps over behind the guards and angles it just right it will ground itself on the wall and the assassin. And does she need to cast a Dazzling Blade to follow up on that?

...no, that seems to have stuck. Good. Hopefully the sharp pointy weapons in the hands of her allies will be sufficient, from here.

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The first guard is dead.

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The first assassin is dead.

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Captain Paras slams his halberd into the stunned assassin. It doesn't kill this one instantly, but it does hurt.

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The second guard follows the captain's lead. Crack. Ouch.

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The assassin is stunned. They do nothing.

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The third guard is still bleeding out on the floor.

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The fourth guard swings and misses. It's so cramped in here!

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She can't get an angle on the assassin at all at this point, because between Paras and the fourth guard, the tunnel is full between her and the assassin. Of course, that means the assassin can't get an angle on her, which is really for the best all things considered.

Dazzling Blade on Paras's weapon. "Can't angle a Spray, so this will have to do!" And... an Acid Splash? Well, it's better than nothing.

No, solid miss. She didn't really expect it to help, but it would have been nice. Oh well.

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The dead do not move.

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The captain flashes his blade of light at the assassin. It doesn't work.

He cracks his halberd against their head. They sway and stumble but don't go down.

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The assassin is finally able to do something. Three slices at the captain. One strikes true. The captain is now injured.

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The third guard continues to bleed out on the floor.

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The fourth guard slams their halberd into the side of the assassin's chest. They cease moving and crumble to the ground.

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"The wand! Quickly!" Captain Paras gives Tencednil the wand of infernal healing.

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