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tomorrow belongs to those who prepare for it today
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The most injured fungus stumbles and falls to the ground. Its tendrils cease moving.

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Three guards fire at one of the upright fungi in the distance. One bolt pierces its mushroom flesh. They slowly step back a few paces and reload their crossbows.

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The distant fungi move closer. They're now bunched up behind their fellows on the marbles. 

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The captain fires at the injured fungus. The bolt flies by harmlessly. He steps back with the guards and reloads his crossbow.

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The fungus that slipped on the marbles slowly pulls itself up.

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The injured one can have an Acid Splash, and Lhín will grab a lantern and reposition. She's still got a few marbles between her and the fungus, but only a bit. She'll edge back to be just at the edge of her Splash range.

Hit. Always good. Not the cleanest, but with brimstone and the acid vial it's still hitting harder than anything she could have managed before.

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The guards unload their crossbows into the injured fungus. Two bolts slice through it. They step back and reload.

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The injured fungus climbs over its fallen fellow and slips on the marbles. It falls to the ground.

The rest of the fungi are bunched up behind the two caught in the marbles.

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This new scenario is now also becoming routine. Fire. Reload. Step.

His crossbow bolt tears through the injured fungus. It must be close to unconsciousness now.

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One of the fungi makes it past the marbles. It's uncomfortably close to the squad.

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That's a bit bad! She can't do much about it, though. Hopefully the guards will use her Dazzling Blades if they need to.

A shot on the dropped one lands cleanly, and she proceeds back. Lhín stays about twenty-five feet from the nearest fungus, close enough to keep it in light if the guards run but far enough to be out of its reach. Hopefully.

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Nope. They're not getting any close to the violet fungi. Three bolts fly from their crossbows. Two carve into the terrifying fungus near them.

They run backwards thirty feet and don't have time to reload.

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More fungi gather in the distance. Some try to move through the marbles. It doesn't go well for them.

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Captain Paras fires and misses and moves back with the guard. It would be a disaster if the fungi managed to touch any of them. Keeping back is vital, but it impedes their ability to reload.

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The injured fungus that made it past the marbles bounds up to the squad. They are now within reach of the horrible tentacles.

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It is pretty horrible. An Acid Splash should help — hit! Cleanly, too, that's good. Their Blades might also help, but hopefully they will be unnecessary. A fungus dying the floor is a fungus which cannot hurt the guards.

(And back somewhat, just in case. She should not be in melee if she can possibly avoid it, no reason to take the risk.)

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They can't run away without being caught in the tentacles.

One of the guards discharges the dazzling blade. The fungus is blinded. All three swing with their halberds. Two of them carve vast gashes through its flesh.

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The distant fungi fail to make it across the marbles without falling over.

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The captain slices the fungus clean in half with a great cleave of his halberd. He steps back a few paces and reloads his crossbow.

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A Splash for the closest vertical fungus. No reason to try to hit the fallen ones when none of them are substantially more damaged. Beyond that.... she stays behind the guards and refreshes the expended Dazzling Blade. She has enough spells today for it to not be much risk, and it would be incredibly foolish to get someone killed to preserve that. A second chance to blind a badly placed fungus could easily save a life.

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The guards reload their crossbows and fire at same the fungus Tencednil splashed with acid. All three of their bolts whiz past the fungus and miss.

They step back a few paces.

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Two of the fungi make it past the marbles without falling over. They approach the squad but don't reach them.

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Captain Paras looses a bolt at the injured fungus. The fungus dodges out of the way.

He steps back and reloads his crossbow.

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One of those fungi can take an Acid Splash. (Hit, but mostly glancing. At least her amplifications are effective.) And... getting close enough to tap Captain Paras's weapon would put her moments from being in reach of those tentacles, but she's fast enough to run up and back before the fungi reach them. A full spell would break her flow. Something quick like Dazzling Blade will not.

Up, poke, and back, and now there are three glowing weapons ready to handle the two fungi. Hopefully that will suffice.

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Reload. Fire. Step.

Two hits this time. They're slowly getting somewhere.

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