The tear leads to the backyard of a little cottage at the edge of some woods, where a man who looks plausibly human at first glance is picking cherry-plums. He was not expecting company, let alone magically appearing company, but apparently that's what's happening today.
She wasn't expecting this either! The tear was between her and some very tasty-looking silverplums and now she is in the wrong universe and has no silverplums. She feels around behind her with one bare foot but doesn't feel the telltale temperature differential - not a gate she can just go through the other way.
"- hello."
"Well, so you're closest to Chequy Tower, which has open borders with most other nearby fae settlements and loves tourists. If you're just visiting, all they ask is that you not steal anything or break anything or try to kidnap anyone or defraud anyone. If you buy property there or stay more than a year and a day, you will have to pay taxes and follow some additional laws. And... I've got a big map inside if you feel safe coming in?"
"Uh, I'm not going to hurt you and there's no real reason I would but in some places it's conventional to be wary of strangers' houses and territories and if you're in one of those places it's also conventional not to invite people in, and this isn't one of those places but I don't know what to expect from you."
In the room immediately inside there's a wooden table, a vase with flowers, a television set, some cabinets, and a big poster on one wall displaying a regional map, with Chequy Tower near the north edge, with settlements shown west and south of it. The whole east edge of the map shows a forest and arrows pointing off the poster labeled "to Vanera" and "to Sarvon".
He has things to say about the various fae settlements shown. "This one's nice, they've got a garden theme going on and sometimes they rent the place as a setting for movies, but the laws are pretty draconian and I wouldn't want to live there. This one is weird people with human pets or something, a friend of my cousin lives there. This one's really big, thousands of fae, amazing library, famous university, they have this system where you have to pay to visit but they'll pay you back if you don't break any laws while you're there. This one is honestly kind of terrifying..."
"Uh, so you'd expect a functioning legal system to punish people enough to deter crimes, and you'd expect there to be a tradeoff between false convictions and false acquittals, so if there's lots of punishment and it's very easy to end up convicted, then you'd expect that at least you could expect there wouldn't be much crime there. And - of course it's not just that they had a murder once, it's other things, but the murder is a really egregious example, right? Or maybe your kind of people aren't as hard to kill."
"You usually use it to pay taxes or pay your employees or buy a house or really most things that involve more than one person on either end of the transaction. Stores like cash because then every employee can charge the same amount of it instead of them all having to be able to appraise everything someone might want to trade."
"Hmm. If you're like us, then a lot of things go well for you. When you drop things they don't roll out of reach unless digging them out of wherever they wound up would be fun or educational or you'd find something else with them. If you're flipping a coin to decide what to do, you'll usually get good advice. And humans aren't like that. So even if they knew how to kill a fae, or had the persistence to just keep beating you up forever, something would happen to get in their way, because their luck is worse. That and they always have urgent appointments because everything is urgent with them because they're all dying. So if some humans ever do start trying to beat you up you can just wait them out."
"Ah, yeah. It was still like that in the country around here not too long ago. Basically in modern society there are all these clever things that turn one kind of movement into another kind - back when they were big enough for me to take a look and understand what was happening it was stuff like building up steam pressure in a closed space to push something that turns a gear that moves something and from there you get, say, vehicles that don't need to be pulled, machines that do laundry, and, uh, somehow if you do this with individual electrons you can use it to transmit information for long distances and display it in refreshable pictures made of tiny lights but I don't understand how those work."
The sick trees and their owner can be found amid an even larger number of healthy trees.
The tree person does not look like a tree but he does look somewhat like a bunny, mostly because of his ears and the way his body hair resembles very soft fur. He doesn't seem to have wings of any kind. He's happy to see her and wants to hear about what she's planning to do, if and only if hearing about it won't make it work any less well.
In the indicated direction there is eventually a town where the streets are paved with black and white stones in a checkerboard pattern, in the center of which stands a stone tower which is also black and white. At the far edge of town is a quaint wooden building, three stories tall, built around a central courtyard, with a wooden sign by the front gate that says Chequy Lodge and claims to have one or more vacancies.
In the lobby there's a desk, with a person (they could pass for human but their ears are awfully pointy and their canines awfully fangy) behind it who is just hanging up a phone. To the left of the desk there's a rack of postcards for sale. To the right, there's a collection of soft chairs and stools and a couple of tables with plates of crackers and cheese and cured meat laid out on them; there are a few people sitting around, two of whom (one with feathery wings and one who could almost pass for human in dim light) are sharing the food.
Most of the unoccupied woods are unoccupied because of who their neighbors are - the ones to the east border a human country; there's a bit of a buffer (though less of one) all around the territory of the court that the changeling mentioned as keeping human pets - but out west of Chequy Tower there's a sparsely populated area dotted with small claims but still fairly open.
A little west of Chequy Tower, there's an old, grim little building, parts of the roof of which have caved in, in the middle of a yard full of weeds and tiny saplings, surrounded by most of an old wooden fence that was once painted red. And there's the area claimed by a nearly-two-foot-tall carnivorous fae who's only using half of it for actually living in and just doesn't want anyone else hunting or scaring away the game from the other half. And there's a lovely unclaimed stretch of forest by the bank of a little river that sometimes floods.
The woods to the east, between Chequy Tower and the humans, are positively full of nice places that absolutely no one seems to be using or building in at all, and that don't show much sign of frequent traffic either.
Leagues to the north there's eventually just open wilderness.
She considers the river - she could build a wall along it if she cared to - but eventually decides to go a couple minutes' flight farther off to settle in less of a flood zone. There aren't any trees as big as the one she's used to, and if she grew one to that size it still wouldn't be hers, plus it would stand out awfully - she sets about building an exterior treehouse, instead, high up in an elm.
"Oh, well, I don't know everyone to your south and I can't promise no one's going to move in between us at some point, but I don't expect to be complaining if you don't go more than, oh, three quarters of a mile in that direction?" They point approximately northwest. "I'm a little worried that if more people than just you move in the area could get crowded enough they'd have to arrange some kind of neat transition between our aesthetics but that's probably a problem for years in the future if it happens at all."
"Well, everyone's closer together and more of the structures are artificial. I mean, it's not strictly about the number of people, I know there are, you know... some courts... that have a lot of buildings for not a lot of people and... don't take a high-level view of the aesthetics..." This might be the face of someone who is vagueing someone in particular. "But yeah! Towns make it harder! And everyone's got their own idea of what they're going for even if they think they all agree."
"Well, I guess ideally you're not supposed to move in if you don't like the town's aesthetic, but if you don't have much choice I guess that's when you have to pick one and stick with it. I have heard of people going to war over who gets to pick but I think that's a myth. And I guess in some places you just have clashing decor."
The surrounding area is mostly woods, with a mix of different tree species - some maples and conifers of various kinds, some elms, and a few other sorts. There's an asphalt highway going north and south, that sees occasional traffic mostly from trucks transporting large amounts of cargo. There's a billboard by the highway with an ad for a car rental chain. There's a little river that eventually meets another little river to become a medium-sized river. A handful of people have off-the-grid homes of various kinds in the woods; another handful have cottages like the changeling she met first. South of Chequy Tower there's a fork in the road where the north-south highway meets another one heading west (but no further east), which sees more traffic than the stretch of road north of Chequy Tower. The woods to the east are mostly empty of people; not very far to the east they give way to human towns. There's a town to the west, miles away, a little smaller than Chequy Tower, and surrounding it there are fields being farmed.
The trucks sometimes have brand names or phone numbers or both. Occasionally they have hazardous materials signs.
They've got peas, rye, zucchini, parsnips and corn growing in the nearest fields, and there are some glass buildings with oranges, mangoes and avocados inside. Further west there are some animals in pens, and then more fields with an only partly overlapping selection of crops.
Nothing else will demand her attention for a while. The days get slowly shorter and quickly colder. A group of several people, two of them human-looking, pass by on foot on their way south to Chequy Tower. A zoologist wants to have a look around and take some pictures as long as Promise doesn't object.
"Uh, it has a light-sensitive thing, in the back, and light comes in through this window, and when I push this button it lets the light touch the light-sensitive film in the back, and later I take the film to someone else who knows how to take it and turn it into pictures that look exactly like the light that got into the camera. It's like a very realistic portrait, but faster."