The Rooms of Antiquities, the pleasant female voice can be heard from the earbuds of the electronic tour guide, contain a number of peculiar objects, many of which are not, in fact, ancient. Several of them were in fact thought to be ancient until they were discovered to be forgeries, or merely more modern pieces confused for older ones.
"Not really, if the cards are dormant they can't be found." He looks up. "But when they show up, as Cardcaptor it's your responsibility to find and capture them."
He shakes his head. "None you'll notice now. You already had magical aptitude, before, and it'll only grow as you capture more cards, but other than sometimes having prophetic dreams you won't feel any differences."
"You'll have dreams of things that haven't happened yet. Pictures and pieces, nothing complete, and learning to interpret them is part of your magical training."
"Yes! And you need to learn how to use your powers." He points at the small key that used to be Theo's staff. "You should always have that close to you."
"Why?" he asks as he goes to pick it up. "In case I get attacked a random card? Or decide to attack one, I suppose..."
"Yes! Now hold it in your hand, extend it in front of you with your palm up, and repeat after me."
"Now say: The Key which hides the powers of the Dark! Show your true powers before me! I, Theo, command you under our contract! RELEASE!"
"Oh, yay, a great catch phrase to go with the magic." – Sarcastic enough? – "The Key which hides the powers of the Dark, show your true powers before me. I, Theo, command you under our contract. Release," he continues, not sounding particularly enthusiastic.
The key glows again, not nearly as brightly as yesterday, and grows into the staff. "You'll use that staff to channel your magic and control your cards."
"Do I really have to use that phrase each time? Can't I just 'will it' to become a staff, like I 'willed' Windy to manifest and then dissipate?" At the mention of Windy, he looks briefly sad again, but tries not to show it too much.
"Not yet," he shakes his head. "Just like you have to call Windy's name to manifest it, you need the incantation to make the key obey. And if you want to use a card for a specific purpose, you should tell it so before saying its name."
"What happens if I don't tell the cards what I want them for?" He hardly thinks it's just a politeness thing.
"The same thing that happened yesterday: they manifest. Not all of them will be as friendly as Windy when they do, at least until you've proven yourself to them."
"No. If they still don't trust you they can refuse to obey and even attack you. But if you do that they'll at least think you know what you're doing."
“Some cards are more unruly than others, and some cards will only respect you after you master other cards. There is a hierarchy.”