The Rooms of Antiquities, the pleasant female voice can be heard from the earbuds of the electronic tour guide, contain a number of peculiar objects, many of which are not, in fact, ancient. Several of them were in fact thought to be ancient until they were discovered to be forgeries, or merely more modern pieces confused for older ones.
Theo looks up at Jump, trying to guess where it's going to land, and runs there, trying to use Change on the ground to make it spiky. Maybe this'll stop it.
Dammit. Reapplying the bounce to his shoes, he looks around for an object to use as a weapon. There isn't a convenient bat lying around, is there?
... No, of course not.
So instead he keeps following the Jump, feeling pretty ineffective.
Sadde flies after it, but while people may be willing to ignore the bunny running from the boy (really? are they, like, blind?), they probably wouldn't be willing to do the same to the flying boy.
Also that goddamned bunny is faster than he is.
That's alright. Windy knows what to do. She flies ahead and her tendrils of magic air start encircling the bunny, like magical translucent rope.
Theo follows, not far behind, and grabs the bunny again. Using Change, he improves the grip of his skin. It's not getting away this time.
It's not getting away from Theo.
It is getting away from Windy. It jumps, and now Theo will be able to experience first hand the thrill of unassisted flight.
Oh, he did not think this through he did not think this through!
"Aaaaah!" he shouts, in a deep, masculine voice. Yeah, sure Theo, whatever you say.
And Theo collides with Sadde, slowed down but still hitting the ground with some force.
"Yeah," says Theo. Then, realising that he's lying on Sadde, quickly rolls to the side and gets up.