Doctrine for Diplomats:
As envoy, you may speak in our name. If there’s a *very* good deal on the table, you may commit to it on our behalf, at your discretion.Our objectives, in order: Protect Blackburn, claim the throne, deal with the other claimants. So we want the other powers fighting each other instead of us, and ultimately we want them to renounce their claims and pledge loyalty to us as king.
* Try to learn their objectives, and send back any useful info by letter. Regular updates preferred.
* If they publicly back our claim to the throne and renounce their claims, that’s a basis for us to form a committed alliance. Meaning we agree to defend them, help against their enemies.
* Peace/non aggression treaties lasting up to a month may be offered, if they reciprocate. May be public or secret.
* Joint military operations against other powers may be discussed, but don’t promise anything specific until you write back or ride back to confirm. Feel free to play up the *possibility* of us sending forces to aid them.
* If you have something too sensitive to put in a letter, or want to talk details in person, ride back to Blackburn.
* We can make symbolic concessions, and imply support for claims on territories that *aren't currently ours*.* Acheron special: We don’t need them to pledge loyalty, so long as they commit not to messing with our rule outside the city.
* Emelle special: Blackburn submits to the authority of the temple of light, of course, and they will recognize our righteous claim to the throne, of course. Right? Right.
* Royal Guard special: We really want these guys. Do what you gotta do.These limits are there to avoid a situation where two envoys agreed to contradictory alliances or pledges, because they’re on opposite sides of the island and didn’t check in with HQ.
Once we get any idea what the strategic picture is, what people want and who our enemies are, should be able to give you more independence and some more specific goals.
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