April in Terraria
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There's a bunch more forest, for some reason there's a lot more forest than any other biome. If she's looking carefully she might notice a yellow tree a ways inland while walking but it would be easy to miss.

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Ooh, new tree! She heads inland to rustle it.

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Perhaps coincidentally the yellow tree drops a lemon.

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Are lemon trees yellow on normal planets? She doesn't actually know but she sort of suspects not? Oh well. The lemon can come home too.

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Eventually, she'll come back to the snowy biome with it's weird water and it's chilly temperatures.

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She moves faster through this one, but does take the time to stop and rustle some trees along the way.

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Her shaking is rewarded with acorns, more stinky eggs and a single bunch of cherries.

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Acorns and cherries can go in her bag and stinky eggs can stay right where they are. Onward!

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After a bit more walking she completes her loop at the far north of the island.

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She hesitates, then turns toward home. Any further cartographic adventures at this point would be... not not stalling.

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When she arrives there are two small buildings near her house. One looks a bit like a log cabin with a thatch roof, the other is built into a sizable tree that definitely wasn't there when she left. The treehouse is painted in pastel colors.

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...she knocks on the treehouse door.

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The woman opens the door promptly "Hello, did you enjoy your trip?"

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"It was all right. This is a pretty sweet treehouse, how'd you put it together so fast? Where'd the tree come from?"

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"You can build quite quickly with this world's magic. And I've lived here long enough to pick up a lot of tricks. I built the tree to put the house in."

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"...guess that makes as much sense as anything, okay."

She sighs.

"Can you tell me all about the pillar again? I'm trying to get myself to touch it."

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"Sure, the most important part is that the pillar will create a small safe zone and pull you back to that safe zone if you're about to die and heal you after doing so. It will also allow monsters to begin spawning in the world. The pillar will also enhance your physical abilities and give you several useful types of magic. Finally, I'll give you a starting set of tools and weapons after you do. Do you want more detail about any of those?"

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"Yes, please. How does it... do things... to people? What does it enhance, what's the magic?"

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"The magic is a little like a set of clothes but it's not physical and it isn't just outside your body it also stretches through it. It's designed to stay with you but it's also designed not to hurt you as it's removed if you go to some other world and meet someone or something that can take it from you. Obviously, that's not a guarantee and ideally you won't run into anyone like that but it's a contingency that was planned for. It's also possible for the pillar to remove the magic if you decide you don't want it but it'll never do that unless you specifically want that.

As for what the magic does there's several parts to it. The enhancements will improve your body so you can move faster, exert more force and be physically active for longer stretches without tiring. It also primes your body to interact with certain magical foods and potions and talismans that will further enhance you either temporarily or permanently.

The sensory package gives something like a second sense of sight it'll let you see things all around you regardless of what direction you're facing and in some cases you'll be able to see through walls if the area behind them is lit. You'll be able to turn that on and off so if it's overwhelming you can ease yourself into it.

The pocket dimension is able to store about a hundred different slots worth of items. You can find ways to improve it's capacity though. Most items stack pretty high but talismans and weapons don't stack. You'll also have 10 slots of quick access that let you materialize items in your hands with only a thought. The full pocket dimension takes longer to access.

Finally, the well is a pool of mana you can use to power certain magical weapons and tools you find in this world. You might be able to use it for other purposes if you have magic from elsewhere but I can't make any guarantees."

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"...could be worse, I guess," she says grudgingly. "Thanks. Damn, a pocket dimension, really? That'll sure be convenient..."

She still doesn't wanna. But if she wants to maintain her ability to handcraft things as casually as she does, she needs to not be a coward about this.

There's cowardice and then there's prudence, though. "Anything else you can tell me?"

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"About the magic? Not really. I could tell you about specific things you can find out there but there's literally thousands of specific items and monsters you can find. We could talk about them all day and we wouldn't be done and it would be hard to remember them all. If you have more specific questions I can try to answer them."

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"I'm mostly just trying to... not end up being surprised by anything that happens because I touched the pillar, you know?"

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"That's quite reasonable. I'd recommend touching it during the daytime. Most monsters only appear at night or underground. And it's not a windy day at the moment so you won't get those. Though the southern biomes will all spawn monsters even during the day. They'll generally stay there unless you get close though."

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"...windy day? And—man, maybe I should map the whole island ahead of time, if the biomes have different moster-related behaviours. Right now all I have is the shore and a line through the middle."

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"On windy days you get angry dandelions and slimes attached to balloons. As for mapping the whole island, you could but most of the danger is underground. I will admit that mapping the surface first would probably be less stressful but I don't think it's actually safer. You could still trip and fall off a cliff or something like that while mapping and you wouldn't have a safety net."

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