Relay beta-tests a desert island
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Is there a convenient bed in this tent?

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The same bed it was there when he first took a look at the tent is still there now. Gaze upon it's bedly glory.

It comes with blankets and pillows.

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Excuse him while he wearily checks there are no spikes or knives pointing at him in it.

Once he has ensured it is not evil, he flops into it and tries to sleep.

(Stupid freaking island.)

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The bed is devoid of spikes and knives. It's moral character is not evident. There is the occasional bat hitting the side of the tent, but it doesn't interfere with his sleep much. It rains at random intervals during the night.

The next morning at dawn he wakes up feeling... extremely well rested and completely uninjured. Like he just had the paragonic ideal of a good night sleep. Also there is a shower of sparkles from quest completion and there are new bookmarks in Jones' journal.

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Sigh.

What do the bookmarks point to?

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There is a map showing the parts of the island that he already explored. There is a "X" connected by a doted a line to a place he recognizes is where he currently is.

There is a new "Achievements and Trophies" section and a "Know Your Enemies" section. There is a new quest.

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Is it just the bats and the flames under "Know Your Enemies"?

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Those two and piranas! Apparently they only become active during the night.

The flames are called Will-o'-wisp and it says it fears light and fire so it can't come too close to others of it's own kind. It is slow but with a harmful touch.

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What's under achievements?

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A list of things, which include:

  • I am a survivor! - you survived your first night.
  • Friendly fire! - you used a will-o'-wisp against another enemy.
  • First blood - you killed your first monster.

Each item has a matching icon, "First blood" has a bloody fist, for example. The rest of the list is blurred and gray.

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He doesn't suppose he gets any particular benefit from each achievement…?

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Hard to tell. There is a hint section at the end of the list saying:

Hint: Some achievements are mutually exclusive and determined by the unique ways you choose your story progression. Much in the same way your choices will lead to benefits and drawbacks, they will lead to different achievements.

Followed by a list of blocked off achievements, which contains only four items:

  • Must. Loot. Everything! - you didn't take the corpse and coconuts from the island, before crossing the tuneshark's waters.
  • Deadly tune - the tuneshark killed you.
  • Peaceful Night - you didn't kill any enemies during your first night.
  • RIP and try again - you died during your first night.
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… Well it'd be nice if he could actually try again, but if he recalls correctly the quest book said something about him not being able to retry it. Unless that was just because he could only have one first night.

New quests?

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Two actually:

"The many kinds of totems are created differently," says the likely Jones-voice, "but all share the same theme of a big enough offering. Enough water to submerge the totem, or enough sand to bury it. Stone offerings always get heavier, which is a pain in the back!"

 Goals:

  •  create a water totem. 0/1
  • create a sand totem. 0/1
  • create a stone totem. 0/1
  • create an air totem. 1/1

 Hint: search the island for more totem statues. Their mischievous spirits move them around when you are not looking, so always keep an eye out for them and don't forget to store them in your chest or in your tent.

"This island hides a lot of buried treasures, including some I put there myself!"

Goals:

  • create a dirt totem. 0/1
  • use a dirt totem to dig a hole. 0/1
  • follow the map until you reach the area with buried treasure. 0/1 - there is a thermometer and the word "COLD" next to this line.
  • find the buried treasure. 0/1

Hint: you might need an average dirt totem or several smol dirt totem to dig up a treasure, but you can just will it to "dig up nearby treasure" and it will work as long it is in range.

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… Well it's slightly annoying that he made all the totems into wind totems, buuuut, he might just be able to use up a couple of the smol ones?

He gets up, rubs at his eyes a little, gets out of his tent and gets a totem out of the chest to use up and submerge into some water.

(Then places it on the altar, still dripping.)

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That gets him a smol water totem with the following description:

The weakest water totem, but it can create a strong splash of water or enough water for someone to drink during a day. Basic water manipulation. Single use.

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And if he buries one in sand! On the altar! (What he actually means is grab some sand and pour it over the totem, on the altar.)

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Smol sand totem!

The weakest sand totem, but it can create a gust of sand capable of blinding an enemy, "dust off" a person or small area, or create a small quantity of sand. Basic sand manipulation. Single use.

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And then – uh. Are there rocks or something he can put on the altar with the totem? Small pebbles maybe.

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Once he piles up enough pebbles he gets a smol stone totem!

The weakest stone totem,but it can move a single rock with the same strenght and dexterity of a grown man, or create enough rock that a grown man can't lift without help. Basic stone manipulation. Single use.

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He places all three into his handy little chest and looks at the book!

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He gets the quest completion sparkles and the levels up

Level up!

+1 speed

+1 stamina

+1 magic

+10 health

Extra Health boost from leveling up, doubled health until damaged.

There is nothing new in the book.

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… Now he thinks about it he doesn't actually get what 'doubled health until damaged' would actually help with, unless he were to accidentally lose something like 150% of his health in one go.

Oh well.

Dirt totem! There's presumably dirt around here somewhere, right, seeing as how there are trees?

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Plenty of dirt, yes. And once he goes through the motions:

The utterly most average dirt totem, it can move, shape moderate amounts of dirt, or create enough high quality soil for a small tree. Dirt manipulation at average range, average speed and average power. Continuous use, but spent if used to create more dirt.

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He digs a hole with the totem, nearby.

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