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Witchcraft and Metamagic
Teen!Gren gets stuck in Galatea

The ability to copy magic is exceptionally rare. Even sensing it is rare. So, with her out of the UDF Witch school but not yet old enough and trained enough to risk in direct combat, she's sent around doing all sorts of miscellaneous tasks. "Utility role," they call it. A bit frustrating is what she calls it. But if the UDF thinks she does the most good putting on half a dozen different specials and then visiting some strange piece of natural magic in the countryside... So be it.

This is a strange one indeed. A pond in Wales that shines like mirrored glass, with glimpses of some faraway land visible though it, but only at a full moon. And today is a harvest moon. It's certainly doing... Something. She floats around, takes notes on what her synaesthesia is telling her... She occasionally attempts the grab that lets her copy things, but it's like trying to grab water. Appropriately enough. (Or maybe like trying to grab boulder by two fingers. Extra senses tend to produce mixed metaphors like that.) It doesn't seem to decompose to anything useful either. This vast web of magic hidden under the surface of the water... So intertwined that plucking one strand would take dozens with it, completely unmanagable. Even the most complicated witch specials have some sort of overall structure. But most natural magic is like that. She tries to see the forest instead of the trees, to use a third metaphor.

They're about to call it a day since she's not getting anything useful. But it's really quite pretty, these glances of not-quite-there reflections of strange, distant places. It's a nice break, almost meditative. On a reckless whim, she trails one hand across the water as she flies...

 

...And finds herself in a different place altogether.

Version: 2
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Witchcraft and Metamancy
Teen!Gren gets stuck in Galatea

The ability to copy magic is exceptionally rare. Even sensing it is rare. So, with her out of the UDF Witch school but not yet old enough and trained enough to risk in direct combat, she's sent around doing all sorts of miscellaneous tasks. "Utility role," they call it. A bit frustrating is what she calls it. But if the UDF thinks she does the most good putting on half a dozen different specials and then visiting some strange piece of natural magic in the countryside... So be it.

This is a strange one indeed. A pond in Wales that shines like mirrored glass, with glimpses of some faraway land visible though it, but only at a full moon. And today is a harvest moon. It's certainly doing... Something. She floats around, takes notes on what her synaesthesia is telling her... She occasionally attempts the grab that lets her copy things, but it's like trying to grab water. Appropriately enough. (Or maybe like trying to grab boulder by two fingers. Extra senses tend to produce mixed metaphors like that.) It doesn't seem to decompose to anything useful either. This vast web of magic hidden under the surface of the water... So intertwined that plucking one strand would take dozens with it, completely unmanagable. Even the most complicated witch specials have some sort of overall structure. But most natural magic is like that. She tries to see the forest instead of the trees, to use a third metaphor.

They're about to call it a day since she's not getting anything useful. But it's really quite pretty, these glances of not-quite-there reflections of strange, distant places. It's a nice break, almost meditative. On a reckless whim, she trails one hand across the water as she flies...

 

...And finds herself in a different place altogether.

Version: 3
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Content
Witchcraft and Metamancy
Teen!Gren gets stuck in Galatea

The ability to copy magic is exceptionally rare. Even sensing it is rare. So, with her out of the UDF Witch school but not yet old enough and trained enough to risk in direct combat, she's sent around doing all sorts of miscellaneous tasks. "Utility role," they call it. A bit frustrating is what she calls it. But if the UDF thinks she does the most good putting on half a dozen different specials and then visiting some strange piece of natural magic in the countryside... So be it.

This is a strange one indeed. A pond in Wales that shines like mirrored glass, with glimpses of some faraway land visible though it, but only at a full moon. And today is a harvest moon. It's certainly doing... Something. She floats around, takes notes on what her synaesthesia is telling her... She occasionally attempts the grab that lets her copy things, but it's like trying to grab water. Appropriately enough. (Or maybe like trying to grab a boulder by two fingers. Extra senses tend to produce mixed metaphors like that.) It doesn't seem to decompose to anything useful either. This vast web of magic hidden under the surface of the water... So intertwined that plucking one strand would take dozens with it, completely unmanagable. Even the most complicated witch specials have some sort of overall structure. But most natural magic is like that. She tries to see the forest instead of the trees, to use a third metaphor.

They're about to call it a day since she's not getting anything useful. But it's really quite pretty, these glances of not-quite-there reflections of strange, distant places. It's a nice break, almost meditative. On a reckless whim, she trails one hand across the water as she flies...

 

...And finds herself in a different place altogether.

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