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our best attempt at narrativizing the events of Samora's tabletop game
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Fine by her! She's not detecting any more minds in this room either.

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Does Marshall want a Cure Light before they move on? It looked like the maggot got a hit in and better now than in combat.

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He has a poorly understood but confident conviction that that's a Bad Idea. 

"No thank you, I am all right." 

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She doesn't quite know him well enough to be sure he isn't one of those men who'll turn down healing well past when they ought to because they want to look invincible, but she doesn't know that he is one either. She'll take his word for it. Onward!

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Immediately to their left, there is a door which opens into a room that's the south-western corner of the building: 

A collapsed wooden staircase in the northeastern corner of this room winds up to a moss-shrouded hole. The expanse of the Fogfen is visible through a total collapse in a stone wall to the west. A dead frog the size of a horse lies sprawled in this collapse, its back legs bitten off at the hips.

There are additionally more horrible bugs. 

Now, it's very important to note, while the party is rolling initiative against yet more horrifically enormous bugs, that there are two giant flies, which descend upon them as they're squishing the maggots. 

Under Boss Skrawng’s orders, the mitflits captured the cornerstone of their plan to rule Otari—a magnificent, green-and-blue fly the size of a pony that the gremlins call Buzzybuzz. They keep it here believing that the fly can’t escape this room; the mitflits don’t know about the trapdoor, but their fly prisoner found it right away. Buzzybuzz can leave whenever it wants, but the food in this area keeps it satisfied here.

In fact, this room is slightly too convenient, as a second giant fly with brown and blue coloration sometimes comes in, too. The two giant flies get along with one another since they both have plenty of food. However, the mitflits have never seen both in the room at the same time, so Boss Skrawng and his followers believe there’s only one giant fly. (They don’t understand why Buzzybuzz seems to change color from time to time.)

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The little adventuring party sets about solving the problem of fly mistaken identity by reducing the number of giant flies! Do they have anything against the giant flies, not really, but better to ambush than to be ambushed and it's good practice figuring out where to stand so the enemy can't see both her and Marshall at once.

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And they're not much smarter than the maggots, so: crossbow again.

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Right! Big dead frog is a problem for later, big live bugs is a problem for now. 

Maybe this time he can flank properly? It really should not be that difficult to simply stand in the correct spot instead in of the incorrect spot, that feels like it should be an atomic action... 

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Alternative proposal: clack clack horrible mandibles. 

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Well that hurts... weirdly a lot. Why does he have pain on the inside of his bones. Ow. 

    mechanics He failed his fort save vs fly pox and now has a Strength penalty.    
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Well, nevertheless: stab. 

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They have been stabbed AND shot and then stabbed AGAIN and that's too many. Down go the flies. 

 

Once they are not in combat, the party can observe the dead frog and try to figure out what on Golarion happened to it! Does anyone in this party Know anything about (Nature), perchance? 

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Nnnnot really.

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"River drake. Nothing else lives in swamps and has that size and shape of teeth and is both small enough and arrogant enough to eat half a meal and then wander off. And it smells right."

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"Huh. How dangerous are those?"

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"Enough that I hope it's not in the next room." Shrug. "Maybe it'll talk to us."

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Huh. "I suppose dragons are sometimes known to do that." 

Onwards north, then. 

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The collapsed ceiling at the middle of this room has left a ragged hole in the wooden roof. Rotten tapestries, their designs completely obscured by mold, hang in tatters on the walls between arrow slits and ruined side tables. The remains of a fancy dining table lie mostly pulverized by the fallen ceiling.

When living creatures come near, 

A half-dozen ghostly kobolds rise from the rubble in a howling vortex.

 

Why, you ask? Great question! 

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About five years before the death of Aroden, the last of the Roseguard, Aesephna Menhemes, died peacefully of old age. She is therefore mercifully spared the sight of her home aflame, when much of Avistan descends into chaos. Her children flee to Absalom, with as many of their people as they can save, and the city is left uninhabited, for a time. 

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Naturally, a tribe of kobolds moves in. Look at all these fabulous buildings! Those are way better than hide tents! Some of them even have STAIRS. Luxury. Wealth beyond imagining! 

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Well, if you're going to be a civilized member of society no one will bother to squish you, probably. 

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Great! They're going to use this awesome logging setup to put lights up by the water and lure in passing ships to ambush in the night and steal their cargo. They are so clever and doing so great at commerce. Look at all this money they have, that is how you Commerce, right. 

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... hey Otari expats do you guys wanna, like, do something about that. 

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KOBOLDS ARE VERY UPSET ABOUT THIS. THEY WERE JUST MINDING THEIR OWN BUSINESS. 

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