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The game is put away, and then Rae looks at Aya and says, "I like you."

Then he walks off, and leaves without another word.

Idania snickers. "We should play that again later!"
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"I'll be here for a few days more."

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"Yeah," agrees Idania. She giggles, then says, "You should definitely team up with me against Rae next time, though."

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"Maybe I will. Then perhaps I can come in second."

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Idania giggles. "You did great for your first game. Mine I got horrifically curb-stomped by Rae."

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"Was anyone else playing?"

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"Nope! It was hilariously one-sided!"

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"It sounds it."

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"It's okay, though, because I took that horrific beat down as a challenge. Eventually, one on one - I'll win."

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"Good luck."

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"Thank you! It's not a game of luck, though, except what you get at the start. I need skill, wish me skill, not luck."

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"Wishing luck has as much influence on luck as anything does," says Aya, after some looking up words, "but wishing skill does not have this property."

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Idania snorts. "Fair point."

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Aya smiles.

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Idania smiles back! She's glad Aya's feeling welcome, here.

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Aya feels welcome enough to stay the rest of the week. She makes extra portions for Rae when she cooks, which is most of the time, and she studies Jorten intensively enough that she can have simple conversations about nouns she has previously encountered without recourse to her dictionaries, though she keeps them.

And then she thinks it is about time she got going, but she bids Idania goodbye first and receives a copy of the board game (a travel version, with a quilted cloth board and small cone-shaped tokens) to take along with her.

And Aya gets on her hoverbike and heads Perinixu-ward, hoping that the goddess will be sufficiently interested in the device to say hi of her own accord because she's not sure how long it will take to find an actual temple.
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The trip to Perinixu's domain is fairly uneventful, though it does get her some strange looks from ordinary people and a few think she's some kind of acolyte. It can be a little annoying at times, but it keeps her safe from unsavory characters, fearful of a god or an acolyte's wrath.

When Aya arrives in Perinixu's domain nearly immediately a multi-languaged voice, based from everywhere and nowhere, says, "What manner of contraption is that? I, Perinixu, goddess of the highland spring commands you answer."
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Okay, that's kind of disconcerting on two levels, but. "It's called a hoverbike," Aya says, with the first words in adorably-accented Jorten and the last the loanword Bar supplied.

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"... You do not sound like any that I have heard before, and I have heard many. Where are you from?" asks the goddess.

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"I am from a country called Eseo in a world called Tayane where the rules of magic are different from those here."

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"Different in what ways? What gods do you have there?"

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"None, or if we have them, they are very quiet. Magic is a condition that can affect a smallish location, within which unpredictable and usually displeasing things happen to things that enter."

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There is a silence, from the goddess. Then, she says, "That is a travesty, child. You are better to be rid of the place."

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"I have no plans to return."

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"Good. Is that where your contraption came from? If it taints the land with its presence I will not stand for it."

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