Vanda Nossëo visits a planet with dragons
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It's too bad she's too scared to let people touch her, since people think dragons are cool and would maybe pay for dragon rides. Fire breath and having sharp teeth aren't really money-making skills, she is getting the impression. And she's too little to have much interesting magic yet. But she can be patient, if they're paying everyone just to coexist peacefully it will add up. She assumes yet another new person is going to show up to talk about this part?

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If she wants to go right now they can get her a teleporter who will bring her to a Dwarf advisory business which will help her find a plot she can afford, hook her up with earning opportunities if she wishes, and pay themselves out of a fraction of her basic or the money she makes doing stuff they found for her respectively.

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???

...Sure. It'll be a Terrifying Adventure, the best kind. She gobbles up all her shiny new jewelry to prepare.

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Wow, is that good for the jewelry? Her prerogative either way, of course, just curious...

Here is a Dwarf teleporter who will bring her to the advisory business. Actually, for Dwarf principle reasons it's a plaza where several such businesses advertise and compete, but he mentions that he expects she will want the one with the large outdoor area they put in to cater to Andalites and such.

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Dragons have throat pouches! Which are pretty good at not messing their contents up! Though carrying around a lot of stuff is awkward. Yes, outdoors is definitely better. Is this Dwarf getting paid by the other Dwarfs to bring her to them in particular?

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All the Dwarves who have outlets in that plaza (or similar plazas elsewhere; they see a lot of business and have many locations) are collectively paying Vanda Nossëo to refer people to their location, which Vanda Nossëo finds to be good value because they have good customer satisfaction rates, no rules against new businesses setting up abutting the same plaza(s), and more specialist interest in their particular niche of orienting people to the transactional opportunities of the multiverse than Vanda Nossëan envoys who mostly just want to give things away for free and assume a rising tide will lift all boats. Which it will, but the advisory industry is an important part of that when every few months a new planetful of bewildered novices gets dumped on everything.

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..................Hard to understand but okay! She has heard the laws and will not break them, and is ready to leave.

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There is a pop, and here they are in a plaza with many businesses which have signs! A few of them also have people stationed outside in case of illiterates, including the one with the outdoor desks and stuff.

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She will eventually figure this out and try to mentally say 'hello' to someone at an outdoor desk!

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And from there she will have a pretty straightforward time buying a plot of land on an out-of-the-way planet and getting pointed to some places where she can make money (most trivially by going and existing someplace; it would certainly bring in cash if she sold dragon rides, but just being looked at will go a fair ways).

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She bothers them about learning what a library is and setting up monthly food delivery as well, entirely content to pay for this because the invisible numbers she's paying with don't feel real. She will consider whether having more money is worth the AAAAAAAAAH and come back to them if it turns out it is. Maybe the AAAAAAAAH will go away as she gets more used to Vanda Nossëo. Thank you, this was all surprisingly straightforward for humanoidstuff!

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Elsewhere, the magic rock prep school continues. Samara Glory does a little more art and tried to get the feel of her classmates' social interactions but mostly keeps to herself as the class progresses.

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Some of the orcs were friends before and signed up together. One of them is a Space Orc who's planning to move back to Vanda Nossëo after getting her wish, which is going to be for demon-like conjuring powers. (Orcs can't become demons even if they are born, as she was, in a world adjacent to Hell.) The rest are Flat Orcs (the name is much memed; it just means they're from flat planets) and have jobs lined up in emergency response or public works or the private sector.

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She supposes her intentions can be summed up as 'public works' even if Sunsea doesn't have the most coherent administration.

And the actual classes and subtle and not so subtle tests?

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The class continues through the syllabus. Not all the orcs opted into mindreading, and they seem kind of jumpy, squinting at anybody who might be a confederate for a test, but they don't obviously catch any of their real tests in progress.

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As she reads more about the average experience of a magic rock in Vanda Nossëo she decides it wouldn't be so bad to wish for a proper soul-restoring resurrection power. There will be others, eventually, and she will set herself a sharp limit. The happiness song is a bit disconcerting but not bad, are there versions for slightly different flavors of happiness? Manic hyperactive joy versus indolent contentment versus the comfort of home and nostalgia?

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There are some with different flavors, but this one has the most dev time in it and is sung by a very strong singer, so it works best; you'd need to spend longer listening to the others to charge up.

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Well, aside from wandering the city on the weekend and shopping for - any spare outfits at all - funded by more sketchwork busking - she'll pay close attention and think about her city that she now feels something for, but only a distant echo of what she should feel, and how wrong that is and how it needs to be fixed.

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Vanda Nossëo recently captured several 'werewolves' or 'demons', cannibals and murderers apparently possessed by something and unwilling to be fully healed to their pre-possession state. They have had to effectively imprison them to keep them from promptly murdering anyone within reach- Except each other. What are their prison conditions like?

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They have a floor of a prison skyscraper on Casentar and a Limboite prison staffperson who goes in to check on them now and then. There's a TV, if they haven't broken it, and a chess set and a ping pong table and a food replicator that's much harder to break, and when they're asleep the prison staff sends in a prestidigitator, and they each have their own room and their own ensuite bathroom. If they've asked for other reasonable things they've gotten them.

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They mostly sit around listlessly and argue about possible escape plans. Their health rapidly declines, though. They get thin, pale, sickly, listless, and develop sores even though they're eating more than enough.

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Well, they can call in a healer, but nobody's super optimistic that will work. They try it anyway.

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They are healed, but get sick again, a bit faster this time.

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The healer can keep coming back, they've got self-harmers and stuff in the same building and she makes the trip routinely anyway. Do they know why they're sickening, if their Limboite staffperson asks?

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They're pretty cagey about that, one of the first things they collectively decided being 'don't tell our jailors anything useful'.

They get sick a bit faster on each subsequent healing - a couple weeks the first time, every few days requiring a visit now.

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