carissa meets a tyrant
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Then Sikandros can put on the headband - 

(His body language changes slightly, but only slightly; he had already been outside the range of Splendor found in people that a typical individual will meet in their life, but now he is outside the humanly possible range, and his arrogant glory rises)

- And again realizes the mistakes they are making.

They do not, by and large, have a plan; they intend to investigate the situation in Absalom, but 'investigate' is poorly penciled-in, and obviously quite a lot of people are going to have questions about them... and however much of an advantage all these items may be 

- Sweep the mantle of spell resistance on (he can remove it when it becomes time to do that), order the disassembly of the fortress and for his Changer henchmen to begin the filling of the Bags of Holding with the rest of the items and the miscellaneous loot he's collected (and the hard-to-replace bits, especially) on the grounds that those will be useful, and while everyone is stuffing stuff into sacks -

"So, Carissa. What is the full list of spells required to turn the next castle I build into a teleportation-proof, Scry-proof fortress, and where would I go to get them cast?"

He's probably going to be in (or above) Absalom for a while, and floating doom fortresses are very stylish.

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" - you probably want to do it in a demiplane if you can, my lord, those being very hard to access, with a Forbiddance up to prohibit transit in or out via magic, and Mage's Private Sanctum made permanent to make all divinations fail."

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Except he's ludicrously rich, so she should be more ambitious. "...and probably an atmosphere that's unbreathable for mortals in most places, to make it inconvenient for familiars or people Polymorphed into vermin to come in or to send summoned creatures in; you could have unimportant mortal-friendly areas and give mortals who have important business necklaces of adaptation.

The whole thing can be made of metals that deflect divinations, and the parts that aren't under a Forbiddance can be under a Teleport Trap that redirects attempts at interdimensional transit to a containment area, usually within an antimagic field. 

You can have different Forbiddances targeting different alignments to ensure no one can enter without being damaged.

You can chain a couple of demiplanes and have the outermost be one where magic doesn't work at all to make it difficult for anyone to fight their way in, though that needs a ninth circle caster and there aren't many of those, and few who are Evil and trustworthy."

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... You know, all this makes a lot of sense. "Does prophecy function on demiplanes?" He considers. "And where would I find a mage to cast me these spells, of demiplane-crafting and of Forbiddance and of the Mage's Private Sanctum?"

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"I can cast Mage's Private Sanctum every day, and it lasts a full day, but I can't make it permanent; you need a seventh-circle caster for that. You can probably hire one in Absalom or Goka, if not in the City of Brass. A seventh circle caster can also make a demiplane but not one under their perfect control, with magic and time itself functioning as they command; you need a ninth circle caster for that, and those are hard to hire for mere material resources even in arbitrary quantity. Forbiddance needs a cleric. I'm not sure if the Church of Asmodeus is going to approve of your plans, and I don't know how other clerics are hired. 

I...might be able to make a demiplane from a scroll, if you wanted to do a demiplane but with the creator better under your control than is easily effected with a seventh circle caster. I don't know. It's an eight hour casting and the sort of thing that's supposed to actually be hard."

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"And the teleport trap, and permanent antimagic fields?" Which he can probably function inside?

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"I know those can be made permanent, wizards who build cool wizard towers have those, but I don't know at what caster circle or what degree of required skill."

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Something Carissa doesn't know! How novel! "And how large an area does the Private Sanctum cover?"

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"About a room, at my ability level. - 250 square feet, maybe a bit more."

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"Hmm." He is, indeed, disappointed. That's not much of a castle.

"Understood. As soon as the disassembly is complete -" (he does not actually intend to leave the City of Brass with a physics-compatible flying castle to disassemble) "- you will Plane Shift the rest of us to Absalom. We will there construct a material castle to hold us until the demiplanes can be prepared, before inspecting the rest of the items and summoning a full set of reinforcements." Did he happen to pick up a scroll of Mage's Private Sanctum while he was shopping, or will he need to get that in Absalom? "Once we have done that, my next priorities are to increase my knowledge of the local gods and to obtain the required Forbiddances and other wards for the castle, permanently cast."

Should he, in fact, be teleporting to Absalom? Yes, probably; any other alternative means handing himself over to one of the gods (Iomedae. It means handing himself over to Iomedae.) and he has no idea if any of them are on his side. He can have some of his angels tour temples to the various gods disguised as mortals and with Carissa watching through a scry and with heavy artillery ready to back them up if they are Dominated, and then he can make his alliances and carry out his strike.

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"Yes, my lord." The castle won't even stand out. The outskirts of Absalom are full of castles and siege towers and wizard-workings, some of them thousands of years old. It's Absalom.

 

She'd be excited to see it, except Cheliax will be looking for her and it'd be madness to let her out of a golden-webbed highly secure location. Well, seeing it through a scry is nearly as good. 

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All right then! As the castle dwindles to a single room (which rather resembles the one where they started), he can shrug the Mantle of Spell Resistance off to allow her to target him, she can dismiss all the angels except his core group (and one more, since he doesn't need the last slot for a dedicated caster), he can hand her the Plane Shift scroll, and -

"Absalom."

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She's actually, seriously, honestly not going to betray him, but it still feels - 

 

 

- something

 

 

- to have the opportunity. It's like if she died and Pharasma told her she got her pick of afterlives actually. You can't trust mortals with that kind of thing. Maybe he'll reveal after the fact that there are tracking spells embedded in her skull and she'll feel a bit more like the world is in its proper order. 

 

They picked up a tuning fork for the Material on the shopping spree. She holds it and thinks of Absalom but not too hard because everyone knows Plane Shift will land you somewhere random only moderately near your target. 

 

And she Plane Shifts them.

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They land in some ocean! It doesn't immediately have helpful distinguishing features that would tell them which bit of ocean. It's salty. 

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It really takes very little time for seven angels to cause a boat to be there, though it admittedly starts out looking like a raft, and then a boat sort of forms out of it once they're on it, and then a very large platform, and then they start building a flying castle, complete with propellers and dramatic turrets that are, in fact, very light, thin metal stretched over not a lot of helium in rather a lot of space.

Sikandros does not spend very long drenched, but it is a bedraggled and uncomfortable not very long, considering that his natural state in water is to sink.

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"Not a very accurate spell, is it?" Mendax asks Carissa.

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Like a sensible Corentyn-born person, Carissa can swim; like a sensible Worldwound-trained wizard, she treats immersion in cold water as a deadly threat and dried herself off the second there was ground to stand on. She's not much help with the INFINITE POLYMORPHING, now, so she's standing there doing a second round of drying.

 

 

...is he mad. He looks maybe kind of mad. She can never tell when these people are ADMINISTERING DISCIPLINE versus when they are MAKING SMALL TALK. 

 

 

"No, sir, it's not."

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"So I see," he says.

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"Carissa, begin on the summonings while we finish the castle. Lorcain, inscribe the circles for her."

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And Lorcain, who has gotten the instructions on how to pretend circles work, is happy to recreate all of the Duke's extremely fancy lines of flame, though he doesn't have quite the precision with the smoke and flash that Sikandros does.

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Carissa would really prefer STANDARD PUNISHMENTS to VAGUE SMIRKING AT HER UNTIL SHE IS RESCUED BY SOMEONE HIGHER RANKING. Everyone else is probably going to build up so much resentment and she's going to have such a bad time once the Duke is sick of intervening for her. 

 

She will finish the circles. 

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By the time she's done with that, the castle will be drifting Absalom-wards and Lehali will arrive to meet Lorcain, and - "You're on the Phoenix." (Lorcain nods.) "Carissa Sevar, I am here to supervise your continued safety-checking of the magic items."

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Magic items!!!! Carissa gets to break and repair things that are worth more than she'll make in her entire life!! (Some people might be scared they will fail at the 'repair' step but it's not actually that hard.)

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She will of course be dignified and respectful around Pala Lehali, who is both clearly important in the Duke's organization and is a particularly terrifying and confusing person whose good side you definitely want to stay on.

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