There's no obvious border where Heramere's neighbors end and its claimed lands begin. Such borders between the territories of nobles can be fuzzy even in established locations, where the exact boundary may only be outlined in a handful of ancient (and disputed) treaties, charters, and grants. In the Border Princes, the reasons are different, but the same phenomenon arises; for some of these boundary farmsteads, it may well be that nobody lays explicit claim and taxation to them if the administrative resources of the surrounding states are lacking, or there may several disputing claims operating on hallowed legal principles like "might makes right" and "dibs." Still, the people here look reasonably well fed, and their reaction to a few hundred mercenaries marching through their towns and by their farmhouses is less terror and more caution. Likewise, their reaction towards mercenaries after foraging... well, no, there's definitely still hatred there. But if the amounts are relatively reasonable, it doesn't overcome fear to go past the level of dirty looks, and the writs of tax relief given in compensation by the accompanying Marsden soldier seem to at least be worth the paper they're written on even if not their actual face value. You can learn a lot about a border prince from how their peasants act, and in this case they seem convinced that the Marsdens are both here to stay and forward thinking enough to have concerns other than maximal value extraction. This is something of a bad sign in terms of how likely it is that they'll be sent to fight in the field against foes they'd be tactically better off waiting out in order to protect an investment, but a good sign in terms of their chances of him actually being able to pay their full rates at the end and any expansionist wars being ones they have a shot at winning.
Eventually, the farms give way to a relatively large town, surrounded by a roughly chest height stone wall. It's plainly incapable of stopping any real attack, even by a force as small as theirs, but a more casual raid will most likely find itself funneled to a few mid sized entrances that are actually defensible. The houses are largely wood and wickerwork, not stone or brick, but the same cannot be said for the keep. It's situated on a hill overlooking the town proper and constructed of worked stone, clearly inspired by dwarven architecture and equally clearly only the budget version thereof. Compared to the fortifications at Naggarond or even Clar Karond, it's distinctly unimpressive, but that's hardly surprising; such work is as nearly as expensive as it is unnecessary. Due the the elevation differential from the river that cuts around one side of it, serious irrigation is rather impractical, so instead of more farms it's given over to grazing for some sheep. A relatively flat area next to the main road up the hill seems to have been cleared for an encampment, lower than the fortress itself but notably delineated from the town proper. It'll require some digging to be truly flat, but if Rúthui's mercenaries lack such equipment it would be reasonably suitable as is, and at this point in the growing season acquiring workers from the town to labor would likely not be too costly.