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Warm snuggly bed.

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Yes.

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They can go on like this for quite a while! Eventually Anisirieva will run out of contraceptive packets, but she packed a lot; maybe he'll figure out how to sterilize her before then.

...Unless, of course, something happens to interrupt.

That sure is kind of a lot of soldiers coming this way several weeks later.

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Serafin cuddles his wife and glares at the wall in the direction of those soldiers.

The trees glow green and start trying to strangle people.

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These soldiers are more efficient at dismantling strangletrees than the last ones.

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That's annoying. The strangletrees get more aggressive in response.

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Gosh, that sure is a lot of ice splintering the trees apart from the inside.

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They can regrow faster than they're destroyed, but they can't do that and keep strangling people.

He lets the trees explode and this time doesn't revive them. They stop glowing green and behaving magically.

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The soldiers press forward into the area formerly occupied by strangletrees.

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He uproots the rose-snake and has it grow to a few hundred feet in length and start slithering toward the soldiers, glowing green and crowned with brilliant green light.

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The soldiers will remain oblivious to this until it gets close enough and then it gets the ice treatment.

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The ice treatment works much less well on something made up of hundreds of interwoven branches. It eats someone. Thorns are involved.

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Well. That doesn't make them less determined to kill it. Apparently they have cannons.

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Splinters fly everywhere!

Splinters on and near the cannons glow green and abruptly become their very own rose-snakes! This does not end well for the cannons.

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Soldiers with splinters on them mostly attempt to make this not. Soldiers near the cannons vary from "startled; not doing much" to "backing away slowly" to one particularly obstinate case of "attempting to scrape the snakes off". Soldiers who were farther back and have less of an intimate idea of what's going on attempt to kill cannonsnakes.

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Splinters glow green and burrow into people, mostly not violently enough to cause significant injury, but with a stubborn refusal to be dug out again. The cannonsnakes stop glowing; their job is done.

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...People with burrowsplinters decide they're fucked anyway and might as well spend their lives on doing damage to the giant snake.

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Oh for fuck's sake. Fine.

One by one, most aggressive first, people with burrowsplinters die very messily.

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This does not convince the others that their cost/benefit analysis was incorrect!

Anisirieva "hears" the tolls. "What's going on?"

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"Some fucking idiot army trying to come through here," he sighs. "If they get too close to the castle I'll just make them all drop dead. Meantime, they can fight rose-snakes."

There are a lot of splinters. If not from the original rose-snake, then from the cannon-snakes or the murder-snakes or just from traipsing through a partly exploded forest. It's easiest to grow roses from actual rose fragments, though, so he starts there. If these people have to fight giant glowing rose-snakes dripping with the blood of their comrades, and grow snakes of their own as soon as any part of any rose touches them, will they leave him the fuck alone?

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A lot of them are not strategically clever to do anything but fight for their lives. Formations break down; communications between officers and their men break down; communications between units breaks down. Many of the men at the edges turn and flee, but most of those surrounded see no better option than to desperately hack their way through the hostile vegetation. A few really clever ones drop their weapons and attempt to surrender.

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Surrendering works! Fleeing works!

Fighting does not work.

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Is the vegetation sparse enough for people to notice other people surrendering and not dying?

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Mostly.

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Well, most of the soldiers who see their comrades fighting and dying and surrendering and surviving pick the latter option. Maybe, if they're very lucky, almost half the total roster can live.

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