"I think you have a very different model of war to me?
Military might does affect how much land you can hold, but resources are just as much a part of that as soldiers - a properly supplied and trained soldier can be worth a hundred terrified peasant levies.
And the shape of the land also affects things - one country I know has no soldiers, but is entirely surrounded by mountains, has built traps in all the passes, and has the favour of an Eternal to call on if all else fails.
It's generally not foolhardiness that starts wars over resources - I mean, sometimes it is, wars over land are often that way, someone is upset that their great grandfather used to live there and now it's someone else's - but, it's incomplete information. Both sides think they can win because one of them has underestimated the other - or because it's genuinely uncertain, sometimes wars turn on weird events, sometimes people will fight just in case something happens to change the balance while they're doing it, or because they prefer a fight to the alternative where they definitely lose.
Liberating people isn't easy, but assuming the rulers are sufficiently concentrated and sufficiently awful, it can sometimes work. We took Ossium from the Druj, who rule by fear and torture and despair, and the people there are pretty much universally grateful for it. We went and fought the island full of people running the global slave trade, didn't take over the island, just killed enough of them that they couldn't maintain control over their slaves any more and the liberated people did the rest."