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Version: 1
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any landing you can walk away from
a space adventuring party crashes into a world with a neat magic system

"Mayday, mayday, this is the Free Trader Initiative. Vessel is making an emergency landing. Our position is-" The captain reads several numbers off of a display, frowning at it the whole time. "We are approaching the southern coast of the largest continent. We have four onboard, one injured. The Initiative is a Frigate-class ship, yellow paint, significant damage from uncontrolled hyperspace travel and kinetic weapons fire. Requesting any information on safe places to land. Free Trader Initiative, over."

Captain Monzor does not like this situation at all, but he has to admit that it is slightly better than the situation he was in before this one. Traveling through hyperspace is dangerous even when you have a skilled pilot and an already charted route, because you might pass through an unstable region that wrecks your ship, or you might end up in some completely unknown star system with no idea how to get back. Traveling through hyperspace when your pilot is too injured to plot a course, and intentionally going off the charts because any known route is a route the enemy could follow you down... is an extremely bad idea. However it's not the same kind of bad idea as staying within weapons range of a capital class enemy ship that has refused your surrender.

Version: 2
Fields Changed Content
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Content
any landing you can walk away from
a space adventuring party crashes into a world with a neat magic system

"Mayday, mayday, this is the Free Trader Initiative. Vessel is making an emergency landing. Our position is-" The captain reads several numbers off of a display, frowning at it the whole time. "We are approaching the southern coast of the largest continent. We have four onboard, one injured. The Initiative is a Frigate-class ship, yellow paint, significant damage from uncontrolled hyperspace travel and kinetic weapons fire. Requesting any information on safe places to land. Free Trader Initiative, over."

Captain Monzor does not like this situation at all, but he has to admit that it is slightly better than the situation he was in before this one. Traveling through hyperspace is dangerous even when you have a skilled pilot and an already charted route, because you might pass through an unstable region that wrecks your ship, or you might end up in some completely unknown star system with no idea how to get back. Traveling through hyperspace when your pilot is too injured to plot a course, and intentionally going off the charts because any known route is a route the enemy could follow you down... is an extremely bad idea because both of those things will definitely happen. However it's not the same kind of bad idea as staying within weapons range of a capital class enemy ship that has refused your surrender.

Version: 3
Fields Changed Privacy
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Privacy Changed from Private to Constellation Users
Version: 4
Fields Changed Privacy
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Privacy Changed from Constellation Users to Public