Nov 25, 2017 12:54 AM
Why does the dungeon always collapse
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Veron in Arda
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"In the sense that I am content with my current state of aliveness, you could say it brought me, uh, contentment? But otherwise, yeah, no, it was so I could use what I looted to not die. Either directly or by selling it to buy things that would help me not die."

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"That seems reasonable. Well, an unreasonable world but a reasonable thing to do in it."

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"Yeah. That about sums it up. I wish the world were more reasonable. As much fun as it is to gleefully ransack through the bad guy's stuff, I'd really rather skip it."

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"I don't think Melkor has much stuff."

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"Yay, I get to skip sorting through bad guy's stuff. Or have it minimized, anyway. He doesn't have any, like - I don't know. Named ancient weapons or pieces thereof, sacred magic jewelry, gemstones that facilitate some sort of magical something-or-other...?"

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"He has the Silmarils? They're extremely magic jewelry. But I don't think he personally makes weapons and stuff and there are only the three Silmarils."

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"Oh? All right. What do the Silmarils do?"

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"I have no idea. I just know the Noldor were super angry about them and declared war on Melkor over them. There are kind of other things to declare war on Melkor over but the one they went for was the Silmarils."

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"Huh. Sounds like there's a story to that, and like I should probably figure out how to get them away from Melkor. I'll ask the Noldor about them. Thanks, it's nice to stay on top of the important shiny objects in play when killing a big bad evil guy."

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"I think the Noldor will be very offended that you consider that routine."

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"If finding things routine is offensive, I am going to have so many problems. Though I don't just want to go, 'Oh, yes, this is what's happened before so clearly this is how it'll work this time,' you know? I'm still new here, I don't know how everything works. I could very well be completely wrong. I want to hear what they think should be done before I decide to do anything."

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"I haven't heard very many good things about them but maybe some of them are all right."

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"I've only met Caranthir. He seemed pretty practical and reasonable, but I can't say I had time to get to know him that well."

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"Unlikeable isn't actually one of the things I heard. But communications aren't very good, it could be they're all right."

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"Could be. I hope so, anyway. Communication issues are easier to solve than the messy people ones. Messy people ones are hard."

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"Uh huh."

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"But not unsolvable. Usually. Common enemies kind of help with that, in a weird way."

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"I don't know, we wouldn't have to put up with some of the horrible stuff they'd done if Melkor weren't looming."

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"I guess, yeah. Maybe I just try a bit too hard to look at the bright side of things."

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"Your world sounds like a place where that'd be hard."

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"A bit, yeah. But hey, I do difficult things regularly, why not optimism?"

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"I suppose."

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