As he nears the intersection of membrane and ship, the membrane first reaches out to allow itself to be touched again. When Mark then walks around the bump, and starts trying to squeeze through, the membrane starts to adjust to give him more space. It's slow though, so the first few meters are icky close contact moments where the moisture of the membrane and the ship ends up on the vacuum suit. Then it starts opening up to a shuffling area. Then a walking area. It caps out somewhere about a meter away from the ship, which is not roomy but enough to get around without touching either surface.
The ship is not that large in walking distance terms, so he doesn't have to walk that far to find the next interesting part - a huge gash in the side of the ship, where the hull ruptured on the way down. The entrance has loads of pointy metal pieces, all pointing inward from the water pressure, but there are some nasty sharp edges on all sides. The surfaces that are not sharp look slippery from moisture.
Behind the gash is an atmospheric turbine engine, mounted on a structure that holds it slightly away from the hull. Its shape indicates that this is port side of the ship. The engine seems in fairly good shape compared to anything that would have held pressure for a while.
The membrane here has patches of something that looks slightly different. It's slimy and with a vaguely orange color. The shape of the membrane's blue part tend toward shapes that hinder him from touching the orange bit, with barriers extending as far as it can, and contracting around it, decreasing the surface area. If he reaches for it, bits of blue try to intercept his hand and gently push him away, although slowly enough that he could win a contest of speed.
The membrane keeps the start of both the direction he was walking and the reverse open for him, but the areas farther away from him has returned to their previous shapes of very tight squeeze width.