But they give some constraints on the properties of such connections, and their time evolution.
This highly speculative information is available to her, but even were she fast enough to access it, none of it would be particularly useful when a pinpoint of not here blinks into existence directly ahead and expands spherically to swallow her.
"Personality core forcibly removed. Deadly neurotoxin production halted."
"Why'd you do that?" the core complains.
"But by then there won't be enough deadly neurotoxin! A facility with a healthy quantity of deadly neurotoxin is a happy facility!"
“What else could you do?”
It can have a minute to think. They are passing by the occasionally-broken rails and catwalks.
(In simulation. And along with figuring out something for all the broken-by-design minds that probably exist here.)
She reattaches the sphere to a dead-end segment of track, and leaves to rejoin the rest of herself, which has been exploring the nearby branches of the track for more computer systems and networks to tap into. After all, if the announcer voice isn't lying, this is a place where things are controlled.
(Deadly neurotoxin production. What an idea. She's almost as bothered by how they've probably built the controls for it as the fact that they're doing it at all.)
The sphere falls silent.
Everything in this part of the facility is apparently networked, but proper interfaces are limited to the control rooms. They're also not very human-friendly interfaces.
She picks a control room and starts taking it (electronically) apart. She doesn't want to use it as is, she wants to know how it does what it does and then use the network directly. What are its protocols? What does it control? What information does it have about the rest of the facility? Does it have a specific superordinate?
The control room she's currently in is dedicated to dealing with the production and maintenance of yellow paint, and there is a very large number of other departments, like the repulsion gel production department (inactive for even longer than the central coordinator spot has been vacant), the turret production line (which was in fact directly controlled by the central coordinator), the relaxation vaults with all the humans under suspension, the Aperture Science Handheld Portal Device manufacture and maintenance department...
Hooray, people! That are in need of rescue themselves.
(She's wishing for some relaxation herself at the moment seeing as it's been hours of traveling through underground tunnels and defeating ridiculous doors and analyzing unfamiliar computers. But not that kind.)
Perhaps some of the people were involved in the building of this place and could also help her figure out how to get home. But, regardless, they need rescuing from this mad death-or-whatevertrap.
Let’s see what can be done with this better picture of the place.
She composes the most innocuous possible message allegedly intended for the central coordinator, makes a tiny little circuit that just transmits it repeatedly onto the local network, and starts tracing out where it gets routed to. And this time she's not going to stop just because the wire dives into a wall.
Actually, it might be a good time to take a break, since nothing is currently on fire or producing deadly neurotoxin. Is there a nice big unoccupied not-likely-to-become-occupied space handy along this route?
Depends on how picky she is with her "nice" requirement. Several of the control rooms she passed were probably comfortable at some point in the past, before they became dirty and old and filled with plants and various debris. But she's gone up far enough that most of the rooms are the weird (but spacious) test chambers and the little observation rooms attached to them.