They appear in midair, visible out of a few thirtieth-floor apartments.
One starts to fall. The other catches her by the arm, flings out - wing-shapes of light - and slows her, spiraling down until they're at street level.
They appear in midair, visible out of a few thirtieth-floor apartments.
One starts to fall. The other catches her by the arm, flings out - wing-shapes of light - and slows her, spiraling down until they're at street level.
Course there aren't. The aliens can teleport, like how they got Biyan's children out, but 'tell us where to find your mage child' is obviously sketchy so Isel's not sure how they could get there.
Sigh. Here is the alien's contact info anyway. They could try just asking for teleport healing or something.
Maurabel and an Ice who is working as a translator for her these days say that if there were any, it's pretty cheap for Shadows to look at dark places, so they could designate a dark place for Shadows to check for messages sometimes, if there were any messages, which of course there are not.
"Works if they just don't trust me, doesn't help if they don't trust you. If you get a couple word'll spread, though."
"I suggested they could write to ask for healing because that they might do for someone who's going to die anyway. And then if you heal a couple there's more trust."
"I do worry about them, I haven't been able to funnel them as much as they're used to having, however it compares with my world."
"Shine could do it temporarily. Earth maybe could figure out how to do it permanently but you'd have to know a lot about how Amentan hair colors work."
"I mean, we know the heredity patterns reasonably well, but we couldn't isolate the gene sequence or anything."
Shrug. "It's not about the hair anyway. Just, if you got magic that did a dozen miscellaneous medical things and changed the hair people might buy it as a - hereditary uncleanliness scouring spell. That's always been Aitim's endgame."
"Where can someone get a comprehensive overview of magic, its theoretical limitations, etc etc..."
"Well, I'm going to found a school. ...I might need somewhere to put it that is not my redful rainforest. Even though I will want to take reds if I can."
"Sure, but people who can't do it and just need to know what it's capable of are a different case. A university here'll host you."
Elementals have 1-2 elements very strongly and mages have 3-12 at varying strengths, never as strong as an elemental. (12 is almost unheard of but we are pretty sure it has happened to at least one human.) What can be done, especially by human mages using elements in combination, is still being studied. General domains of the elements are known to be:
Adamant: Metal, warding/defense, magnet sense, artifact components.
Air: Air, weather, insubstantiality, scent, very specific respiratory healing.
Earth: Soil, living things (any work on living things with pure Earth requires a lot of detailed knowledge), life sense.
Fire: Fire, prolonged youth, infection-specific healing, warmth sense.
Glass: Glass, vision, breaking things, artifact components.
Ice: Ice, cold, stasis, state sense (solid/liquid/gas).
Lightning: Electricity, fast but not instantaneous travel, hearing, anaesthetic.
Shadow: Darkness, shadow-scrying and shadow-walking.
Shine: Light, invisibility, light-scrying, expensive total instant healing.
Stone: Rocks, weight, tremorsense, longevity, artifact components.
Water: Water, water-sense, poison and dehydration healing, weather.
Wood: Plants (more specifically and less knowledge-dependent than Earth), malnutrition-related healing, plant matter sense, artifact components.
All elements afford at least one special or improved sense. Human mage affinity is graded on a five point scale: none, enough to use the sense at all, enough to incorporate the element into an artifact without elemental help, enough to use other applications without elemental help, and a best affinity which seems to be consistent in strength across human mages (someone could have only three affinities but their best one would be as good as the best of someone with ten).