| Description |
LG Large outsider (angel, extraplanar, good, lawful)
Init +9; Senses blindsense 60 ft., darkvision 60 ft., low-light vision, detect evil, detect snares and pits, true seeing; Perception +33
Aura protective aura, primal aura
AC 44, touch 11, flat-footed 42 (+14 armor, +1 Dex, +1 dodge, +19 natural, –1 size; +4 deflection vs. evil)
hp 363 (22d10+242); regeneration 15 (mythic damage or demigods and above)
Fort +25, Ref +14, Will +23; +4 vs. poison, +4 resistance vs. evil
DR 15/epic and evil; Immune ability damage, ability drain, acid, charm, cold, compulsion, death effects, energy drain, petrification; Resist electricity 30, fire 30; SR 34
Offense
Speed 50 ft., fly 150 ft. (good); 35 ft., fly 100 ft. (good) in armor
Melee +5 dancing greatsword +35/+30/+25/+20 (3d6+18) or slam +30 (2d8+13)
Ranged +5 composite longbow (+9 Str bonus) +31/+26/+21/+16 (2d6+14 plus slaying arrow)
Space 10 ft., Reach 10 ft.
Spell-Like Abilities (CL 20th)
Constant—detect evil, detect snares and pits, discern lies (DC 21), true seeing
At Will—aid, animate objects, commune, continual flame, dimensional anchor, greater dispel magic, greater teleport, holy smite (DC 21), imprisonment (DC 26), invisibility (self only), lesser restoration, remove curse, remove disease, remove fear, resist energy, summon monster VII, speak with dead (DC 20), waves of fatigue
3/day—blade barrier (DC 23), earthquake (DC 25), heal, mass charm monster (DC 25), permanency, resurrection, waves of exhaustion
1/day—greater restoration, power word blind, power word kill, power word stun, prismatic spray (DC 24), wish
Cleric Spells Prepared (CL 20th)
9th—4 options
8th—5 options
7th—5 options
6th—5 options
5th—6 options
4th—7 options
3rd—7 options
2nd—7 options
1st—7 options
0 (at will)—4 options
Statistics
Str 28, Dex 20, Con 30, Int 23, Wis 27, Cha 25
Base Atk +22; CMB +32; CMD 47
Feats Cleave, Deadly Aim, Dodge, Great Fortitude, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Mobility, Power Attack, Toughness
Skills Craft (weapons) +31, Diplomacy +32, Fly +32, Knowledge (history) +31, Knowledge (nature) +31, Knowledge (planes) +31, Knowledge (religion) +31, Perception +33, Sense Motive +33, Spellcraft +31, Stealth +21, Survival +31
Languages Catfolk, Celestial, Common(Taldane), Draconic, Infernal; truespeech
SQ change shape (alter self), primal aura, seed of life, slaying arrow
Domains: Cat, Good, Law, Trickery
Favored Weapon: Unarmed Strike
Primal Aura(Su): Any attack made with a non-natural weapon against a creature within Velra's aura takes a -10 penalty to the attack roll. |