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If anyone comes for him before she gets back, he'll have a chance to make a break for it. Not a good chance, but a chance. The orders are gone, at least.

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Just guard patrols. Nobody who opens his pit. His experience is entirely consistent with the Queen intending to starve him.

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This is convenient, because the bit of gold in his head was meant to regrow his entire body in an emergency. It can handle dehydration. Just not comfortably.

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And in time Promise comes back, and reopens the little gate, and starts passing through what he asked for.
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Alendi spikes himself and checks the metals.

"Before I start, can you give me directions from the dungeon back to the balcony gate? If it's still open, that is. I should come back to Scadrial to recharge properly before moving on the Queen, and you'll need the same."
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"The dungeon exit is the opposite of the way you're facing. Go up six floors, go straight across the atrium - both of these are usually accomplished by flying - go down the rightmost branch of the hallway, take the third door on your right, you will see the balcony on your right and will have a decent shot of jumping into the gate from there."

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"Sounds straightforward.
Can you make me undetectable again? I'll probably be being chased on the way out, and any advantage helps."
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"Yes."

Bam, bam, bam.
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And Alendi finally works his way out of the bulk of his chains, and begins scaling the wall. He'll be at the top of it much more quickly than an ordinary climber could be expected to.

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At the top there is a grate. Promise helpfully melts it for him; her little gate is angled to allow that.

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Good, that's much stealthier than breaking it. Alendi exits the pit (finally!) and heads toward the balcony.

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He is chased! Things attempt to impale him!

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When he gets back, he and Promise are going to have words about this "invisibility."

But even without the reserves to casually make everyone else freeze, he's still faster than his attackers. And he can still see the attacks before they happen. The visible ones, anyway. Chasing and impaling are not going to be very effective.
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Well, then, he will make it to the dungeon exit.

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Next up: Six floors' worth of fairy stairwell. Repeatedly jumping off walls and upward works fairly well, under the circumstances. It may, however, make his position predictable.

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It does at that. Something heavy falls on him. Fairies he can see on the landings of the stairwell are panicking accordingly.

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The heavy thing knocks Alendi out of his trajectory. He falls a flight or two before catching himself on one of the landings, and decides there isn't much choice but to head back through the well and try to avoid heavy things.

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Tough! There are a bunch of heavy things! Wham. Wham.

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The deafness doesn't help with avoiding them. Okay then, time to spend more resources than he can really afford to go straight up through the heavy thing-free ceiling.

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And there is an atrium. It is large and open and contains plants and panicking hostile fairies. They can't see him (Promise did her job! Really!) but they have enough enchanted stuff that they can still reliably hit him with it.

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If nothing else, that'll give away his position. And their enchanted stuff follows his movements effectively enough that they often hit even when he's burning atium. It might be that his best bet is to just sail across the atrium being heavy enough to ignore projectiles.

He tries that.
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Some of the projectiles set him on fire. One insists on getting him in the eye.

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This is inconvenient. But he's already regenerated two eyes today, and if the fire is raising his temperature higher than it should be, well, he can store that for later. (If it's nonmagical fire, this may also put it out.) Pain is of course a nonissue.

The more important question is, how far across the atrium does he get?
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All the way, in fact.

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Then he can finally dispense with being hit by things. Convenient, since he just had to spend most of his weight.
He runs down the hallway and tries the third door on the right.
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