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"It's possible part of the - misunderstanding we are having - is that I am not familiar with large centralized populations in which nobody can simply order anyone else to stop whatever obnoxious thing they are doing. What kinds of crimes are we talking about here, besides trying to assassinate you?"

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"Trying to kill people who aren't me is the big one. Treason. Rape. Even theft, sometimes. Most crime comes with lower penalties, of course."

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"What constitutes treason?"

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"Trying to overthrow the government. It hasn't come up in a long time, mostly because of the perception of omnipotence. I was expecting it to be theft I'd have to explain."

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"Do explain why you kill people for it, but you didn't have to tell me what it is."

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"Yes, that's what I meant.
Probably much of the difference is because here, people can buy and sell food safely. A big effect of that is that people are much more dependent on property than they seem to be in Fairyland. If highwaymen make a road too dangerous to use, there's someone depending on each shipment that doesn't make it through. Maybe it's food, or maybe it's something that a merchant is depending on. This matters more as cities get bigger and order gets more important.
Stealing the tools of a man's trade used to be a capital crime in many places for similar reasons, on the theory that it's making it impossible for him to earn a living.

Not every theft is considered the same of course. A starving thief who takes a loaf of bread is obviously treated more leniently than someone who breaks into a home using magic."
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"...Why does it matter if they use magic?"

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"Part of it is because in a case that could otherwise go either way, executing someone with magic allows it to be given to someone else later. The rest of it is because if a Mistborn decides to commit a crime, the victim has about as much chance of stopping them as if they had an army at their back. Is that not true of sorcery?"

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"It can be, but anybody can learn sorcery. Albeit at the cost of being a more appealing vassal."

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"You can't fake not having it?" It wouldn't work for most Allomancers, but only because there's specific and relatively common magic for detecting it.
"Anyway, if Fairyland had a decent legal system that differentiated between levels of crime, it'd make sense to say crimes are worse when they involve sorcery. For some of the same reasons it would be worse if it involved a deadly weapon. If there were any in Fairyland. I need better analogies."
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"We could try. There are ways to guess, though, and of course if you do any magic where someone notices... Anyway. Why do people commit these crimes? I have no experience with motives for murder, although I guess I could analogize it to turning someone into a frog, which is a pretty long-term neutralization. Why do you have starving people who have to steal bread? What motivates burglars, what are they taking? There is - no need to explain motives for rape."

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"We rarely have people starving. That was an ad hoc example of the least heinous theft I could think of.
Burglars don't usually have specific things they're taking; they're more commonly after anything that looks valuable enough to re-sell. If they've been hired by someone else it's probably about harming the target without actually harming them. The other reason it's considered worse is that there's an assumption that people ought to be safe in their own homes. Breaking into most other places would be less bad.
Murders might be about politics, revenge, an inheritance, a dispute over romance, or maybe they just strongly don't like the person. Motives are pretty varied for that one."
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"We could solve this problem very neatly with me putting fey juice of some kind in the water supply and then having me tell people in large batches not to commit crimes. I am principally against vassalization for the potential for abuse and I expect myself not to abuse it. This might better wait for long-term handling of both fairies who know my name."
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"That is a fantastic idea. Would it go faster if I nationalize all wheat fields and then officially sign the land over to you? That might actually be something I can't get away with, but it'd be simpler than dosing every water supply and be certain to get everyone."

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"I admittedly am clearly underinformed about the mortal world, because I'm certain every book I've ever read says sorcery shouldn't work in it, but I don't think that would work unless the plant was also a fey species or I'm hand-feeding those involved. I would also want to think very carefully about the wording of the orders first, since amending them for all the recipients would probably be excruciating."

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"Can you do mass sorcery to make the plants more productive? That'd have to give you a claim on it. And I can make some suggestions. These crops were designed for this world, but not perfectly, so it would also be a favor to everyone.

Careful orders goes without saying, but I doubt you'll be hasty on that point."
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"Sorcery takes time," (she elects not to clarify that this is time to become familiar with the surroundings and target rather than time to cast the spell) "but yes, I can improve plants and it should at least help. I'm not sure if this legal signing thing will contribute, though. The concept is fairly irrelevant in Fairyland - one owns a place by keeping other fairies out of it or using it a lot while not subordinate to someone else in so doing or by idiosyncratic forms of magical claim."

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"About how much time? If it's long, the water could still be better. It'd just have to be redosed every however often whereas wheat is self-perpetuating.
If there's no reason it should follow mortal property law, I think I'll forgo finding something big enough to bribe every landowner in the empire. It might matter when we move to Fairyland, though, so I'd like to test it on a smaller scale."
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"It depends on a lot of factors. Minutes to hours, generally; for particularly dramatic results I may need weeks of prep time, although I can multitask."

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"Definitely worth doing the wheat, then. You don't need to worry about getting large results fast; there isn't a shortage on or anything."

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"Noted. Speaking of which, I would prefer to stay continuously on this side of my gate for at least the next few days, which is long enough for me to get hungry. I would really rather not have to order you to feed me. Is that going to present a problem?"

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"Of course not, just tell me whenever you want food." As far as he knows, she just appeared in his world right before she noticeably-didn't-appear in his window.

"Speaking of food constraints, can sorcery make a substance given a description of it? There's a metal which, if it existed in the right alloy, could effectively remove my need to eat. Unfortunately it can't do the same for anyone who isn't me without seriously harming someone else."
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"I can transmute things, if they're simple enough. I can't make it from nothing, and the source material has to be similar."

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"I can supply similar. I don't have any bismuth on hand—it's not by itself useful in any way—but it does exist and makes up half of the target alloy."

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"Is there some reason you can't just alloy these things yourself? And how does all this metal magic work anyway?"

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