Analog, Digital, Transportation. Ira Sani and New Dover continue.
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"If it's the thing in your bag that's like some kind of metal knot that's not the kind of thing knowledge magic answers but I bet I can solve it anyway. Can I have it to try things or do I have to just scry the inside of your bag and solve it without touching?"

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"Solve it any way you can as long as you don't look at what's inside. Tch. You know what, this thing's been annoying me for ages, you can have a Revealing Glow for 200 rings if you get the damn thing open."

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"I can't see it with my magic but if I get it apart I guess we'll see if it's even visible then..."

She looks at it for a while. Then she tries pushing the pieces in different directions to see how they can move.

She shuts her eyes and looks at the inside of it for another while, then starts pulling pieces out.

"It's probably harder if you can only see the outside, some of the ways these things are stuck on each other aren't what you'd think." And it comes apart.

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"I can imagine. Dwarves and their puzzles. It's kind of a thing. Yeah. Two hundred for a Revealing Glow, right, fine." He sighs loudly. "It never ends."

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She has to get Bar's help checking which coins are which, but then she hands over the rings.

"How far should I keep it away from my necklace? It has illusions on it that I need to keep working."

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"...You'll want a de-activatable version, then. That's harder. It's something like twenty feet. Though, again, I do not yet know how it stacks up against your world's illusions."

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"We could test it on my shirt, it doesn't really look like a starry night."

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"Well you just let me know when, huh?" He takes big gulps from his beer. "Could use the cash."

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"Hm. If I can trust my necklace won't get stolen if I walk twenty feet away from it, we can do that now."

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"Casting it once is not as hard as putting it on an object for you, but it isn't trivial either, missy." He sighs.

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"Eh. Thirty? I'm kind of too exhausted to negotiate for ages, alright? Let's do this if you want it - that bed is sounding better and better."

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"Sure, that works." She pays.

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"Right, so, tell me where and when? Wait, maybe we should do this in the back yard. The bar area suppresses magic sometimes."

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"Yeah, good idea, back yard it is. Bar, mind watching the rest of my rings for me while we test this?"

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Not at all. Put them on my counter and I will hold them for safekeeping.

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She does.

And now they can check out the yard.

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It's a wide open field, bordered by forest, mountains in the distance, with a lake. Though if Nimo tries to get a better picture of any of these things she finds that they're weirdly vague.

Solar Wizard Guy slouches outside with her. "So? Now?"

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"Hm." She takes something out of a pocket. "Might as well test all the illusions I've got on me at once. Go ahead."

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He chants something that Milliways fails to translate like usual. There is a soft amber glow from his raised hand that looks almost tangible.

Most of the illusions on Nimo flicker or warp, showing hints of what's underneath. One or two might resist it enough that they are merely discolored and obviously look fake.

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"I can imagine that being useful, yeah, as long as I can turn it off. Let's see if my illusions go back to normal afterward?"

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And he clenches his fist and suppresses the urge to yawn as the glow vanishes.

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The illusions go back to normal.

"So do you have blanks on hand or do you need something of mine to put the spell on?"

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"Oh, uh. Has to be copper. Or gold. Solar magic goes best with those. A thin plate three inches by one or thereabout. And I have to engrave it a bit, but I have tools."

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"I'll get something from Bar for that, I don't have any on me right now."

And back inside to buy some gold.

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