Gruesome Magical Girls Emily, Edie, Cass and Anna
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"Liquefaction. Cool, but very dangerous."

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"Interesting."

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"Can you try to describe zinc and silver? Or demonstrate, I can make pins."

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"I think I should start writing this down," says Kyralaine.

She makes a chart, with nine magical effects and three levels of strength for each effect, and fills in the names of effects and their associated metals in the local language with room for English translations, or the English word when it's the only one she knows. There are some blanks. She solicits Ashras's help to describe the effects well enough that they can at least translate all of those into English.

When she's done with what they currently know, the chart looks like this:

Force - zinc (weak), copper-zinc alloy (normal), titanium (strong)
Fire - iron (weak), steel (normal)
Light - lead (weak), gold (normal)
Energy - tin (weak), copper-tin alloy (normal)
Lightning - aluminum (weak), copper (normal)
Freeze - platinum (weak)
Stun - silver (weak)
Corrosion - nickel (weak), nickel-iron alloy (normal), bismuth (strong)
Liquefy - chromium (normal)

"I think," she says, contemplating it, "that there are probably weak, normal, and strong versions of all the effects. Do you know more metals to conjure?"

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"Definitely. Do you have to be directly touching the metal or can I encase it in something, some metals are poisonous and one's a liquid."

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"If you encase it in something very thin, it might work. It will help if they are in the pin shape."

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Emily conjures a very very very thin diamond pin-sheath filled with mercury.

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She examines it. She shakes her head. "Not magic."

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Okay...Vanadium? Gallium? Indium? Scandium? Palladium?

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Gallium: liquefy (weak). Indium: liquefy (strong). Palladium: stun (normal). She updates the chart accordingly.

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Cadmium? Niobium? Yttrium? Zirconium? Ruthenium? Rhodium?

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Niobium: lightning (strong). Ruthenium: fire (strong). Rhodium: stun (strong).

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Osmium? Iridium? Tungsten? Tantalum? Hafnium?

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Osmium: freeze (strong). Iridium: freeze (normal). Tungsten: light (strong). Tantalum: energy (strong).

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"And that's everything, unless we've somehow managed to miss any effects!"

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"Yes. Should we keep checking just in case?"

She finishes filling in the chart. It now looks like this:

Force - zinc (weak), copper-zinc alloy (normal), titanium (strong)
Fire - iron (weak), steel (normal), ruthenium (strong)
Light - lead (weak), gold (normal), tungsten (strong)
Energy - tin (weak), copper-tin alloy (normal), tantalum (strong)
Lightning - aluminum (weak), copper (normal), niobium (strong)
Freeze - platinum (weak), iridium (normal), osmium (strong)
Stun - silver (weak), palladium (normal), rhodium (strong)
Corrosion - nickel (weak), nickel-iron alloy (normal), bismuth (strong)
Liquefy - gallium (weak), chromium (normal), indium (strong)
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"There's alloys on that list, I was just checking pure elements, should I check alloys?"

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"Most alloys are exactly the same as one of their - parents. And all the alloys that are not like that are only a stronger version of one of their parents."

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"Pity I can't feel their magical qualities, I'd like to be able to use another magic system...I guess a lot of it's redundant with the roses anyway."

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"You can learn to feel their magical qualities. Or - maybe. I don't know what effect being from another world will have on it. Anyone here could learn if they were - if they tried and gave it a lot of time."

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"It's not just innate? That's good. Is it similarly difficult to use them?"

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"No, using them is easy. It's... hmm... to use them, you need to feel that they have magical properties at all. Everyone here has that sense. It's hard to learn how to tell fine detail with it."

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"Well, I can't."

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"You don't know that yet."

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"I mean I don't have the sense, not I can't refine it."

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