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Thataway she goes, then.

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There is a cave! It is dark.

There's also a chest, in there. Along with the pots.
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How nice.

She smashes the pots with the back of her pickaxe to see if anything useful appears amid the wreckage.
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Rope! Copper coins! Arrows, torches (how does that even make sense, the pot wasn't lit up before she smashed it), and a vial of red liquid! A windfall, surely.

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Sable collects the rope and coins and arrows and torches, and picks up the red liquid to look at it suspiciously before she puts it in her pack, and then goes to open the chest.

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There's a set of throwing knives, more vials of red liquid, empty glass bottles, and four iron bars.

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How convenient. She consolidates everything that consolidates, closes the chest, and heads back to Dylan to plonk the consolidated vials in front of him on his table.

"What's this?"
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He looks at it, dutifully. "Lesser healing potions can be made at an alchemy station, out of bottles, gel, and mushrooms."

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"It's a 'healing potion'? What does it do?"

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"If you run out of health, you die. Keep your health up by consuming healing items, staying near items that cause you to regenerate, or wearing certain accessories." ... That sounded kind of condescending.

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Sable is not going to be condescended to by a horrible mindless person-thing. She ignores that undertone.

"Items that cause me to regenerate? What items?"
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"You can make a campfire with five torches and twenty wood."

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"Sure."

She leaves Dylan in his house with the healing potions on his table, and for convenience's sake she makes a workbench and puts it against the wall of his house next to his door, and she makes a campfire and puts that in the middle of the open area between her house and the tiny houses.
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There's a warm feeling as soon as the campfire's down, that's quite separate from heat. A feeling of safety seeps in.

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It's like anti-blight. It almost doesn't hurt to open her groundsense, if she stands close enough.

She makes another one and sticks it in her pocket. Then two more. Just in case she's eaten by another giant snake with a mirror for a face.
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The campfires are perfectly happy to burn without heat or fear of catching, in her pocket.

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Of course they are.

This blighted place...

She sighs and goes to consult Dylan again.

"What are all the ingredients of a bed?"
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"In order to make a bed, bring fifteen wood and five silk to a sawmill."

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"How do I get silk?"

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"You can craft silk with seven cobwebs at a loom."

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"How do I get a loom," she sighs.

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"You make a loom with twelve wood at a sawmill."

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"Ugh."

She leaves Dylan in his tiny house and goes looking for cobwebs. Of course cobwebs come in whole numbers here. They probably consolidate into a cute little web of string or something.
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Probably, yeah!

There is a slight problem, though. The sun's setting. It will be night, soon.
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Monsters come out at night, apparently.

Sable is too fed up with this crazy world to care about that right now. If any monsters show up she will just beat them to death with her stupid wooden sword.
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