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Quartet in WTFMagic!Alienville
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"Alright. It's decided then."

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"We should make a note of investigating the place. I am not saying Mr. Atten is not a priority, but Facility 2 does sound like something we should address as soon we recovered from the rescue. Maybe even before we dealt with the shifters once and for all."

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"Yeah, we should take a look as soon as we have the time," Jamie agrees, glancing at the map on the holotable. The idea of potential clones is still kinda weighing on his mind. 

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Robin looks over at Scout 15, wondering how that map is coming. 

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Going pretty well, he needs some guidance to figure out what is useful information. But he has good spatial memory and drawing skills.

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Jamie will take a closer look, seeing if he can use his knowledge of the city to see what area of the city he's drawing. He can also tell him what information will be useful to them - paths to get close, spots to take a look from above, the entrances and exits to the base, patrol routes? And other such things. 

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Meanwhile, the others can make an inventory of what they have at their disposal and figure out an attack plan?

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Yes. While Erin goes to the infirmiry, Caine will go take a look in the armoury, where Soren is examining the weapons and other items. 

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He pulls a pair of identical weapons down from the wall. They look much like the blaster they already have, but with a small canister underneath. 

"Plastic weapons," he states, handing one to Caine. "The Collective are vulnerable to the compound in this," he adds, tapping the canister. 

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Robin, following after Caine, leans over the other boy's shoulder to look. 

"Plastic blasters," he muses. "Plasters!" 

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"That already means something," Caine tells him, shaking him off. 

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"No one calls band-aids plasters around here," Robin insists. 

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"And plasters might mislead our enemies."

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"It might. Gabe's real reason is the pun."

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He grins up at Gabe, "Mine too," he mock-whispers, "Don't tell Caine." 

(Caine rolls his eyes.)

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Soren will give them a quick safety lesson with the 'plasters' while they're there. 

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That's good. The adventurers can all pay attention to the lesson. Though Fenris is not inclined to use mechanisms.

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That's fine, there's only two plasters, anyway. A quick lesson will ensue.

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Meanwhile, in the infirmary, Erin peers around at the small vials of liquid in the cupboard, pulling out her scanner to examine them. 

"Hmm... should I take some of these pre-prepared formulas with me," she muses, "I don't know what they all do - I'd have to rely on that fugue state..." 

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"Does your fugue state only activate when you are faced with an injured person?"

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"So far, yes. It's only happened twice, though - just after we woke like this, when Robin had a nose bleed, and when we came across Scout 15 on the first day, so I could treat his... victim. I can't quite remember either incident. When I'm repeating a treatment I've already preformed I don't fall into it, though," she adds with a frown. "I seem to remember how to preform the treatments despite not remembering doing them." She shakes her head, "It's very uncomfortable."  

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"Yeah, it is... a trait that the magic does not care about our comfort. Does it come with any... steps that you could infer things from? Like, using this reagent because it prevents bleeding or something?"

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She nods. "I... don't like that it takes control of my body and mind away from me," she mutters. She shakes the thoughts off, thinking on the other question. 

"I'm not sure," she pulls the synthesizer out of her bag, "The formula I made for neuro-overload... If I were to do it again..." She focuses on the synthesizer, her hands going through the motions almost automatically - produce the two vials, mix them together, poke with the not-sonic screwdriver, and voila! One 'neuro-overload stabilizer'. 

"I guess it does, yes," she adds once she's done. "...It might take a bit, but if I scan all the ingredients the synthesizer produces, maybe I can work out the steps needed to produce something without the fugue state." 

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"Yeah, instantaneous competence is not all that what is cracked up to be. Maybe we could try to induce the state beforehand? So we could figure out the best thing to bring in a combat situation?"

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"That's probably a good idea, yes. I think someone will have to get hurt to induce it, though," she's not just going to ask someone to injure themself. 

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