Anna as Our Hero from The Legend of Zelda: The Wind Waker
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It takes a few seconds... But then it impacts something in the distance and there is a burst of orange light.

The cutting icy wind stops to reveal a low island still slick with ice. There's a treasure chest encased in ice, there, but the way up is over to the left.

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She steers over to the steps.

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The steps: Are super super slippery.

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Maybe a problem another fire arrow can solve?

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...Doesn't seem to have any effect. She'll just have to be super careful.

Oh, and the stairs aren't the only obstacle. Acrobatics to avoid falling into no doubt freezing pond water! Yay!

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Better water than lava? Mm, not really. Both kinda suck.

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Soon she can enter the big central cave with a mouth like a dragon's head to find... More acrobatics! And bats attacking her. While on the slippery ice.

And a big shiny treasure chest.

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Bats are nothing more than rats with wings. And a 'b' instead of the 'r'.

Treasure's still good.

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Her treasure is some extremely heavy-looking boots!

There is a possible shortcut back out, but with fierce winds blowing along the relatively narrow ledge. These boots are supposed to help with wind, right?"

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Well, let's see. Seems like they should.

She puts the boots on and inches out onto the ledge.

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It's really really hard to move with them on. And she makes a hideous clanking noise.

But the wind... It's as if it's barely even there. She can definitely feel it, and it's fierce. But it doesn't send her flying or even knock her over.

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Not something she can just wear around everywhere. But definitely useful.

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The biting wind starts back up when she's about halfway back out to Red Lions.

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Fire arrow time.

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This successfully wards off the cold.

Does she check out that treasure chest encased in ice on the way out?

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Obviously!

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Hammer: No effect. Fire arrow: Melting.

The chest contains fifty rupees. Not overwhelming, but nice.

"And now, to the wind temple. We will need the song recorded there to find a new sage."

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"What's it do?"

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"It calls the attention of the wind goddess, who will then surely hear your prayer. Especially if it's well played."

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"Another windy person? How many are there?"

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"How do you mean? The wind sage serves the wind goddess."

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"Well, there was Cyclos, and Zephy-somebody, the frog guy."

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"It would seem wind is important. Or perhaps chatty. There are other gods on the level of Cyclos and Zephos - you simply haven't met them. But the original wind goddess is Farore."

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"Oh. Okay. Let's go see if we can get the song to talk to Farore, then."

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They sail. There are potential distractions - another submarine - some pirate platforms - a strange-looking crew that appears to be trying to get sunken treasure - a pale, ghostly ship on the horizon one time at night - but Anna need not stop for any of them.

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