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Weiss isekais to Korvosa and meets Ileosa
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Jewelry, mixed, set with gemstones, major precious, assorted, non-standard cuts: 35000gp (provisional)
Military uniform accessories, assorted, mixed metals: 100gp (provisional)
Military coins, assorted, mixed metals: 5gp (provisional)
Gold coins and ingots, assorted, unrecognized (?), mixed purities and sizes, 23lb: 920gp (incl. re-minting fee)
Unknown metal (Mithral?) bracelet, white sapphire insets: 2000gp (provisional)
Masterwork cloak, unknown metal (?): 1000gp (provisional)
Metal scraps, unknown (Mithral?), 31lb: 15000gp (provisional)

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"That is the sensible course of action, what I'd do in your position, yes. If you are still willing to sell, knowing its true value, we at the bank are of course willing to buy."

Other than that surprise, the transaction goes smoothly from there. A basic account is free to open while a safe deposit box in the vault below is available for an annual fee. The prices the bank is willing to buy for do not change significantly when other experts are called in to check the items in question, though she is advised that if her magic items do come from a different tradition as she says then she may be able to get a higher price for them from a wizard when the unrest settles and the Acadamae reopens. Some of the more assertive acolytes also politely nudge her for details about how she came to be here and whether any kind of regular trade with her homeland might be possible.

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Okay, all that adds up to... A lot, actually. Huh. It's really convenient to have a place that will just... Buy it all. She feels off balance, yet oddly reassured.

She'll keep all her travel stuff, and all the scrolls and wands for now. The Tirran copper coins, sure, but she'll keep the silver and gold because they're recognized and traded with back home, so. Not the ancient ones though, they're a pain to resell usually. The big diamond and most of the rest of the jewelry she will also be willing to sell; she keeps some personal favorite pieces. The General's loot can all be sold, and the armor, and the bracelet, he was an evil bastard. She keeps the challenge coins, some of the ribbons, and three of the ruby rods- They might be interesting to experiment with at some point and she'd hate to not be able to find them again. Also, do note that there are two different metals here, mixed in the loose scrap- This one is very light and not quite as strong as steel, and this one is lighter, tougher, and holds up under heat MUCH better than steel.

The sale list looks, thus, like:

Copper coins, assorted, unrecognized (?), mixed purities and sizes, 15lb: 10gp (incl. re-minting fee)
Gemstones, moderate semiprecious to moderate precious, assorted, non-standard cuts (?): 1000/3000gp
Armor pieces, mixed, Large, unknown material (mithral?) x3: 1000gp ea., 3000gp (provisional)
Ruby rods, flawless, unpolished, approx. 180 carat (?), x12: 1600gp ea., 14400/19200gp (provisional, consult expert on Numerian gemology)
Jewelry, mixed, set with gemstones, major precious, assorted, non-standard cuts: 33000/35000gp (provisional)
Military uniform accessories, assorted, mixed metals: 50/100gp (provisional)
Gold coins and ingots, assorted, unrecognized (?), mixed purities and sizes, 23lb: 920gp (incl. re-minting fee)
Unknown metal (Mithral?) bracelet, white sapphire insets: 2000gp (provisional)
Masterwork cloak, unknown metal (?): 1000gp (provisional)
Metal scraps, unknown (Mithral?), 31lb: 15000gp (provisional)

For a total of around... 70380 which is A WHOLE FREAKING LOT MORE than she expected from that dungeon loot really, but she's not complaining!!! Do they happen to have any lines on a Merciful weapon she could easily wield? Maybe armor for a Large quadruped, she fights in that form and she's been getting injured a lot more than she prefers lately.

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(As for regular contact, she demurs and thinks about it. The Rift is semi-random, and she can go home, but getting back again is probably going to be really iffy. And there seem to be a bunch of high-power, messy things here. She's particularly unsure about the whole INTACT EVIL GODS thing. It's pretty alarming! Tamamo? Erius? What do you think?)

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There are some pretty significant transaction costs here. The paradigm of Tirran semi-isolation is a long negotiated deal that has advantaged us in some local respects and exceptions to the negotiated agreement are very expensive. Even communicating anything about this in the context of Golarion is going to be very expensive. The juice is not worth the squeeze; Your arrival there has been a happy accident and a lucky break, which does happen sometimes.

No answer.

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Yeah sorry buddy even I have to balk at the expense involved here.

I did point someone else towards the Rift, tho. Maybe they'll fall through it before time's up, maybe not. But I can't TELL you this.

Gosh, god-conflict negotiated standoff suuuuuuuucks, it's so BORING and it limits your actions so much, on days like these I'm almost glad we sacrificed everything we did back in the Cataclysm.

Also no answer.

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The Abadarians are ignorant of the deific discussions going on but happy to connect Weiss with local businesses and take her advice on the differences between the strange metals. As for her new liquid wealth, they ask that she give them some advance warning if she wants to withdraw more than five thousand gold pieces or so at once. 

"The only Merciful weapon available for purchase that I know of is in the Gilded Orrery. As for armor for a Large quadruped, the best place for that is the Galloping Ghost. Old Patch isn't the friendliest, but he crafts all the Sable Company hippogriffs tack and barding. If anyone can handle your commission, it'll be him."

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"Do you have anyone advertising services of making Merciful weapons? Or I could put out an ad about looking for Merciful, like, paw gauntlets? Because I really want that now that I know it's a thing, it will open up options, and isn't your whole thing about throwing money at what you want?"

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"Not... exactly? Abadar's symbol is the key, because it is a product of artifice that allows only those entrusted with it to open a door or chest. Through the crafting of keys and locks, walls and roads, trust can spread and laws can be enforced to make new trades possible, and those transactions in turn enable more constructions..."

That long-winded acolyte gets side-tracked by a question of theology, and in the meantime a lay clerk offers some more helpful advice. 

"Normally the place to go for ordering the enchantment of an item would be the Acadamae, but they're closed until Headmaster Ornelos decides otherwise. For some kind of paw gauntlet, Patch might be able to make you a prototype of those, or else Slicing Dicers might have something suitable. As for the enchantment, the Churches of Sarenrae or Asmodeus are the most likely to be able to provide that, for around eight thousand gold pieces. The other option would be an Amulet of Mighty Fists, that would apply to all your unarmed attacks in any form while worn but it would probably take a druid to craft it. They're hard to find at the best of times, let alone trade with, but we can let you know if any opportunities come."

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Well she'll ... look into that later she guesses. Visit the mentioned stores. Thanks for the advice.

Can she get a note stating that she's good for 1600 plat, and separately, a pouch containing 1600 plat?

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The note is easily provided, the pouch may be heavier than she'd like as they don't have that much platinum on hand so would need to make up some of the value with trade bars of lesser metals, and for a small fee they can send someone to liaise with the temples on her behalf should she prefer.

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That works. Or a cheque of some sort if the magic shop would be liable to accept that?

She'll talk to the Sarenrites herself, she wants nothing to do with Evil gods on general principle. Thanks for offering though.

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Yes, she can get a banknote instead. 

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This has all been somewhat time consuming and it's getting on towards sunset. Probably. Maybe? Or does it just feel that way? She checks, and also feels out her magic level (about 70%? Need to sort out refilling) on the way back to the magic shop.

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It's late afternoon, the taller buildings are starting to cast long shadows.

Gasta Wegra greets her with another insincere smile as she enters. 

 

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Yes hi (of course the clerk is just doing Customer Face) she has this note saying she has the money in the account, and would like to try on the headband to see: 1, how likely it is to come off in a fight or if she changes form and 2, how much it actually helps with her illusions.

(She idly thinks to focus on her vibration sense and check for that invisible guard again, as she enters.)

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Her invisible watcher isn't waiting inside - it enters the shop a few moments after her, landing with a flutter of wings. 

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Meanwhile the clerk nods, beckoning her upstairs and snapping her fingers for an apprentice to take over the desk.

"There isn't much space for acrobatics," she says. "These headbands are made to resize themselves snugly and securely, they won't come off under normal adventuring activities. If you are concerned with someone pulling it off your head, which is what it would take, there are hats tailored to hide it, or even some Sovereign Glue!"

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".....Hmmmm. I don't suppose you have anything else for defense?"

Audible illusion that only she can hear: "Only you can hear this. Is there supposed to be an invisible person following me in from the street? Shop guard?"

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Gasta shakes her head minutely. Hands hidden from the newcomer by her desk, she takes out a pair of wands.

"Defense of the headband, or more broadly? For archmagi, it's said that they tend to cast Instant Summons on their signature items so that they can teleport them back or find out who stole them, but the spell doesn't tend to be scribed as a scroll very often. As for more general protections, we of course stock the usual staples, Rings of Protection, Cloaks of Resistance, Amulets of Natural Armor, and so on."

She keeps up the saleswoman's patter even as her eyes dart about in search of the invisible intruder.

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She does a little motion shimmer - again, carefully selective - around where she can feel breathing. It's not really pinpoint but she can narrow down a five foot square, easy.

"I'm a little dubious about literally gluing a headband to my head, I admit, but there's always tradeoffs. Defenses more broadly. Personal magic defenses weren't really very available back home. The tradition focused much more on static wards, on buildings and such."

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A five-foot square is more than precise enough for her.

"Glitterdust!"

Gasta casts the spell and a plume of shimmering gold dust fills the space, adhering to the surprised and blinded imp to outline its invisible presence.

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Aaaaand she darts for the door to block it, around the golden cloud, and also starts spinning off blue foxfires to surround the figure ominously.

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"Damned pests!" Gasta says.

The shopkeeper follows her own spell up with another that evokes three nails of force that unerringly ram into the body of the imp. The little fiend takes to the air again, blindly trying to fly in the direction of the exit, flapping through the foxfire and ignorant that Weiss has interposed herself. 

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Wait, she heard about this, she asked that banker lady about what the friendly dragonling was fighting, this is an imp, and they're apparently 'outsiders' who are 'always evil'.

-That looked like a serious attack. But she still hesitates a bit. Her foxfires converge on it... And do nothing. Because it's immune to fire. Okay fine.

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