Info/Advancement
You can improve your talents by earning experience points (XP), completing Quests, or acting the part of a hero or villain out of legend.
By default, XP accrues to your Abilities and magical Arts through practice, study, and learning from books or teachers, with the amount of XP determined by the breadth, depth, and intensity of practice and by the Quality of the source(s) from which you study. In other words, you get better at what you practice, just like anyone else.
As the Player of Games, you are unusually advantaged in your ability to learn and grow without limit, and you may occasionally discover a way to access skills and talents normally restricted by birth or circumstance. Use these secrets well.
As a prospective Named, you also have a Might score, though currently your ability to use Might is sharply limited. XP accrues to your Might as you follow in the footsteps of the mighty who came before, impose your will upon Creation, or seize power that once belonged to another. But be warned; those who entangle themselves in Fate find that the strings pull both ways. To be Named is to be a character in a story, with all that is entailed thereby.
When Alex is done reading, another shade appears unprompted.
There Is Always a Choice
Congratulations! You have completed the tutorial content! The important bits, anyway.
Here's the thing: You don't have to go any farther than this. You can always reject a Name, and the power and entanglements that come with it, although doing so is not wholly without cost.
The Game goes on, whether or not you play it. Should you refuse this power, the deeds you would do with its aid will go undone, for good or ill. The troubles of the world will remain; and although they will be less inclined to treat you, specifically, as a fulcrum on which Fate turns, nor shall you enjoy any special protection from them.
What say you, Alexandr Lustig?
Accept / Decline
A tendril of shadow snakes around the border of the last two words.