Alexandr (Alex) Lustig
Player of Games
Some say the gods play games with the world, with all Creation as their board and its creatures as their pieces. But if you are a piece in a larger game, who is to say you cannot also be a Player?
Age 22
Decrepitude 0
Might 0
Fatigue: Fresh
Wounds: None
Personality
Inquisitive +1
Muleheaded +2
Ambitious +3
Characteristics
Intelligence +4
Perception -1
Presence +1
Communication -2
Strength +2
Stamina +1
Dexterity +1
Quickness 0
General Abilities
Animal Handling 2 (+saving livestock from their own idiocy)
Athletics 2 (+climbing)
Awareness 3 (+magic)
Bargain 1 (+buying books)
Brawl 2 (+people who insulted your grandmother)
Charm 1 (+scholars)
Chirurgy 2 (+setting bones)
Concentration 1 (+reading)
Leadership 2 (+leading by example)
Living Language (Low Miezan) 5 (+arguments)
Living Language (High Miezan) 3 (+magical texts)
Profession (scribe) 1 (+copying)
Swim 3 (+rivers)
Valirinum Lore 2 (+Eriksmont)
Academic Abilities
Artes Liberales 2 (+logic)
Imperial Law 1 (+taxes)
Medicine 3 (+anatomy)
Philosophae 1 (+justifying what you wanted to do anyway)
Theology 1 (+grandma's various heresies)
Magical Abilities
Magic Theory 2 (+esoteric trivia)
Supernatural Abilities
Magic Sensitivity 1
Petronian Arts (unopened)
Creo 4
Intellego 1
Animal 2
Corpus 3
Herbam 1
Powers and Aspects
???: [locked]
Status Effects
???: [locked]
Virtues
The Gift
You have the innate potential to become a mage. You have yet to associate with a particular school of magic, though you have picked up some Petronian theory here and there.
Great Intelligence
You may raise any Characteristic that already has a score of at least +3 by one point, to no more than +5. You may take this Virtue twice for the same Characteristic, and for more than one Characteristic. With this Virtue, your Intelligence is raised to +4.
Inventive Genius
Invention comes naturally to you. You receive +3 on Lab Totals when you invent new spells, craft magic items, and make potions. If you experiment, you get +6.
Magic Sensitivity
You are often able to identify a place or object as magical. However, your sensitivity makes you more susceptible to magical effects: subtract your Magic Sensitivity score from all magic resistance rolls you make. Choosing this Virtue confers the Ability Magic Sensitivity 1.
Learn from Mistakes
Being totally green has its perks. When you botch or barely fail a task, you will sometimes gain experience in an associated Ability or Art.
Flaws
Hedge Wizard
Because you are an outsider who is neither bound to the army nor properly apprenticed, other magi distrust you, and more importantly, grant you no respect. You start with a negative Reputation within the Petronian Orders.
Rigid Magic
Due to your lack of proper training in the Petronian style, you cannot use vis when you cast spells. Thus, you cannot increase your spell rolls with vis, or cast Ritual magic. You can still use vis in the laboratory, if you manage to find either vis or a laboratory. Good luck with that.
Info/Characteristics
Intelligence: You are very smart. Congratulations on this entirely unearned accomplishment. Don't let it go to your head.
Perception: You are reasonably perceptive, but easily distracted by shiny interesting things. You will notice someone calling your name, most of the time, even if you probably won't register the first sentence they utter after doing so.
Presence: You are more noticeable than average; people will tend to pay attention to you, whether you want them to or not.
Communication: You are socially awkward, laughably gullible, and not particularly good at making yourself understood. You can still manage not to offend people most of the time if you're actually trying.
Strength: You are reasonably fit, and stronger than most civilians. If you put all your effort into striking someone, it will hurt. (If you use a weapon, it'll probably only hurt them.)
Stamina: You have slightly more endurance and resilience than average, and are correspondingly better at enduring the stresses of magical casting. You are moderately resistant to disease.
Dexterity: You are reasonably agile. You can wield a weapon without putting out your eye, and maybe even hit something with it.
Quickness: Your reflexes and ability to think on your feet are solidly average.