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#11 calls in a strike team
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She hops off the table with she's done and goes back to eating food and offering flavorings and conversation.

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This guy wants the weirdest food she's ever had. That guy wants venison and barley and dill. Another guy wants carrots, just carrots, bowlful of carrot flavor all by itself. A fourth guy wants halibut and lemon and bayleaf and garlic.

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Tap, tap, tap, tap.

The weirdest food she's ever had was a fruit salad with soy sauce (heavy on melons that got soaked in the soy sauce) paired with very bitter and spicy meat, which is a bit tricky to map into rice and beef but she does her best.

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"Wow, it's awful," he says, and he takes another huge bite, "wild that anyone eats this," nomf.

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Venn laughs. "I'm still not sure if the cook really had a thing for extreme flavors or if she was pranking us, but she ate all of her portion and looked like she enjoyed it!" 

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"Well, you know," chew chew, "if you're bored enough."

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She nods agreeably. 

After dinner requests dry up, she'll go looking for Lt. Espina to swap notes on demonology. (She knows a wide but not very deep variety of things about the most common demons, but does have some useful anecdotes about scarier things she's seen when being called in and heard in the garrison's mess hall.)

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Lt. Espina is planning to do a refresher on hezrous, since now everyone's seen one in real life except for the wizards who happened to be asleep at that time, but they can plan some stuff farther out too.

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She'll get everything Venn knows about hezrous, which is mostly the standard stuff but a few odd tidbits - how they fight in groups, their surprising intelligence given their actions, etc, and similar facts about many other uncommon demons of strike team tier. 

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"Good. Next I'm doing quasits, I do quasits oftener than anything else but succubi and still people are so confused about the anti-invisibility procedures..." The lieutenant will keep extracting demon information as long as Venn will tolerate it.

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Venn is willing to stay at this until she runs out of demon facts or one of them needs to sleep. (She's also got Invisibility, if Espina wants to do practical demonstrations.)

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Espina is a wizard and will go to bed at the time her shift prescribes. She curls her lip at the idea of nonessential spell slot use.

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Venn does not have a wizard's flexibility with her spell slots but won't push the issue.

She heads to bed, spends some time playing with her harp and thinking about the people she's met here, and eventually falls asleep. 

The next morning she does her mealtime Prestidigitation routine and waits for the injured to be gathered so she can heal them. 

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They all corral into place without much fanfare. She can quit after thirty seconds, this time, it's all minor nicks and chapped lips and stuff at this point. ("Is this what it's like in forts with the good channels all the time," somebody mutters.)

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(...Pretty much, yeah, she does not say because it absolutely would not help.)

How's the fort morale (and gossip) this morning?

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Grim. They are on the whole in their Chelish way glad that she is there but they are only borrowing her for a couple weeks and nobody's gotten Pharasma'd and people are trading disparaging remarks about whether anyone in the fort is the slightest bit "like the Commander's Abadaran pal" or "like that Gozrehn from last summer" or "a wizard who's also got any common sense".

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...Makes sense. Well, she'll do what she can while she's here. 

Abadar class! Abadar is the God of positive-sum trades, the creation of wealth, of cities. He is said to keep in his vault in Axis with copy of every piece of mortal writing and art, which Venn finds delightful. 

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This is not of especial interest to the folks who show up. Could she compare and contrast with Mammon, perhaps.

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She doesn't know as much about Mammon but she does her best! Abadar cares a lot more about the creation of wealth than the acquisition - building things that make it possible for people to become rich. He's called the God of Walls and Ditches, and some people think this is unflattering but walls and ditches are really important... 

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So like, the walls of the fortress? Do those count?

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