M
Because these people are trying to be that, they think they can do that, they think they're hot shit...
I
They think they're characters on TV.
M
On TV, where you can have the climactic screaming match and it shows how much you care.
I
Instead of being dangerously and frighteningly unprofessional.
M
Their interpersonal drama is dictating how they respond to these emergency situations.
I
Which is fine on TV, because it's stories, and stories run on interpersonal drama. And if you want to mix the drama with the stakes...
M
You can just say it turns out okay.
I
Exactly.
M
You can just suspend your disbelief and say, okay, this works. This is reliable. Whereas in real life...
I
In real life that gets people killed.
M
Everyone in that dungeon and everyone on that squad is just as much a protagonist, playing for just as high personal stakes...
I
It'd be just as bad if they fucking died. Which is what...
M
Unlike in a story, where the main characters dying is allowed to, really kind of supposed to, hit harder than a background guy. Go ahead.
I
Which is what I mean about doing Watchmen in real life. Because that's what Watchmen is about. The idea that there's these clowns dressing up in costumes to live out self-aggrandizing fantasies...
M
Mm-hmm.
I
And they take the safety of the world into their hands, and the world lives and dies on the outcome of their personal neuroses and their personal journeys. And New York is full of people with personal neuroses and personal journeys, and they get wiped out in an instant, [snaps fingers], to lend weight to Adrian Veidt's climactic monologue...
M
That's exactly it. Like, these people dying in the background of superhero comics, did you notice those are entire human beings...
I
And with these squad members, operatives, having to wait around to let these people finish, like, yelling, or have to calculate in their head who's making the best call, and whether Knuckle Joe is gonna retaliate against you for siding with Saint Seiya...
M
[snickering]
I
This is frightening. This is an ongoing hazard, a liability, for the whole deployment zone.