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Lucy attempts to solve post-Razmir Ustalav
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"--Well, I mean, fixing Arazni being an undead horror is part of why I want to go! Like, I absolutely get what you're saying, and I'm sure being turned into an undead horror is really unpleasant even if it's temporary? But I can just turn people into not-undead-horrors all day."

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" - Yes, that is why the nation of Geb is an abomination that needs to be destroyed. Also, they will beat us in a fight."

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"...In your estimation, how many really powerful not-terrible casters would I have to resurrect before that stopped being the case. For values of not-terrible that involve them not being terrible while alive, even if they spent a while as undead or whatever." 

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"Two to four, but they'd need ten hours of rest and preparation time after resurrection."

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"- Milady Agliana, it may be perhaps worth noting that Geb is not, in fact, a god, and Arazni is, if only a demigod. Central to the assumptions you make are that Arazni will not, immediately, take revenge on her captor after being returned to life."

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"Oh, I was sort of under the impression that Geb was a god. Admittedly I have a different perspective on gods than most. Count Tiriac thinks I count as a demigod too, so probably Arazni and I could take him together, if it came to it?"

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"Geb isn't a god, he's a wizard who reached ninth circle four thousand years ago," she says. "The difference between a ninth circle wizard with four thousand years of preparation time and a god is that gods have rules. It is conceivably possible you and Arazni could defeat him and it is conceivably possible Arazni would Plane Shift to another dimension and Geb would trap you in a plane where time runs at one ten thousandth of the normal rate." 

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"It is at this point completely unknown whether Geb or Miss Whitman would win in a fight. It is, for that matter, unknown whether Geb or Arazni would win in a fight, if Arazni was not under his control. It is also unknown how many of the undead of Geb, if restored to life, will object to Miss Whitman resurrecting them, or would immediately attempt to overthrow Geb's tyranny. It is for that matter unknown if Geb wishes to be returned to life! So far as I can tell, in fact, Iomedae Herself does not know if this is a wise decision, and I myself cannot possibly do so."

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"It was supposed to be a really bad idea to make an enemy of the Thief of Faces, too. But I did it, because what he had done to Mount Nomad was unconscionable, and I had to rescue them. It was supposed to be a really bad idea to risk the enmity of the Duchess, but I did that, too, because what she had done to the Cantigaster was unconscionable, and I had to rescue him. I think Arazni might be mad at Iomedae, for not coming for her sooner. And that's, honestly, reasonable of her, not because Iomedae could have done it at a cost that was worth it, but because people have a right to expect to be rescued. Especially but not exclusively by their friends and allies. And I'm a person who rescues people. I'm not--ideologically chaotic--but I can't not be a person who rescues people. I recognize that using the levers available to do the most good at a time is important. But. Not as a matter of altruism, but for the sake of my own soul, I have to rescue Arazni." 

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"- As you say."

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"I see why Sarenrae likes you."

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"I'm under your command. Ready?"

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"Ready." 

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Last spells and Teleport -

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The five adventurers (quarter-sun quarter-Messenger half-human, ex-vampire plausibly tied for being the highest-level character in the country, priest of Sarenrae from the land of atheism, Cha 6 utilitarian wizard and wolf) are now all Flying in midair like a mile over Ustalav! It's an overcast day, and they are all just below the cloud layer. Far beneath them are the vast plains of Ardeal, with farms and rivers and castles and spread out as a tapestry; to their south are the looming shadows of the Hungry Mountains, to their west the Shudderwood, and to their north the Worldwound bubble is not particularly visible, this day being very slightly foggy, as are approximately all days in Ustalav.

It is actually fairly visible to Lucy, having seen both Ustalav and Lastwall and then Ustalav again, that Ustalav is, in some sort of supernatural cosmic sense, incredibly screwed up, in a way in which Lastwall is not.

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That's so concerning!!!

The concern flickers through her mind, but does not cause her to hesitate at all, in--

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--lighting up. 

She isn't going to glow brightly enough that her light penetrates the ground to such a degree that old bones six feet below will receive enough light to resuscitate. 

She is going to glow juuuuuuuust a little less brightly than that. 

The burst of light will, in point of fact, be visible from their departure point in Lastwall. 

She holds for one half-life of californium-252 2.1 seconds, then drops it all at once and nods to de Caserta. 

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And a second sun rises over Ustalav.

It can be seen from the towers of Vigil that stands guard against Ustalav and Belkzen both; from the empty peak of Gallowspire, prison-fortress of the Whispering Tyrant more than two hundred miles away, from the besieged castles of Ardis and the new-conquered city of Ardeal. Caliphas sees it over the Hungry Mountains, and in Razmiran-that-was, people look up at the skies and wonder at the light.

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Encircling a city of Ustalav, Korokh Bladeskull, Champion of Belkzen in life and general of the hordes of Wielki Ksaize, sees the light, and flesh returns to his frozen hands and true breath fills his battered lungs and his armor shifts around his living muscles and onto his living skin, and he screams and sobs in pain and joy, for the Third Life is his.

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In the city of Ardis, the slaughtered forces of the city's nobility and adventurers and the damned soldiers of New Razmiran rise and return to life, where they see the undead they would join forces against, desperately and at the last - 

- Clutching their heads and screaming, celebrating, weeping, as the life returns to their own bodies -

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Kolothure Hellblade, undying champion of Gorum, shrugs and keeps on with whatever she was doing. If her troops will follow her, so be it; if not, she'll do whatever she has to herself.

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Ailson Kindler, dragging herself to shore with her stolen loot, gets a good look and immediately returns to her twenties...

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As does Koldunya Ognya, whose youth is abruptly restored to her as she looks out on Sinaria from her new-conquered balcony.

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Countess Carmilla Caliphvaso does not visibly change in age, since her hat maintains a perpetual Alter Self spell, and so gets the benefit of watching it happen to her bodyguards before it goes after her herself.

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(Also in Ardis, roughly one in ten monarchs of the Ustav line find themselves staring at each other in the throne room, memories of their ghostly lives seeming very fuzzy compared to being in a sealed room with all these people they had never before met.)

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