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writers postulating 'strong feelings increase magical power' have not solved for the equilibrium
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The mother of the girl that the village will later call Healthy-Orphan does not mark the day or really the year of her last daughter's birth.  It isn't the sort of village that can afford calendars.

The seasons turn four times from there, and the girl's mother is dead.  The orphan doesn't particularly have a father that she knows of--her mother volunteered no such information before death took any answers that might've been--so she goes to her mother's sister.

She lives and thrives, through further turnings of the seasons, which is unusual for an orphan; she has good teeth and a face unscarred by any waves of plague.  They call her Healthy-Orphan, then, which is not too much of an awkward construction in their language; opalin-milyer it would be there.

Orphan's village does not consider itself to be poor.  They consider themselves to be orderly, custom-abiding people, who can afford the sort of luxuries that are proper to their station.  This doesn't include anyone learning to read; it does include waiting until girls look old enough to have a chance at surviving pregnancy before they're fair game, even if their skin is unusually fair and their forms unusually healthy.  So nobody is really bothering to count the seasons, as such, but the seasons turn several times from Orphan's first blood to when she's sold.  It really is a very civilized village, as such places go.

The first time Orphan feels strongly enough about anything for her sorcery to wake up inside her, to rip free of her, the dark fire's first act is to shred the man who bought and married her.

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Orphan is ecstatic.  Dark sorceresses are spoken of only in whispers, in her little village, but even the whispers are enough to make it clear that dark sorceresses get to have a lot more fun than peasants.

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The seasons turn twice again and Orphan is dressed in the fine clothing of a merchantess whose last crime was to wear clothing that looked to be in Orphan's size.

Her sorcery is still instinctive, unlearned, only a little less crude than it was the day it first ripped forth from her, but she is powerful enough to shred through a fancy academy wizard's shields before he has time to scream.

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The seasons turn, and Orphan has slain five barons and two counts.

Orphan wishes she knew how to take and hold their territory, not just their gold; but she has a sense there are unknown and mysterious arrangements you are supposed to make about that, if you don't want Dukes and Grand Dukes and maybe the Dread Emperor himself arriving where you've conveniently set yourself up in a castle to be killed.

So in place of permanent territory Orphan has her own little bandit-army.  She doesn't really need them to win battles, but they're helpful at the rounding-up and the looting; and also she doesn't have much else on which to spend the loot; and also, how does anyone know you've come up in the world if you have no castle and also no army?

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The seasons turn, and Orphan's story ends.

There hasn't been anyone powerful enough to contest Orphan head-to-head in all her experience.  But her sorcery is crude for all its power, and her shields don't extend through every dimension known to arcana.

Orphan runs out of gold one day, and her army rides to the nearest castle.

The baron there, in seeming folly, sends forth his own forces to meet her.

Orphan's first casually-tossed inferno disperses to the carefully prepared counterspell of a wizard, for such are the hazards of having a predictable signature spell.

The wizard doesn't survive for long.  Orphan becomes more powerful when she feels strongly about something.

But by then Orphan's army is already riddled by an archer's salvo, and the baron's elite knights have come to within a dozen paces of her.

And in the midst of those knights, a man who's skipped his dark robes today to clad himself in armor indistinguishable from the surrounding knights; a student of arts that some might call ill-advised, and powers that some might consider unnatural.

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The baron's hired necromancer rips out her soul.

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And right at that moment, in some totally other world, Opalyn Miller gets run over by a truck.

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WHAT WHAT WHAT WHAT AHHHHHHHHHHHH

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Welcome to Eldrida!  Here's your starter package!

One (1) new healthy body with a brief lifetime of memories of peasant life followed by magical banditry!  Don't open them all at once!

Several (N) new magical senses!  "Senses" might be something of a misnomer because they won't make any sense yet!

One (1) "armored knight" who's just finishing ripping something out of your body!

Seven (7) other armored knights beside the remains of six of their fellows, four of whom are still on fire and two of whom are still screaming!

Blood!  Screaming!  Fire!  More screaming!  Pseudo-medieval big stone castle in background!  Tons of planets in the sky with strands of light extending between them!

What do?

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This bears little if any resemblance whatsoever to the day Opalyn was planning on having!

No time right now to figure out what happened, to figure out how she got here: first things first. There are people ON FIRE! In general, people should not be on fire!

Is there anything at all in the immediate surroundings that is anything like a blanket that could be thrown over a person on fire to snuff out the flames? Preferably something that is not synthetic? Opalyn doesn't want to melt polyester onto anyone's skin! Or failing that, is there perhaps a nearby pond or other source of water?

 

 

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There is no water in your immediate range of vision!  Also, somebody is swinging a sword at you!  You might want to dodge--

Wait, never mind, your body has acted on reflex and is starting to leap back!  Also you seem to be doing something made of out of completely unfamiliar sensorimotor qualia that is going to totally incinerate that guy according to an instinctive flash of your own memories.

What do?

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WHAT THE HELL why NO stop NO REDIRECT

 

As jets of fire start to shoot out of Opalyn's hands, she flings her arms up and to the side. The gouts of flame go over the shoulder of the sword-swinging guy, who gets a bit singed around the beard but otherwise does not burst into flames.

 

Opalyn can shoot JETS of FIRE out of her HANDS?

 

Wait, is Opalyn the one who set those guys on fire?

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Okay, look, Eldrida means no offense here, but the part where you were about to kill that guy SWINGING A SWORD AT YOU was probably important to your own continued health, okay?  This is not Earth.

Moving your arms in front of you like that is going to stop that sword from directly taking your head.  But you are now down a left arm.  Stings a bit, will probably hurt more in a moment.

Also your spell seems to be in the process of exploding without you correctly managing it, and your memories indicate that this latter problem is actually the important one.

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Why is the spell exploding? Opalyn still cast the spell, she just shot the fire that way instead of this way, shouldn't it still have discharged appropriately...?

Opalyn's sense of wrongness about the spell is rising faster than she can reason about it so with some effort she just lets go and lets her body take over. She immediately feels an internal wordless slip-pinch and the flow of magic to the fire spell twists off. That's a relief, that's how that's supposed to work.

 

But now OH FUCK oh fuck oh fuck FUCK FUCK my fucking ARM

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The necromancer is CONFUSED about how ripping a bandit-sorceress's SOUL out of her (which he is pretty sure he did successfully) will cause her to GET WORSE AT COMBAT AND SPELLCASTING rather than IMMEDIATELY FALLING OVER DEAD.

By far the most obvious and best way to deal with this issue is to pretend for the rest of his life that he totally meant to do that.

"She's cursed and weakened!" he shouts in an unfamiliar language that Opalyn's memories understand perfectly, as he quickly backs away.  "Rush her!  If you cannot take her now, with all that aid, I wash my hands of you!"

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Sure, the seven knights will all rush her at once, then.  Some of them are on fire, but on every life a little fire must fall.

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This does not actually seem better than getting run over by a truck! Opalyn worries that if she lets these knights take her down, she'll be transported to a third place even worse than this, and then another and another, faster and faster, with less and less she can do! At least here she seems to be magical!

Seems like this is a time when setting people on fire is correct. Or maybe something better than that, since fire didn't seem to do the trick here.

Can she magically PUSH the knights away from her? She inhales, concentrates, and wills OUT-AWAY-SHOVE in a circle around her.

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Did you mean to say CIRCLE or SPHERE?

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CIRCLE. The knights are storming toward her on ground. She made the circle of force hit them all about hip-height.

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At your current strength of emotion, this will send five of the seven knights flying off into the distance at a really quite high and not particularly survivable rate of speed!  The necromancer manages to divert most of what hits him but still gets sent flying back with ominous cracking sounds!

One knight leaps over your circle, one knight rolls under, and the one who leapt it has his sword going right for your head.  Inhaling and concentrating are not actually good moves in magical combat!  Just kill things!

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BTW enemy archers have not been sitting around this entire time, flight of arrows incoming.

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THIS IS BULLSHIT.

Opalyn is in way over her head here but she might as well just TRY TO LIVE.

 

She sends out a SPHERE of DEATH-HATE-FIRE-POISON-ACID-FUCKYOU.

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This grand working of dark-sorcerous-button-mashing would probably have worked better if the combined spell was more familiar to you and had, like, 80% less instinctive casting time, and you were not trying to do it with ONE ARM while also in the middle of DODGING A SWORD.

An enormous terrifying surge of dark magical power blasts out of you in a perfect sphere, aimed in the WRONG DIRECTION along as many as SEVERAL OTHER DIMENSIONS BESIDES THE USUAL THREE.  

Also your body does manage to dodge the sword, after your sphere heads out in the wrong dimensional direction.  But behind that swung sword is also a mailed armored fist coming at where a highly trained fighter might predict your head would be--

 

 

 

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--and you are waking up!  In chains!  Restored left arm included!  This is perhaps because the strange indescribably-tinged electricaloid current running through you, from those chains, would not work as well if you were down an arm.

The clothes you are wearing are torn and bloodied in a fashion indicating that there were probably a number of arrow holes in you at some earlier point in time that has been skipped-over.

You are in some sort of very fancy flying... prison... thing?  Suspended in chains, connecting to an ornate hollow sphere of gold prison bars, chained to a larger containing sphere of clear glass, held inside a spherical forcefield only apparent to your magical senses.

The nested spheres are flying in the air, very high, the ground is very far below you.

 

 

 

 

 

Anyways!  Good morning!  Welcome to Eldrida!

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Huh.

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Time to take stock.

Good news: Losing an arm is apparently no big deal at all, nor is turning into an arrow-pincushion. Physical damage is just an inconvenience around here. This is great! This means that all those guys Opalyn sent flying with her force-circle might make it! Even the ones who were on fire! Opalyn didn't want to let them kill her, but she wasn't really expecting quite so much spine-cracking and felt bad about it even while she was fighting for her life. She'd originally envisioned just knocking them down without causing any permanent paralysis.

Also, she's really very happy to have her arm back. She was in shock the entire time it was missing and hadn't really adjusted at all to the idea of missing a limb and now she can skip the entire adjustment and grief process and just not have that happen. This world seems to have an undo button. This is glorious.

More good news: Opalyn is very powerful and it takes over a dozen foes to take her down! Wheeeee! Opalyn knows that being powerful is not particularly a reflection of her own actual merit as a person, it is not as though she earned these powers as far as she knows, but she indulges herself in a bit of egotistical preening about being this much of a badass, and then tamps that back down again because it is not actually helping.

Bad news though: She did get taken down, and now she's a prisoner, and it does seem like possibly she even deserves to be a prisoner. She has a growing nagging sense that maybe in this world she's the bad guy and that if she's basically been arrested and is going to await trial for being an evil sorceress and then get the death penalty for that, well, that might actually be correct?

More bad news: Opalyn's entire previous life appears to be over nope can't think about that right now, that's a vast pool of grief and Opalyn really can't afford it at the moment. It's possible she only has a few more minutes to herself in these prison spheres before all hell starts breaking loose again and she needs to focus on figuring out as much as she can about who she is and what she's capable of.

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