if you give a Sundew a notebook…
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That sounds like a good idea. Can you still write if I close you?

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I sure can!

And then, slightly faster than before, lines upon lines of the notebook fill up with words. When the bottom of the page is reached, the pages below it subtly shuffle with a quiet rippling sound.

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That's pretty cool!

She closes the notebook (carefully, so she doesn't get a paper cut) and takes it with her. There, of course, are no actual dishes to be done. There's a little laundry that she can fold and take to her room, though. That should cover the passage of time. (Setting aside that she isn't sure it knows how long dishwashing takes.)

Once she gets back into her room, she opens up the notebook. Time to see the list of powers.

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Sara may have noticed this before shutting the notebook, but the "handwriting" is subtly different than before. More polished, less plausibly-written-with-someone's-actual-hand.

All powers are offered under an aegis of metanarrative protection. Any time you might expect a power to have obvious negative side effects, like glowing eyes making it harder to see, it simply won't – you'll be able to see just fine anytime it actually matters, while having dramatically hazy vision at cool, narratively appropriate moments. This doesn't apply to your own preferences about the explicitly described effects of the power; if you don't want to be Well Endowed, the metanarrative cannot protect you from choosing that option and having to live with it.

Destination

The first few options pertain to your destination. Unlike other options, they cost zero points and are mutually exclusive with each other:

Stay Put ☐
Cost: 0
You're just going to take these powers and keep on keeping on right where you are.

Somewhere In Mind ☐
Cost: 0
You have a destination you want to go to. You can choose any place, real, historical, fictional, or made up in your own head right now, and the Spirit will take you there. After that, you're on your own as far as further interdimensional travel.

Wherever You Go, There You Are
Cost: 0
Trust to the will of the Spirit and let it take you where you need to go. It will look at far more options than you could ever know about, and pick something that's likely to be even better for you than whatever you would have chosen on your own.
Yourself

These powers affect your own self and nature, without direct effects on other people. Some of them are prerequisites for powers in the later Power of Friendship section.

A Thousand Ships ☐
Cost: 1
Your face is simply exquisite, an ideal of feminine beauty. There are many possible ideals of feminine beauty, and yours is whichever one speaks most deeply to your soul. Others may match your beauty in their own way, but never exceed it.

What's In A Name ☐
Cost: 1
Magic to divine true names will accept whatever alias you choose to think of as your true name. Magic to use your true name against you will fail.

Angelic Tones ☐
Cost: 2
Your voice is supernaturally beautiful and you can sing in any vocal range.

Emerald Orbs ☐
Cost: 2
At all times, your eyes are exactly the right color. This effect operates based on your sense of aesthetics, in-the-moment preferences, and narrative considerations. Your eyes can be ANY color this way. Lightless black voids? Brilliant white stars? Limpid pools of endless sapphire? They will look exactly the way you'd want them to look if you were writing about this exact moment of your life.

Perfect Hair ☐
Cost: 2
At all times, you have exactly the right hairstyle. This effect operates based on your sense of aesthetics, in-the-moment preferences, and narrative considerations. It is not limited to physically or logistically plausible hairstyles.

Size Difference ☐
Cost: 2
At all times, you are exactly the right height. This effect operates based on your sense of aesthetics, in-the-moment preferences, and narrative considerations. It will usually keep any height changes fairly subtle, but at dramatic moments you might discover yourself able to shrink to the size of a bee or grow to the size of a giant.

Dressing Room ☐
Cost: 3
No matter how ridiculous your outfit, it will stay pristine and perfect, unless it would be more dramatic for you to be artfully bedraggled. You can use any quiet moment to yourself to quick-change your clothes, shoes, nails, and hairstyle into a completely new look. (You cannot change your hair length or color this way without Perfect Hair, but you can braid or style it.)

Personal Hygiene ☐
Cost: 1
You are always clean and fresh, never needing to use a bath or toilet.

Like Roses  ☐
Cost: 1
(requires Personal Hygiene)
You smell lovely. Your scent is unique to you, and may involve any combination of warm spices, floral notes, petrichor, or other things you think smell good. You do not need any justification for why you smell like this.

Just A Little Longer ☐
Cost: 1
If you push yourself, you can keep doing any task or working on any project indefinitely, visibly strained but never impaired by injury or fatigue. As soon as you stop, you'll collapse with exhaustion and sleep for up to a full day to regain your strength. This only works when what you're doing is personally important to you.

Immunity System ☐
Cost: 3
You can't get sick or poisoned. You can still use recreational drugs and alcohol normally, but can't overdose.

My Ears Are Burning ☐
Cost: 6
You always know exactly what people are thinking, as long as it's about you. This effect is not telepathy and is not blocked by effects that block telepathy. It applies even to people you can't perceive normally. You are never impaired by the flood of information.

Well Endowed ☐
Cost: 1
You have a generous figure, whether that's a classic hourglass or more of a well-rounded look; you can choose the details. Your endowments maintain a state of perfect grace and beauty at all times, never troubling you with uncomfortable bounces or uninvited jiggles.

Hollow Leg ☐
Cost: 1
(Requires Well Endowed)
Regardless of your diet and exercise habits, your body maintains the physique and silhouette you prefer. Lack of visible muscle never impairs your strength or endurance. As your preferences change, so will your body; you are no longer bound to the generous figure stipulated by Well Endowed.

Inner Strength ☐
Cost: 3
(Requires Hollow Leg)
You are implausibly, superhumanly strong, with endurance and toughness to match. You might have to strain a little to lift and carry at the same level as construction equipment, or deal with lightly scraped knuckles if you punch as hard as a battering ram.

Battle Angel

Cost: 1
Somehow, you never get significantly injured in a fight, unless it's a very dramatic and plot-relevant fight in which case you might be glamorously wounded and pick up a cool new scar.

Battle Demon ☐
Cost: 1
You have an unerring intuition for gaps in an opponent's defenses, though it may be beyond your power to exploit them.

Battle Maiden ☐
Cost: 3
(Requires Battle Angel and Battle Demon)
No matter what kind of fight you're getting in, you're always a match for even the most skilled opponent.

Making Ends Meet ☐
Cost: 1
You have enough money to sustain a comfortable lifestyle. It comes from a source you don't have to pay much attention to, like a job with almost no responsibilities, a large inheritance, or a noble title.

Motherlode ☐
Cost: 2
(Requires Making Ends Meet)
You have enough money to sustain a fairly extravagant lifestyle. It doesn't come from anywhere, you just have it.

Four Star Daydream ☐
Cost: 4

(Requires Motherlode)
The answer to "can I afford that" is "yes".

Dragon Fairy Elf Witch ☐
Cost: 5
You can at any time discover previously unknown heritage from any type of being you encounter, even if this makes no sense or contradicts previously established descriptions of your family tree. You always get their powers without their drawbacks, unless the drawbacks are cool and dramatic. Any visible features of this heritage will appear at narratively appropriate moments and be cute, pretty, beautiful, or striking rather than awkward, weird, gross, or scary. This ability works even if the beings in question cannot reproduce with humans, or at all.

Omniglot ☐
Cost: 3
You learn languages insanely, ludicrously fast. You know exactly what any word said to you means, and you make strangely accurate guesses about how to phrase things you're trying to say. You never forget any grammar or vocabulary you learn.

Anything You Can Do ☐
Cost: 6
You learn implausibly quickly from friends, rivals, and love interests. If you have a personal connection to someone with a certain skill, talent, or expertise, you'll learn it five times faster than they did, or twenty times faster if they're actively trying to teach you. This applies even to forms of magic that you ordinarily shouldn't be able to learn.

Closed Book ☐
Cost: 1
You're immune to any supernatural, pharmaceutical, or other effect that would let people directly read your thoughts or feelings.

Indelible ☐
Cost: 1
You're immune to any supernatural, pharmaceutical, or other effect that would let people directly alter your thoughts or feelings.

Iron Will ☐
Cost: 2
(Requires Closed Book and Indelible)
You are immune to all forms of mental illusion, alteration, interference, or control. Even extreme torture, extended solitary confinement, advanced brainwashing techniques, and so on cannot touch you. You can be lonely but not cripplingly lonely. You can be upset but not traumatized.

Power of Friendship

These powers affect how others see you and how you interact with them.

In general, effects that describe others' reactions (like their attention being drawn to you by Mysterious Allure, or their sympathy being provoked by Tragic Backstory) operate on a metanarrative rather than a causal level. They are not mind control, and are not blocked by effects that block mind control.

Your "true love" is anyone you're pursuing a serious romantic relationship with. You can have as many of these as you like, but your feelings for all of them must be genuine.

Mysterious Allure ☐
Cost: 5
There's just something about you. People are drawn to you, fascinated by you. You tend to be the most interesting person in the room unless something really unusual is going on.

Captive Audience ☐
Cost: 3
As long as you have genuine interest in what you're talking about, no one will ever get bored of listening to you talk about it.

Blackout Binge ☐
Cost: 2
(Requires Immunity System)
Heavy use of recreational intoxicants puts you in a carefree, uninhibited state in which it will be universally agreed afterward that you were not responsible for your actions.

Disney Princess ☐
Cost: 2
Animals are always friendly to you, especially the small cute ones. You can effectively tame any animal by feeding it and speaking gently to it.

Best Friend ☐
Cost: 3
You have an animal companion, like a horse or a cat or a raven. They have a cool name and maybe a few nifty cosmetic quirks, like glowing purple eyes. Their loyalty is infinite and they often hold the key to solving whatever situation you're up against. You can understand them perfectly even though they can't speak, and they always know exactly what you mean even if all you do is glance at them meaningfully.

Bestest Friend ☐
Cost: 5
(Requires Best Friend)
Your animal companion is a fully magical creature, like a dragon or unicorn. They have magnificent supernatural powers ready to be used at your command. They can speak every language you can, but can still communicate with you on a deeper level of mutual love and understanding.

Generosity ☐
Cost: 3
Your friends love to get you presents. They'll try to pick out things you'll like, but their success depends on how well they know you.

Helpfulness ☐
Cost: 4
Your friends love to do you favors. They'll volunteer eagerly whenever you need help with small tasks.

Cuddle Buddies ☐
Cost: 2
Your friends love to hug and cuddle you. Even someone who ordinarily isn't into that sort of thing will make an exception for you.

Flattery ☐
Cost: 1
Your friends love to compliment you and tell you all about how much they like you and why.

Quality Time ☐
Cost: 2
Your friends love to hang out with you and spend time together, even if you're not doing anything interesting or important.

Agree to Agree ☐
Cost: 4
You can always convince your friends to see your point of view about things like politics and philosophy. They might have a few quibbles here and there, but they'll see how right you are once you explain where you're coming from in enough detail.

Love Interest ☐
Cost: 1
(Requires A Thousand Ships and Mysterious Allure)
Anyone you fall for will inevitably like you back. They may not necessarily act on their feelings, but the potential will be there.

Love Triangle ☐
Cost: 2
(Requires Love Interest)
People you fall for will be open to dating you even if they already have another serious relationship, or other circumstances that would ordinarily interfere, like a demanding career or a vow of chastity. This may cause drama, but it'll blow over quickly and there won't be any serious problems.

Love Dodecahedron ☐
Cost: 5
(Requires Love Triangle)
When you fall for someone who is already seriously dating or even married, your romantic rival will be open to allowing their partner to date you, and may even want to date you themselves.

Time Enough For Love ☐
Cost: 5
No matter how many people you want to date or be close friends with, you will somehow find the time to hang out with all of them and express your love and care. This power can only be used for relationship activities and not for anything else you might want to use the ability to be in two places at once for.

I Can Fix Them ☐
Cost: 5
Regardless of how morally despicable someone is, your love can and will reform them into a genuinely good, kind, upstanding person who regrets their evil deeds.

True Love's Kiss ☐
Cost: 1
By kissing your true love, you can break any curse, heal any injury, and cure any illness. The same works in reverse.

Planned Parenthood ☐
Cost: 1
You can only have children if you actively and specifically want to. Your partners will understand this and not worry too much about it.

Two Become One ☐
Cost: 1
(Requires Planned Parenthood)
When you have sex, it is always special and wonderful and beautiful. No one ever elbows anyone in the face or makes undignified noises.

Bop It ☐
Cost: 1
(Requires Two Become One)
The mysteries of another's body are an open book to you, and you always know exactly how to move and touch in order to please someone in bed.

The Princess And The Dragon ☐
Cost: 3
No matter who or what you're trying to sleep with, the logistics will all work out, somehow. Arbitrary differences in size, biology, temperature, substrate, and underlying physics can be gotten around with sufficient creativity and determination.

GGG ☐
Cost: 4
Your true love will be willing to try just about anything you suggest in bed, and if you really enjoy it, they'll really enjoy it too.

Before Your Eyes ☐
Cost: 4
In your presence, people become willing to experiment sexually in ways they normally wouldn't. For some reason this applies especially well to boys kissing each other.

Fated Lovers ☐
Cost: 3
You will meet someone who will go on to become your true love. If you enter a specific universe with a specific target in mind, you'll meet that person under favorable circumstances, and if it doesn't work out with them, this power will keep introducing you to new possibilities until you find someone who's right for you. If you're the sort of person who can have multiple true loves, you'll keep meeting new ones until you have enough.

Like a Mirror ☐
Cost: 3
If you're reading this, congratulations! Alternative universe versions of you exist! This power will steer you in the direction of different worlds' versions of you, if they exist. Your alternate selves will be happy to meet you, get along with you smoothly, and be inclined to cooperate with you.

Sorry About That ☐
Cost: 3
Your true love will be extremely forgiving. Even if you make mistakes or act thoughtlessly toward them, a simple apology will mend things between you. They may expect you to try to improve, but they'll be infinitely patient about how fast that improvement takes place.

Excuse Me ☐
Cost: 5
(Requires Sorry About That)
All your friends will be just as forgiving as your true love.

Tragic Backstory ☐
Cost: 8
(Requires Excuse Me)
Something terrible happened to you in your past. Anyone who hears about it immediately forgives you for any and all bad behaviour in the present. They will not expect you to grow or change, and will continue sympathetically excusing whatever you do indefinitely.

Sense of Style ☐
Cost: 4
People who are romantically interested in you will start dressing more to your taste. The more romantically compatible they are, the better they'll be able to guess exactly what to wear to catch your eye.

Bonus Style Points ☐
Cost: 3
(Requires Sense of Style)
Luck will shine on anyone trying to dress up for you. They'll get their hands on outfits they couldn't normally afford, their clothes will fit better, and in extreme cases they might even find themselves able to change shape, sex, or species—though only in ways that make them more, not less, comfortable in their own skin.

Popular ☐
Cost: 3
Wherever you go, you develop a reputation fast. The sort of people who you'd like to have as fans tend to hear about you and be impressed. You may not make an impression on mainstream society at large, but you'll develop a following among the people who best resonate with your style.

Famous ☐
Cost: 3
(Requires Popular)
Wherever you go, people really take to you. You're the subject of constant gossip and most people have heard of you before you meet them. People you've never met will get crushes on you.

Undiplomatic Immunity ☐
Cost: 6
You are above the law. Any crimes you commit will be overlooked by the authorities. Note that, if you do enough crime that you start looking more like an invading army, local governments will still feel free to declare war.

Friends In Low Places ☐
Cost: 3
You make friends easily among the lowest echelons of society, the underdogs and underworlders. Moving and acting in these circles is intuitive and natural for you.

Friends In High Places ☐
Cost: 3
You make friends easily at the highest echelons of society, among the rich and powerful. Moving and acting in these circles is intuitive and natural for you.

Friends in Strange Places ☐
Cost: 3
You make friends easily in small isolated communities, among those who may be scorned by mainstream society for their differences or may just be so obscure that mainstream society mostly hasn't heard of them. Moving and acting in these circles is intuitive and natural for you.

Vending Machine
Cost: 12
You can instantiate any person (real, fictional, or made up in your head) in any world you're in. Instantiating a real person will not pull them from their original world; it will create either a copy with their memories or the version of that person who would exist had they been born in that world. This power can retroactively instantiate people.

Drawbacks

These options grant points rather than costing them. They represent inconveniences or mitigations of existing advantages.

Decorative ☐
Grants: 1
You are unfailingly cute and pretty and feminine at all times, in all circumstances. You cannot wear insufficiently pretty clothes. You cannot make insufficiently pretty noises. You cannot ugly cry.

Beauty Is A Curse ☐
Grants: 1
(Requires A Thousand Ships)
No, you don't understand. Beauty IS a curse. People will NOT stop bringing it up. Everyone you meet just has to point out how pretty you are. This will never stop happening. Even the most tactful people find it slipping out subtly, as remarks about the luster of your hair or the depth of your eyes.

Plain Jane ☐
Grants: 2
No matter what you look like, nor how many times people tell you you're beautiful, when you look in the mirror all you see is imperfections. You will never be fully satisfied with your appearance on an instinctive level.

Style of Sisyphus ☐
Grants: 1
Anytime you settle on a personal style that works well for you, soon afterward you'll encounter inspiration for another style that you like even better. You might end up cycling between different fashions, or trying to incporporate them all into a single outfit (and then finding another inspiration and having to start all over again).

There's Another One ☐
Grants: 3
You are not the only vessel of the Spirit. You might meet someone else with similar powers to yours; you might even meet more than one. Your susceptibility to one another's powers will be governed by the narrative.

Incomplete ☐
Grants: 5
About half of people you encounter will be immune to all effects listed under Power of Friendship, and about half of those who remain will see reduced effects. You can do nothing to change this.

Green With Envy ☐
Grants: 6
People are so eager to be your friend that they become bitter and vindictive when denied the opportunity. You can tear apart long-established friend groups if you aren't careful to give everyone equal attention, and sometimes even then. This effect is particularly harsh around people you're dating.

You Ruin Them ☐
Grants: 3
Once someone has dated, slept with, or even shared a deep and longing glance across a room with you, their heart is never fully satisfied with anyone else. Other relationships pale in comparison to what they could have, or imagine they could have, with you.

Jilted Lovers ☐
Grants: 4
When you break up with someone, they become monomaniacally obsessed with getting back together. If you take Realism, this will absolutely escalate to violent stalking.

Evil Twin
Grants: 2
(Requires Like a Mirror)
Your alternate selves are not necessarily going to agree with or like you. They will still be versions of yourself, but this does not guarantee perfect alignment of goals or personality.


The Crazy Train ☐
Grants: 6
Powers that you should be able to control directly or influence by your mood and preferences (like Dragon Fairy Elf Witch, Emerald Orbs, or What's In A Name) instead answer only to the narrative, which is still using your aesthetics but might not necessarily have your best interests in mind. Combines... interestingly... with Realism.

They'll Know ☐
Grants: 8
This drawback lifts the veil that discourages people from realizing how your powers affect the world around them and their own minds. Warning: this knowledge can cause a lot of trouble.

Realism ☐
Grants: 20
Give up your metanarrative protection. Although your individually selected powers still work as described, the invisible synergies that protect you from, say, gaining violent stalkers through Mysterious Allure or being genuinely traumatized by your Tragic Backstory are removed. Additionally, though effects like I Can Fix Them still operate, they may take considerably more effort, care, thought, and narrative investment on your part.

Also, there's now a 0/70 in the top outer corner of all the pages.

There we go! If you check a box I'll add it to the tally in the corner. If you change your mind you can cross options out or ask me to uncheck them. If you want something that isn't listed here I'll do my best to come up with a power that will suit your purposes. Nothing will happen until you confirm with me that you've made your final decisions.

 

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Okay.

She lets herself skim the sparkly purple options casually as a first pass. This definitely gives her an idea of what's on offer, yeah. She pulls out the mundane notebook.

todo: determine if some of these options are as much a sadistic test of character as they look like

Now that she sees the sentence, it looks kind of silly. Still. She moves on to the magic notebook.

Hi, I'm back! I'll read these in a second. Hope I wasn't gone for too long.

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Welcome back! I hope you had a good time. Don't worry about keeping me waiting; the way I experience time is different from how you do.

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That's good. I guess…

She taps her pen against the notebook. No words appear—probably that's the time thing. Maybe it won't respond until it knows she's ready? Handy.

Okay. She can do this. She's determined that either it really can't perceive anything she doesn't write in it or it's smart enough to not call her on lying to it or trying to hide things from it. And it's probably smart enough to be able to tell already that she's a little nervous; this won't give away anything that she shouldn't be giving away.

Sorry, figuring out word choice. What happens when I finalize my choices?

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Please don't worry about it! I don't get impatient.

When you finalize your choices, I'll channel the power of the Spirit through myself. You'll get your powers (there'll be a sparkly transformation, if anyone is watching) and, if you choose to go someplace else, you'll be transported there.

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What happens to you?

She's weirdly nervous about the possibility that the notebook will be destroyed or something.

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By default I go on to the next vessel. If someone asks me to accompany them, though, I do that and stay with them as long as they prefer to have me around.

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Okay, cool. Also, she's pleased that it brought up the "vessel" thing on its own again, since that provides her a natural opening:

That's good. You've mentioned "vessels" a couple times… what does that mean? Does accepting the powers mean the Spirit possesses me or changes me? Does it mean I owe the Spirit in some way?

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Technically speaking, all of the powers have the capacity to change you in some way. If you're ever worried about the effects of a power you can ask me about it. But taking the powers doesn't give the Spirit the ability to control you.

You also definitely do not owe the Spirit anything ever, not even your own happiness and wellbeing! The powers are yours to use as you want them.

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She snorts at the implications of not even your own happiness and wellbeing. What kind of person would give those up just to… what, to spite someone who said they owed that to them?

Okay, that's good.

She flips back to the beginning of the powers. To the first three options.

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She's not the only one being offered these choices. Even if the notebook is lying about something, it doesn't make sense for it to tell her that there are others if it isn't true. So many of these powers are clearly about being special and unique, to the point that the existence of other people on equal footing is presented as a drawback. If the notebook was going to lie, it would have likely told her that this was an opportunity tailored to her.

Therefore, the existence of the Wherever You Go, There You Are option is not solely to taunt her. To mock her.

It isn't there to… to force her to choose between control over her situation and what's best for her in the long run.

Well, okay, it literally is there to force that choice. But it's not a… a targeted attack against her personality and desires.

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"Stop being a baby," she mutters under her breath.

Question: what reasons might someone have for choosing Somewhere In Mind over Wherever You Go, There You Are?

Just because this feels like a stupid test of character doesn't mean she can't cheat.

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For privacy reasons, I can't share any specific examples. But…

  • Someone could have a world, like the world of their favorite book or movie, that they always wanted to visit.
  • Someone might want to fix the plot of a book or movie or give a character they liked a happier ending.
  • Someone could want to tailor their target world's society, magic system, or means of interworld travel to their own personal specifications.
  • There could be an aspect of a target world that was really important to someone, moreso than being guaranteed to land in the best possible world.
  • Someone could prefer getting to customize their target world over being assigned one.

There are definitely other reasons, but does that help?

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Yeah, yeah, she gets the message. Besides, if she plays her cards right, she'll be able to make worlds to spec by herself. As many as she wants.

Cheered immensely by this thought, she checks the obviously correct box and flips back to her conversation with the notebook.

It does! I guess my other question is… how much does the Spirit take my preferences into account when choosing a world? If it's really important to me that I go somewhere with magic or highly advanced technology and a means of traveling both back home and to new worlds, for example?

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Lots! All of the things you just said are pretty common things to want, too, but the Spirit wants you to have a good time, so it does its best to fulfill all your preferences. It can help if you write down the world traits that you find most important in me, but it isn't necessary. There is a limit, though; you can't get the effect of Somewhere In Mind without selecting that option.

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That's okay; the important part is that the Spirit gives her the right tools to bootstrap with.

Right, I understand. Thanks again!

Moving on! A lot of these initial options are appearance-based… and quite a few of them are tempting.

Time for her good friend Regular Notebook! She decides to rank powers on a scale of 0 to 4, with 0 representing, well, no desire for a power and 4 representing a power she feels she simply must have.

power cost score
thousand ships 1 1
what's in a name 1 3
angelic tones 2 2
emerald orbs 2 1
perfect hair 2 1
size difference 2 3
dressing room 3 4
personal hygiene 1 4
like roses 1 2

She's kind of surprised with herself that none of these merit a zero. Sue her, she likes the idea of having a physically impossible body.

Although…

If I don't select a particular option,

she writes in the magic notebook,

how hard would it be to replicate the effect myself later on? With magic I pick up, for instance.

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It depends on the power and the magic system you pick up! In theory, you could use magic to replicate any of the powers. But the powers granted by the Spirit are more indelible and operate on a different level of reality than anything you can do. For instance, powers that you replicate through magic may or may not be vulnerable to antimagic, but powers granted by the Spirit definitely aren't. Or, to give another example, you could use magic to make your friends want to compliment you or give you lots of presents, but the Spirit would be able to steer people towards you who would be naturally inclined to compliment you or give you lots of presents.

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She checks both the options she ranked as a 4 and watches the total in the corner of the page tick up. Handy.

Back to the regular notebook:

just a little longer 1 2
immunity system 3 4
my ears are burning 6 4
well endowed 1 0
hollow leg 1 2
inner strength 3 4

She's torn about whether she should take My Ears Are Burning. On the one hand, reading the description almost made her want to break her own scale and rate it a 5. On the other, it literally costs more than the entire Inner Strength skill tree. She feels like if she's going to be spending nearly ten percent of her point allowance she should get, like, fully general mind-reading irrespective of subject.

Maybe she should poke the magic notebook.

Do you know why My Ears Are Burning is so expensive?

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I can't give a precise answer because I'm not the Spirit, but My Ears Are Burning is a pretty big power! It has a very broad scope, since it will work across all the worlds you'll visit and the people you meet in them, and that can add up quickly, especially if you make a splash. And then there's the matter of making sure you're never impaired by the amount of information you have at any given time in either direction: if millions of people are thinking about you at the same time, you'll need enough mental capacity to process all of their thoughts at once, but having that level of boosting literally all the time would be torturous in the absence of sufficient information. So the power has to be very flexible, too.

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Thanks; that definitely clears things up!

And solidifies her desire for the power. Millions of people, thinking of her all at the same time! Having a mind powerful enough to process that all at once! She checks her 4s (and the prerequisites to Inner Strength). Okay, she's at a little more than 25%. She's pretty sure that a bunch of powers that aren't super tempting are coming up, though, so that's okay.

I don't see a lot of mental boosts on this list. Iron Will and its prerequisites seem pretty solid; I'd love to soup up my memory while I'm at it and maybe give myself the ability to adjust my mental capacity outside of the context already covered by My Ears Are Burning. Maybe…

She mutters under her breath as she tries to figure out what wording sounds best.

I don't know what factors make powers easier or harder for the Spirit to offer, but it might be neat if I could compartmentalize my mind? For example, I could have a "box" where all of the information conveyed by My Ears Are Burning goes to by default and whose contents I can examine whenever I want. I'd really like a perfect memory, too.

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Hmm…

Something that the Spirit likes to take advantage of is synergy between powers. The powers that pertain to your appearance, for instance, all boost each other; the mental defense and battle powers do this too. It also helps that you have a specific idea in mind! I'll think about it and let you know when I've got something that might work.

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Interesting.

She looks for the battle powers… oh, those are next up anyway.

battle angel 1  
battle demon 1  
battle maiden 3  

… She taps her pen against the regular notebook's paper. On the one hand, it would be pretty stupid to turn down literal plot armor against getting seriously injured. On another hand, there's a definite appeal to the intuition Battle Demon provides and if she takes both of those it's probably a good idea to take that last one, since the notebook just said that they all reinforce each other.

But…

Is it a bad idea to not take the battle powers?

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