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I have no idea where I'm going with this: Part 2
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If no common language exists, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” You know what the subject is experiencing, but you do not receive direct sensory input from it, nor can it communicate with you telepathically.

She'll sort of mime the idea of going in there and killing a guy dressed like a lunatic.

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He'll run into the house, then.

He's figured out that the wolves are on his mistresses team, he doesn't need to be worried about them.

Can he find the guy?

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Robaldo, along with the home's resident family, have rushed into an elevated storage space. He is trying to pull up the ladder while promising the residents he'll pay for all the damages this will cause them later.

He healed their daughter once, for free. They owe him, he hopes.

Wolves can't climb ladders, he's pretty sure.

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He can grab the bottom of the ladder and use his weight to gain an advantage in the shoving match.

Can Robaldo successfully hold off an emaciated child fighting uphill with only a dagger for 60 consecutive seconds?

Estrella was hoping he'd be too Good to hit an innocent, mind-controlled child, a lot of people she meets are like that.

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You're asking for a lot from him, you know?

He has a big stick, that's a kind of weapon.

He really hopes he can shove him back down while staying out of range while not killing him.

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The guard are alerted now, they can't respond instantly but they'll get there.

They have wizards who can Dimension Door in if they have to, if it'll save lives.

They've got paladins too, vampires hate those.

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Yeah ok this is a fuckup.

Stristyko has told her what to do if she fucks up.

She Teleports out to beg for a survivable amount of punishment.

 


 

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It's absolute nonsense if Robaldo doesn't get a huge amount XP for that.
That random encounter was ridiculously unfair.

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He spent almost the entire fight running away, until he hid in an attic.

The attacker was eventually chased off by the locals: town guards, two paladins and a nearby wizard.

He somehow managed to cause literally zero hit points of damage.

Even the starving orphan he shoved down a ladder eight times in a row and then pinned under a table somehow didn't get hurt.

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He defeated a 12th level Ranger Vampire, trained and equipped by a 15th level Wizard Lich, who had the full advantage of surprise and substantially more money than him, almost entirely by himself.

He did this despite unfavourable terrain, incomplete information on the threat, and having already spent most of his spell slots on other tasks.

It might have taken place over less than five minutes, but it represents the accumulated result of months of effort on his part, in terms of spell research and strategic planning and magic item design.

It is, at bare minimum, a CR 15 encounter that represents enough experience for a level up by itself.

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In what sense have either of them been defeated? They've barely been slowed down.

Estrella can come back literally tomorrow and do this again, if she wants to.

Stristyko is so far from having been defeated that he didn't even leave his own fortress, the location of which Robaldo is no closer to knowing than anyone else.

Robaldo doesn't even know he exists.

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He was being ambushed.

His Win condition was only to not die, and to make sure nobody else he cares about died either.

He successfully did not die.
He successfully ensured that the innocent child was pinned down until the Dominate was cancelled.
He had nothing to gain by killing Estrella, would not have preferred to kill Estrella, was at no point even trying to kill Estrella.
Estrella was trying to kill him and that was a problem he was motivated to solve, and he successfully solved it.

How are clerics of non-violent Good supposed to get anywhere, if the rules themselves only acknowledge violence as a valid way to solve problems? Have We all signed up just to give all utility to Gorum and nobody else?

Robaldo is doing everything in his power to play your game as he feels it should be played. You should award full credit for monsters avoided as for monsters killed.

Just give him the XP already.

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If nobody feels like they've lost, nobody else should get to feel like they've won.

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Not all games are zero-sum, you know.

Pretty sure he passes that standard too, though.

 


 

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Estrella will exist briefly in the intermediate teleport room, before teleporting into the main teleport room, collapsing on the floor and crying profusely with no explanation.

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He really doesn't know what he's supposed to do here.
He'll tell her it's okay?

She's still under Mind Blank, so they couldn't have traced the teleport.
Unless she somehow got mind controlled and spilled all his secrets, it's not that big a problem.

Can she explain what happened?

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She will be barely comprehensible over the noise of her own misery.
She will tell parts of the story out of order, depending on what is emotionally salient to her.
She will pause the explanation to add more apologies in between every sentence.

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As the first part of her punishment, she will have to write out exactly what happened in each six-second interval from the moment she teleported out to the moment she teleported back.
Maybe she'll find writing difficult. She can command a spawn to help scribe it.
List everything she observed that could possibly be relevant.
List anything that isn't relevant but that she found surprising.

Stristyko wants to do a full failure analysis here.

Non-lethal failures are a valuable thing, to Stristyko, they help him figure out how to avoid the lethal ones without dying in the process.

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Once he has the evidence, it's damning.
It's clear on review that all of this was entirely his fault.

It's not like it could have been anyone else's fault, really. Estrella's job is to do what he says and his job is to say the correct things. If Estrella failed at a task it's his fault for commanding a task she might fail at.

Even then, one could describe him as having made an entire series of unforced errors.

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The key to understanding Stristyko is that he does not believe he is smart.
He believes he is a person of wholly ordinary intelligence, who survives more than five seconds against the greater monsters of Golarion through sheer grit and hard work.
He is wrong, but it would not benefit him at all if you told him that.

You may imagine Stristyko as having a rare cognitive injury:
He is able to remember what he was thinking and why he was thinking it.

An ordinary person is misled and tricked and fooled a thousand times a day, and he does not remember any of them.
When he learns something new, he confabulates himself as having always known it, explains away his own past.
When he makes a mistake, he cannot focus his own mind on the shape of the thought he was thinking, at the moment he made it. He remembers the action, and the consequences of it, but cannot feel the decision at all like he felt it on the first occurrance.

Stristyko remembers every mistake he has ever made from the inside.

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Stristyko remembers sincerely believing that his home was under attack, that any evidence otherwise was a trick, that his unlife was about his end, that if this could happen how could he trust anything, that if he was foolish enough to let this happen how could he trust his own thoughts, that everything he owned was clearly already priced in and therefore worthless and therefore worth breaking for another second in which the new wiser Stristyko who knows finally how naive he has always been might finally think something actually clever.
He remembers hours after, coming slowly to understanding of what had actually happened.

He hates himself for it.
He hates his own idiocy.
He hates Tet, for having caused this.
It burns in his mind like every other dumb misunderstanding he has ever made.
Another indisputable proof that he isn't good enough to deserve to exist, that everything he's ever done was just dumb luck.
He can't even bring himself to try to swear that he'll be better.
Making an oath you know you can't keep isn't Lawful.

Stristyko remembers thinking through the orders he chose to give Estrella.
Stristyko remembers imagining all the possible consequences.
Stristyko remembers believing it was a safe plan, a good plan, the best plan he could produce.
Stristyko is not so naive as to believe that that was his last error, and that now finally after all these decades he has run out of mistakes to make and become a smart person.

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Estrella's favourite subordinate will coldly narrate the relevant details of how Estrella executed Stristyko's plan, including the bits that went poorly for her mistress because her mistress told her to obey and Stristyko told her to leave nothing like that out.

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Left to he own devices, Estrella would have chosen to use her primary, straightforward +5 bow, which would likely have killed Robaldo instantly. He had imposed the Phase Locking bow because he'd been thinking of dimdoor as Robaldo's obvious response and had wanted to block it. He had mostly been imagining the more ordinary enchantment as a way to make it more likely to hit and more damaging if it does, which given how empowered the first arrow was going to be already would have to be irrelevant.

They only needed to worry about the case where he's somehow surviving it and Stristyko was imagining either way more hit points than he'd logically have or else Protection from Arrows or something, where maybe they could still deliver the Phase Locking effect even on without an immediate kill and that would be enough to pin him until his defenses could be wittled down to nothing.

In hindsight that's clearly insufficient. If he's not dead on round one it should have seemed likely that the overly empowered first attack hadn't hit him at all, so Phase Locking would have been a waste, and a more powerfully enchanted bow could possibly have avoided some possible defenses he could have towards blocking the arrow in the first place.

He does still need to be able to apply a Dimensional Anchor effect somehow, both in this situation and in more general assassination situations that he should plan for as a class, he just can't trust an arrow alone to do it and ought to still want to have a full +5 magical enhancement on any important arrows anyway. He could've spent another 1000 gp enchanting the arrow too, if he'd thought of it, but he doubts in retrospect that he would've thought that worth it beforehand, and doubts that that's the correct policy to have over the expected distribution of behaviours of his future assassination targets.

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Intending a second Find Quarry and a high-speed chase if he does get off a dimension door had also clearly been bad planning, in that it exposes Estrella too much and gives the target a huge opportunity to lead her into a trap. Rather he should have ordered her to take it slow. 

Inside of a city, there are plenty of places to hide that Estrella can't enter. Anyone who can survive the first arrow long enough to dimdoor out isn't worth trying to run down. In that case, Estrella ought to return to stealth or disguise or both, look around for him without resorting to scrolls, see if she can find him or his tracks. If a general alarm is raised she should leave, but otherwise a few hours later it'll be the middle of the night and the target's immediate buffs will have worn off.

Estrella can Find Quarry then, and take her sweet time preparing an attack on a stationary target, for which she has really quite a lot of options.

She could have climbed onto the roof and used Summon Nature's Ally II or III.
She could have summoned fire elementals.
She could have tried to burn it all, starting at the top and working her way down.
She could have dominated locals in advance, sent in a whole gang of a dozen innocents.
She could have had a bunch of cheap skeletons or something in a Bag of Holding.
The skeletons could have had buckets of oil on them.
Anything to make leaving seem a good idea, so she can chase them down again and shoot more arrows.

If he's got a nondetection, or if he's fled directly into a lead-lined coffin, or teleported to a different country or used a plane shift, he's back to just the fact that a competent target has to be killed in one round or doesn't die at all.

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Really he had already gone wrong before the fight started. Estrella will judge a target in Robaldo's position as vulnerable because she can't see what magics he has readied. A regular old Detect Magic would work, but anyone who gets seen using it is raising alarm bells, and she needs the surprise.

There aren't any good ways he can think of to give Estrella the ability, and even if she had it she wouldn't be able to interpret the results. Really he needs to be sending two subordinates, and not just one, but Estrella is his best minion by a considerable margin and he's only got the one pair of boots and if they know anything there's a risk of information leaks.

If he'd at least been on a Telepathic bond he could have tried to interpret a description of the target, but the description wouldn't've been much better than "is dressed weird and has a mud buddy who is dressed weird" and if that's enough to scare him off he can never kill anybody.

New idea: Have Estrella visit target location a few days in advance to scout. While there, she picks a suitable victim who isn't powerful enough to resist and steals some hairs. On the actual day, he'll use them to target a Greater Scrying right before the mission, and tell Estrella their location. Estrella picks up the victim and Dominates them, and orders them to be Stristyko's eyes. He can then cast detect magic through the victim, and Message to let Estrella know if there's anything that changes the strategy. He can't cast any illusions that would hide the scry from the target, but there's probably some plausible excuse.

He's not going to trust the idea yet. He's an idiot, it's an idiot's idea.
He'll test it on a softer target a month or two from now.

Really Stristyko wishes his assassinations failed more often, Tet's cleric has taught him a lot.

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