Oct 17, 2019 10:30 PM
I'm making a note here: huge success
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"Right then."

She goes back to the corner with the giant ceiling pipe. She'd like to be all the way back at the, uh, 'relaxation chamber', but she'd have to break a door to get there, and anyway she's not totally sure she can work precisely enough that far away around that many corners. So this will have to do.

And she tucks herself into the corner and reaches out with her groundsense and finds the wall fixtures and gets a good grip and pulls.

Or, from an observer's perspective: she does absolutely nothing with a look of concentration on her face, and the wall fixtures simultaneously collapse into fine grey dust, and she curls up tighter and makes a pained noise.

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"For your own safety, do not destroy Vital Testing Apparatus."

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"Pff. It didn't even explode!"

She peeks around the corner.

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The corridor remains there. The Aperture Science Material Emancipation Grid doesn't.

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Sable and her unauthorized equipment proceed toward the exit.

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They are in a cylindrical room. Inside it, there is a metal cylinder with metal cylinder double doors that open to admit Sable and her unauthorized equipment.

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Well that's ominous as all get out, but sure, she will go into the cylinder with her mug and her radio and her knife and her clothes and every single one of her teeth thank you very much.

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The doors close. After a couple of seconds there is a "ding" sound and the cylinder starts moving up.

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"- what."

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The voice does not answer her query.

Eventually the cylinder stops, and she finds herself facing another corridor which turns right. The wall directly ahead of her has a big sign like the first one she saw but it's unlit.

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Oh this is so unpromising.

Well. Onward!

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It lights up, revealing a sign exactly like the first one she saw, except there's a 01 rather than a 00, and none of the little warning drawings at the bottom are highlighted. At the end of the corridor there is a six- or seven-foot drop into a square room. The walls ahead and to either side are glass, separating her from three other rooms: the one to the right contains a single cube; the one to the left contains a large red button; the one straight ahead contains a closed double door, a line of blue lights leading from it to the red button.

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"Do I have to put a cube on a button again."

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The voice remains silent.

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"Do I have to walk through glass to do it, or are you going to provide a convenient space hole."

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Silence.

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Fine.

She hops down into the room. The strange springy boots indeed do wonders to cushion her fall.

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There's the voice again: "Please place the Weighted Storage Cube on the 1500 megawatt Aperture Science Heavy Duty Super-colliding Super-button."

Simultaneous with that, one of the space holes appears on the stone wall behind her, and the connecting one appears in the room to the right, on the wall opposite to the cube.

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She puts down the radio. She goes to the cube. She wrestles it toward the space hole. Stupid heavy lumpy square.

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The space hole disappears just as she reaches it, trapping her in the side room. It appears in the other side room.

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"If I have to walk through glass I'm going to be annoyed."

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The space hole disappears from the other side room and reappears in the exit room.

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She waits.

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It reappears in her room after a couple of seconds.

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Shove shove shove out goes the cube! Out goes Sable right behind it!

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