well here we are again
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...uh-huh. She boops a portal onto the nearest wall and steps through.

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Once she falls on the glass ceiling it cracks and three of the four axes attaching it to the stone floor break.

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Yeah, how did she guess that was going to happen. It's still jarring, but at least she was prepared. She climbs out and moves on.

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The corridor up ahead is littered with debris that make it nigh impossible to cross, but the right wall has fallen apart to the point that she can just dodge them by going through the little side room the ex-wall opens to.

Also there is a metal staircase going up, in there.

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Sure let's see where that goes.

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She finds an observation office with words and drawings scrawled on the wall, probably by the same person who helped her escape the last time. These seem less sensible, though, and the word "unreason" is written in orange there.

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"Nobody's having a good time around here, are they."

Well. Onward.

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Next chamber.

"If the Enrichment Center is currently being bombarded with fireballs, meteorites, or other objects from space, please avoid unsheltered testing areas wherever a lack of shelter from space debris does not appear to be a deliberate part of the test."

There is a metal grate between the corridor and the next chamber through which someone as small as Sable would probably be able to squeeze through.

 

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Through she goes. How boring is this puzzle? Because if the answer is 'very boring' she's going to try breaking the door.

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Well this one is not a repeat of one she's done before, so there's that?

There's a white section of wall with an orange portal, high up, in front of which there is an extended platform over deadly goo and a cube dropper above a portalable platform. The accessible space has a big cube button and a small person button-pedestal, the former connected to inactive stairs and the latter to a second cube dropper hidden in a corner.

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Eh, it's not prime entertainment but it's more fun than ground-ripping inanimate objects. She traipses through the puzzle. Acquire cube, put on button, ascend stairs.

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There is another cube button there, connected to the exit door, and two other person buttons, one of them connected to the remaining cube dropper and the other to... the... ground? Or the extended platform over the goo?

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Well, what happens if she pushes the mystery button?

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...the extended platform gets upright and becomes a wall!

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...hm. So if—

Portal under the cube dropper, drop cube, push button, cube falls into portal, cube falls out of other portal, cube hits temporary wall instead of being flung into deadly pit. Excellent. She retrieves the second cube and deposits it on the second button.

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"Well done! The Enrichment Center reminds you that although circumstances may appear bleak, you are not alone. All Aperture Science Personality Constructs will remain functional in apocalyptic, low-power environments of as few as 1.1 volts."

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"Oh joy."

Onward.

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"This next test applies the principles of momentum to movement through portals. If the laws of physics no longer apply in the future, God help you."

She finds herself in a shallow pit—taller than her, though. The walls around her are portalable, and there is an orange portal in an elevated and jutted-out wall.

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Ooh, is it flinging time?

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It does appear to be flinging time! She needs to get the cube from the little glass room onto the button but there are no portalable surfaces up there.

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Flinging time is one of her favourite times!!! Ker-fling!

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She finds herself on the place with the big button and the door and the hole into the glass room with the cube.

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And then she can boop a portal down under the cube to get it out of its box, and go pick up the cube and re-fling herself now with cube in tow, and cube goes on button and Sable goes forth.

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"If you are a non-employee who has discovered this facility amid the ruins of civilization, welcome! And remember: testing is the future, and the future starts with you."

This seems to be a two-part chamber; rather than an elevator, there is another room on the other side of the door (and obligatory Emancipation Grid).

There is a slanted portalable surface pointing towards the elevated part with the cube, and portalable walls pointing directly at the exit door, which is in the middle of a wall connected to a cube button. The orange portal is down a hole, this time.

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She dismantles the Emancipation Grid and proceeds.

More flinging? More flinging!!

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