Anna as Our Hero from The Legend of Zelda: The Wind Waker
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"Yes but why?"

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"This is a calling stone. I slipped it into your pocket before the launch. Pretty cool, huh? Anyway, it looks like your sword landed on a top balcony."

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"Yeah but it would also have been cool if you told me. Uh, which balcony?"

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"Look to the right- little more- that one!"

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"How can you tell which way I'm looking?"

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"I can see through it, this end is a big old crystal ball."

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"Handy."

Any likely looking doors?

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"Sorry about missing, by the way! Damn, we were so close this time..."

There's a set of stairs leading up, no doors are obvious yet.

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Then she can go up the stairs.

"Yes, yes, but maybe keep it down a bit? There are presumably bad guys here."

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No response from the calling stone.

Speaking of bad guys, here is a wide open courtyard with searchlights playing across it that she has to walk through to get to the door on the other side. There's a big door on the other side.

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Any guards?

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Not down here. Something's probably watching the place though, no reason to have searchlights.

"Psst... Those barrels are empty... And goblins are really stupid. They might not notice that one's moving on its own if you sit still when the searchlight's on you."

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...Well, it's not like she has a better idea. She overturns a barrel and turtles up inside, then starts crossing. Whenever she sees light at her feet she stops until it goes away.

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This works! ...She finds two red rupees halfway across. Is this going to be normal, finding money just laying around? Maybe goblins make them somehow?

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That would be weird, but hey, free money. She won't complain.

Opening the door from inside the barrel is probably going to be somewhat tricky.

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Luckily for her, the spotlights don't traverse the area right up next to the big door.

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That makes it easy, then. Discard the barrel, open the door, step inside, close the door. Scan around.

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Some sort of storage room. Lots of barrels stacked high, hallways to the left and right, no monsters in sight, a crude map on the wall showing a semicircle of five rooms with her in the second one. There's a second floor platform above, but no ladders or stairs.

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Let's see if we can find some stairs. Start with the hallway to the left.

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It leads to a dead end and what looks like a sort of bunkroom. There's a treasure chest inside a barred area. Probably something valuable.

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Oooh, treasure chest!

Wait, no, she's needs her sword first. Treasure later, not dying to monsters because she has no sword first. If there's no stairs here she'll go down the other hallway and look.

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Nope, no stairs. The other direction of that hallway leads to a kitchen.

There's a ladder to her left. A crowd of tiny monsters crop up seemingly out of nowhere around her and chatter at each other, waving spears that are big to them but only the size of her arm. Still sharp though.

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Great. She still has a shield, she can sort of bash at them?

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Bashing works, poof, poof. And they're hesitant to fight back, circling at a distance. But there's a heck of a lot of them! Might be better to run. Or climb.

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Yyyep. Clear a little bit of room and then it's up the ladder with her.

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