Anna as Our Hero from The Legend of Zelda: The Wind Waker
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They can't or won't climb.

There's another treasure chest here, though this one's much more plain, could almost count as plain old furniture. And a door on the other side of the platform.

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Is the chest locked?

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It is not.

It contains... A compass. The compass is pretty clearly not pointing to true north. It shifts around to a new direction once every couple of seconds. One of the directions is back towards that more ornate treasure chest.

"Ooooh! Magic compass. I might buy that off of you."

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"We can talk about it when I get out of here."

Does the compass fit in her loot bag?

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Nope. Good thing this outfit has so very many pockets...

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It is handy like that. Now for the door.

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It leads to a wide stone walkway, outside.

"The first searchlight platform is on the right. Think you can make the goblin running it drop his weapon by blocking, then whack him with it?"

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"Depends how dumb he is."

Let's try.

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Not quite that dumb.

There's more unwieldy clubs in a pot in the corner though, she can just smash it and grab one of those.

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All right, cool, bash that, grab a club, then go make short work of that goblin.

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The club doesn't kill goblins nearly as easy as the Hero's Sword, but soon that's one spotlight-operator dead.

Getting to the other two spotlights involves swinging on ropes over fairly big gaps in the destroyed flooring.

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Okay, apparently that acrobatics practice will come in handy.

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She encounters another treasure chest. This one contains a more thorough map of the Forsaken Fortress, showing her exactly where she needs to go to get to that high balcony. She needs to shut down the other two spotlights first still, though.

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Okay here she goes. Running start, grab the rope, jump-

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Mistime your jump slightly, grab the ledge!!

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Fingers, don't fail her now.

She pulls herself up with a grunt of effort.

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Oh look, a rupee.

She dispatches the other two searchlights without incident and now has to sneak past a bigger, meaner version of the goblins to get to where it fell.

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Sneak sneak sneak. Look at her, being all quiet and such.

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Nobody would suspect such a humble and unassuming barrel.

The sword is lying on the floor of an empty balcony.

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Finally! She goes and gets it.

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The room where her sister probably is is right up there as well, will she go up now or go back for the treasure she skipped?

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Sisters are more important than treasures.

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There is a large circular room, ramp ascending in corkscrews along the edge, with three prisoners in a wooden cage in the corner. Aryll included.

"ANNA!"

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"ARYLL! Are you okay?"

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"Yeah-"

Rich-looking girl interrupts. "SHH! Talk later! Get us out of here, green person, that stupid bird is gonna come back with you two making such a racket."

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