But there's something unutterably pleasant about curling up in a proper bed in pajamas and just sleeping. And then waking up and getting breakfast in those pajamas. So she does that, because immortality's a long unpleasant time if you don't enjoy the little things every now and then. Like adorable bunny slippers and soft pajamas and sleeping in.
She's midway through a fruity salad thing that counts as the standard fairy breakfast when she feels the summon. Showing up to a summon in pajamas? Eh. If they're proper summoners she bets they've seen worse, and she doesn't particularly care if they think she's unprofessional.
She puts her spoon down and accepts the summon.
"I'm not, it's - you can hurt me, but only to a certain point, and then it'll stop, and I'll quickly heal after. The certain point depends a bit on where you're hitting me, but the general overview is, I will be hurt right until it would be unpleasantly debilitating for me to be hurt, and then I won't be hurt any further. ... If I don't consent. If I do think that it's okay for me to get stabbed through cleanly with something sharp, I will be stabbed, and it will be like I'm an ordinary human. If they work on me, mind-altering effects are my kryptonite."
"I see. So to deal with the Blasphemies what you would need would be a way to deal with the illusions so that you can properly launch them to space."
"And some way to keep from potentially being locked in a pocket dimension for the rest of eternity, yep. But! I don't actually need to see everything I'm moving, it's just - well, I start breaking everything if I don't know what I'm moving, and I try to keep the property damage to a minimum."
"I see. So you don't have a range limit, and could use binoculars to send them to space if you knew it was really them."
She has them sort of hidden in her multi-skirt thing. Out come the binoculars! They are small and practical and hard to break.
Pause. "Well, in general this reason, not specifically for the Blasphemies."
"This isn't actually as prepared as I'd like, I still don't have anything that'll help with navigating in space. I'll get it eventually."
"On my Earth, there were computer systems set up for letting someone navigate space. Something that would measure the velocity of the user and compare it with certain notable spacial bodies one might want to navigate to, and give the user directions for how to get there." Because her Earth had space ships. "I'm planning to eventually try and find a tinker to make something like that, but it's not super important that I be able to navigate space right now. Well, unless I happen to find out that I am immune to the Simurgh's mind fuckery. If I am, then it's very important that I be able to navigate her as far into deep space as I can get her in an empty Earth's dimension, far away from any gravity wells she could possibly use to slingshot herself back."
"Ideally we would use Doormaker instead of getting her to space, but those sound useful. How did your Earth get this kind of technology?"
"... The year in my Earth's - uh, shit, I'm not sure specifically, 2150-something? Getting close to 2160? I didn't live there, it's kind of hard to keep track. They just - invented it. For space travel. They've colonized Mars and the Moon. But I have no idea how any of the technology works, so I can't bring any of it over, except for twenty-second century physics knowledge, which isn't very useful here, apparently."
Nod. "I just don't know who to talk physics at, or - how to not sound like I'm crazy or blow my cover. Case 53, and all. I have to make a list of movies I watched 'while traumatized after spacing Leviathan' so I could talk movies at all."
"If you made a list and sent it to us, we could pass them through appropriate channels. You could also tell Alexandria personally, if you catch one of her rare free moments."
She seems kind of cheered by physics knowledge getting potentially used.
"Anyway, tactics. My ability to move things also works with relative velocities. So I can stop things relative to celestial bodies instead of stopping them completely and sending them careening off into space, or match speeds other people have perfectly."
Pause. "I'm not sure how that's tactically different in practice from the general theme of your telekinesis."
"It helps a lot for when I'm working at incredibly high speeds, or when in space and working with incredibly high speeds and incredibly far distances. Also on super-speed chases, if we happen to ever have one of those, because I can just go 'match velocity of that thing' constantly and keep up. It does require me to actively match it constantly if they change directions, mind, because I do not just have a 'match this person's future changes' setting, but when a person can be a mile away in three seconds..." She shrugs. "It matters."
"Likely not, but it could come up in the future, and it's relevant information that you should be aware of."
"I also can't move planets. Or things the size of Luna. Smaller moons I can, though, so, uh. I can actually wreck planets pretty handily, if I can get something big enough to throw. Not that that'll ever come up."
"Hm. I hope it doesn't. Can you move half of one thing in one direction and the other half in another?"
"Yes. Also crush things, or - well, I can sort of move a planet if I move part of the planet? Except that would break it horribly, and uh. Yeah."