Fairy Revan in the Wormverse
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Me, too! Anyway, I gotta go, Wards are calling me over for something—fifty-fifty on it being some prank.

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All right, good luck. Let me know if you need me, or even if you just want to talk.

She decides that it's too early to start pestering Eidolon to play hooky with her to kill the Blasphemies, so she spends her time surveying and studying African countries. Nothing really overt, but if she's going to be a warlord of a place, she's going to know something about the place.

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The word "countries" has somewhat lost its meaning there, given how quickly the borders shift around and the rather loose governmental structure. Perhaps it would be more accurate to call them "territories."

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Well. Yeah. That makes sense. Having a bunch of unstoppable warlords running around killing people and sectioning off pieces for themselves will turn any governing bodies irrelevant very quickly.

She looks up the borders of the countries that once existed, and then she can look up territories now, and start figuring out how they evolved to where they are now. Who took over what, who defeated whom, how people tended to run the place, what happened and who did it. She's not going to get accurate or complete information by any means, but she wants to have some idea of something before she shows up out of nowhere to take over.

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She gets a call a couple of days later.

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"Hello, Morgan speaking."

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"We have a bead on the Blasphemies' location. How ready are you to go?"

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"I'm ready now and can be anywhere in the world in ten seconds, where do you want me to go?"

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"Pick me up in Houston, then we go to Norway."

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"Sure thing."

She is outside the Houston PHQ in under ten seconds. Is there an Eidolon?

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There indeed is. He has coordinates.

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"Hey," she says, hanging up her cellphone. "What's your powerset today, and do you want me to attempt to plan around it?"

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"It won't give me anything until we get there, it doesn't plan well enough."

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"All right then, off we go."

And then they're off. Being moved this fast is strange. Morgan is moving all of him at the same rate, protecting him from whiplash while still stopping him completely from an alarming speed. It's almost like not moving at all, the speed is so fast and so perfectly controlled in how it moves every cell in his body together that the momentum doesn't feel like much of anything. Instead it's like she's picked up and moved the world itself, like she pushes it forward so that they're flying over Texas, then twists it so that they're over the Atlantic, then Europe, then Norway.

They pause there for a few seconds, hanging far above the coordinates while Morgan assesses the terrain, the situation, and where she wants to move them next.

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If Eidolon has a reaction, he doesn't show it, but then again, that's normal.

They are floating above a veritable battlefield. There are flesh golems fighting Norwegian and British capes, and the capes are... losing. Badly.

One hero with a power that seems to consist of having a huge blade of light is locked in combat with three constructs made of dead matter taking turns swiping at her. Three other capes seem to be fighting apparitions that resemble each other and disappear on contact—except when they accidentally actually hit each other. The Three Blasphemies—white haired, alabaster skinned women with similar white masks with red lipstick showing a smile, a frown, and a snarl— fly this way and that, dodging and striking in turns. They are also, actually, not only three: there are at least seven Blasphemies visible, and every now and then one of them disappears and reappears elsewhere, or is replaced by another one. Each is fighting at least two other capes, and they still somehow have the upper hand.

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Morgan observes this, then the world moves again and they are on a hill above the battle, on top of a raised rock outcropping, behind a set of bushes that provide excellent cover. Their visibility has only slightly been impaired from the move, and they are much more disguised.

She retrieves her binoculars and starts watching, apparently content to wait for Eidolon's signal instead of rushing in. She wants to see how the Blasphemies fight before she barrels into battle - with the illusions in play, she needs to make her first move count. If she just wildly starts moving things it could go very badly, even if she's trying to help capes that are in trouble.

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They're extremely well-coordinated, all copies of them acting in perfect synchronicity.

A hero lands a hit on one of the Blasphemies with a frown, and it dissolves into nothing, reappearing behind him and opening a portal that shoots a torrent of body parts at him. Another takes this moment of distraction to behead her, and this one doesn't disappear, falling limp on the ground instead, but soon she reappears next to one of her sisters. The heroes converge on those two, who must be the real ones, but they slip away through a portal that reopens elsewhere.

"I got a power to freeze people in place," Eidolon informs her in a whisper, "and I'm waiting for the other two to take form."

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She nods, once, eyes still at her binoculars.

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Their battle tactics soon become clear: smile's illusions cover up their real location, being able to mimic even invisibility, so you don't always know where the real ones are. They can all fly, and do so constantly. The Blasphemy with the portals—frown—often takes her sisters into them to spit them out elsewhere, but doesn't seem to ever get into them herself. Snarl just puppets her flesh golems and has them serve as endless minions. The battlefield is soaked in blood and body parts and it doesn't seem like it's possible for any of them to actually be taken down.

"Seeing through illusions—" and something like telepathy.

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Nod.

"You're going to need to direct me a bit, then," she murmurs.

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The not-exactly-telepathy lets Eidolon show Morgan what he's seeing: while most of the fake-Blasphemies are merely illusions, some aren't, and there are in fact several Blasphemies all over the battlefield, hidden by invisibility-like illusions. They're likely just dead matter shaped and colored to look like Blasphemies, but they're indistinguishable from the originals.

It also transpires that the portal Blasphemy does too get into her portals and exits them elsewhere. She does that and her teammates do that and they're constantly moving in patterns that do not match the illusion patterns at all.

Eidolon is about to say something when a portal opens behind him and a snarl Blasphemy appears with a lance made of bone—

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And then Eidolon is twenty feet in the air before that shit happens.

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Well now's a good time for a portal to appear behind Morgan and attempt to suck her into it!

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Well, gosh, that's just such a great idea, except Morgan is a fairy that has total control over velocity, so instead she would like her enemies to consider:

No.

She moves herself up next to Eidolon, instead. Are there any more Norwegian and British capes that need to be moved off of this battlefield so she can get to work?

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Yeah, several. She gets the idea that Eidolon's replacing his freezing power with regen, and then a very clear view of everything that could be a Blasphemy around.

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