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something's up in the Old Republic
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The simulation reports mostly "just-another-job" and "greed" sorts of feelings from the mercenaries a Hutt has recently thrown an utterly gross amount of money at to wreck whatever this thing is, out of spite.  (It wasn't going to stay unnoticed for long, really, given they're in hostile territory, but whether it will be noticed as important...  Well.  They run these scenarios under worst-case assumptions.)

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They're paying attention to her and hers; that's the important bit. "Something I don't like, out there," she announces to the room, but continues with her simulated healing.

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"Aw, hell.  Details?"  Radio: "Lighthouse Actual, squad 1, Beacon's got a bad feeling."

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"One there," she points, indicating the distance by sign, "one there - backup there, I think. Feels like mercenaries so I might be missing some."

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This information is also relayed.

Can the snipers get a shot on them?

No.

Dammit.

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They're professionals.

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They do have some slugthrower rounds...

If either Lord Pradnakt or a remote can play spotter on the target, they'll try shooting through the walls, but with the mob still posing a threat, the 'sneak up a blaster behind them' trick is unfortunately not very available.  (Lord Pradnakt doing it gives a better chance of success, probably because of (assumed) better ability to predict the ballistics.)

(Also, they only have so many remotes, and don't want to get them shot unnecessarily.)

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She can't put as much power behind neutral techniques as she's used to, this way, but she can still do them, at least well enough to guide one person with battle meditation; who's up?

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Both of their snipers are trained on blasters and slugthrowers.

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This one's in a slightly better position.

She can't do anything complicated with the healing while she's in battle meditation but she doesn't have to drop it altogether; she indicates that. And...

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The distinctive crack of an object breaking the sound barrier, repeated once, twice, thrice, would occur here, if they were using live ammo.

(As it is, they use what are essentially blanks.)

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The shots land.  One of them, though, is barely a graze.

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She swears. "Missed one, she'll be calling for backup. I think we can get a few more people through before we have to pack it up."

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"That an expectation or a premonition, ma'am?"

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"An expectation." Healing continues.

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"Lighthouse Actual, this is squad 1, what're we seeing in terms of response with these guys?  Beacon's thinking we should move, but it's not a bad feeling yet."

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Does it become a bad feeling, perchance, if the mercenary pops up with a cache of battle droids their intel hadn't found?  (Can Pradnakt catch that sort of thing, actually?)

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She can tell how confident the merc feels, yeah. "Bad news, we need to start packing up."

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"...Lighthouse Actual, squad 1, Beacon's just gotten a bad feeling.  What've we got for retreat plans?"

"You think they know what we've got here?"

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"They don't feel - interested - which doesn't mean they don't, but they don't care much if they do." She's focusing more on the merc as things are packed up around her, can she get anything else?

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There doesn't seem to be anything that stands out beyond what's already been noticed, though Pradnakt could likely pick out the number - and perhaps the armament - of the Hutt droids.

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"Lighthouse 1, prepare to shuffle Beacon to fallback two, repeat, shuffle Beacon to fallback two."

"Lighthouse 1 copies."

"They've taken enough ground from the Hutts at the front proper that moving you closer is the play we want to make."

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"Sure. Our merc has droids, I'd bet she doesn't know that I can see them but I can't see them well, we'll still need to be careful."

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"Lighthouse 1 to all points Lighthouse, Beacon says the Hutts had a cache of wardroids hidden in one of these basements that they just turned on; keep your optics peeled and your ion weapons ready.  We don't have good data yet on their equipment load."

"We will want to, ma'am, and I thank you for the warning, but you will be out of here before they reach us.  Your ride's here already."  They point Lord Pradnakt to one of the transports.  "We're going to hold out, make them think there's still something here so they don't start gunning for you."

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She hesitates for a moment at the instruction to leave, in a way that would spike the heart rate of most people used to working with Sith, but then nods and closes her eyes for a moment to report on the droids' capabilities in more detail and heads for the exit.

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