I'm making a note here: huge success
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Down she goes!

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"Hello? Where are you? I know you're there. I can feel you here."

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...what.

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Who even knows.

The stairs go a long way down.

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Sable does not have very much better to do.

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"What are you doing? You haven't escaped, you know."

And in the distance, from down below, she can hear loud periodic noises, as if there are enormous metal cylinders hitting the floor every now and then.

When she gets in range she finds out that there are indeed enormous metal cylinders hitting the floor every now and then.

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...um?

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Well, some of them are hitting the ceiling or a wall instead!

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That's not an explanation???????

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Yeah the place seems disinclined to explain why there are large metal cylinders hitting various flat surfaces. They just seem to—be doing that.

The stone steps end in front of a door, still well above the level of the metal cylinders, but the way continues in the form of a badly maintained metal staircase. Also, drawn on the wall after the door in what appears to be red paint... or blood... is a large exit sign with an arrow pointing down.

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Okay. Sure. Trust the creepy wall-painter.

...she checks whether it is in fact blood.

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It is in fact blood.

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Okay! Down she goes!

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Down down down and the stairs cut out around here. She can see/feel its rusted remains a way down.

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Well, on the one hand she could go back up.

On the other hand where's the fun in that?

Down she jumps.

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She reaches an extremely cramped space full of gratings and concrete and inexplicable pistons. There are two of them to her left which don't quite hit the ceiling whenever they move, and they should give her a better view of the top of a stone platform blocking her way. There is some space for crawling under that platform, though, which might also allow her to get to its other side.

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Sable is small and can easily fit through cramped spaces! Sneak sneak.

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There is another piston on the other side, this one hitting a wall periodically. She can probably climb up on top of it, and the wall it's hitting is actually another platform with another drawing of an exit sign, pointing to the left.

"Where do you think you're going? Because I don't think you're going where you think you're going."

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She follows the creepy signage and ignores the creepy voice!

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There is a small cramped corridor that ends in a metal grating, but she can see a portalable wall on the other side.

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And she has a ~double-ended portalizer~!!!

Boop. Back to the last place she could detect a portalable surface. Boop again.

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She's in a tiny cramped space, on top of a glass tube like the ones that held cubes. The walls around her are portalable, and there is a hole on the wall, too high for her to reach normally but within easy access by portals.

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Ooh. Boop boop!

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The hole leads into a corridor that turns left into a cramped and badly illuminated space that opens into a more open room with a high ceiling and more cylinders that randomly go up. Across the room there are signs that there used to be a metal ladder attached to the wall but it's been rusted off.

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—can she get up there with some combination of portals and dangerous piston-climbing?

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