I'm making a note here: huge success
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Yep! These pistons also do not quite reach the ceiling so she can just go up high enough to see the place the ex-ladder led up to.

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And high enough to see is also high enough to reach, under the circumstances. Excellent.

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There's a corridor! Following it leads to a place she can drop down to with a couple of pistons smashing a portalable ceiling and another portalable ceiling visible higher up that she could perhaps access.

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Ooh. Portal, portal, dangerous piston-climbing, up, down.

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She falls on a slow moving horizontal piston next to another slow moving horizontal piston next to a stone platform. There is another of those exit signs pointing up on the wall there, and in the direction it's pointing there's a metal grid with a portalable wall behind it.

"Hello? Is anyone there?"

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She does so love portalable walls. Boop boop!

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Yet another cramped little space, with an exhaust fan and a view to another portalable wall up high, facing an entrance up into more maintenance areas.

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Boop!

She peers through her new portal. Unpromisingly wide gap over to another bit of floor; long drop down to yet more floor. She hops through, puts a portal on the floor as she falls, falls through it and comes out zooming across the gap toward a nice comfortable landing. Well. Comfortable-ish.

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And following that bit of ground there are some more mysterious pistons blocking the way.

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Sable holds no fear of mysterious pistons. She puts a portal on the far side of them and another portal next to her and strolls on through.

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"You really shouldn't be here. This isn't safe for you. It's not too late for you to turn back."

She finds herself in a room with a very high ceiling and various horizontal pistons above her head, with no obvious exit. There's another exit sign drawn on the wall, pointing up, though.

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No obvious exit? Pff. Nonsense. Portal on the wall, as high as she can get it; portal next to her; hop out onto a piston; and from this new vantage she has line of sight on a fence or grating with a portalable wall on the other side. Boop. Over she goes.

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The place she steps out to... looks about as exitless as the one she's just left. Unless you count that hole through which the cube transportation tube over there sinks into the floor as an exit—there's more than enough space for Sable there.

("I'm not angry. Just go back to the testing area.")

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Time to traipse along some cube transportation tubes, then!

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She finds herself in a small enclosed space with a bunch more of those tubes, some horizontal and some vertical, and the floor is covered with deadly goo. The tube she's standing on goes into a wall, but there's another horizontal one perpendicular to that one below it she can drop down to.

"I feel sorry for you, really, because you're not even in the right place. You should have turned left before. It's funny, actually, when you think about it."

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Drop!

"I question your premises," she says aloud.

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The voice doesn't say anything.

Up ahead there's a huge piston intermittently blocking her way, but the wall it slams against (across the goo) is portalable. There's an arrow drawn on the wall pointing ahead and up, so there must be some way to get there.

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Portal on wall just above piston impact point; now where's an accessible portalable surface...?

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Well the wall back where she's come from dangerously near the goo was but that's risky...

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She goes back to it. She puts a portal there. She watches the piston do its thing a few times, and then she tucks her radio firmly under her arm and picks her moment very carefully and jumps.

And lands neatly on top of the piston just as it hits the wall right under the portal. Tragically, there is no spontaneous environmental applause.

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So unreasonable of the environment.

After walking for a bit she finds a room with a locked door and a square hole in the middle, surrounded by metal railings. And there's another arrow drawn on the wall, pointing down.

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...that locked door is tempting, but following the arrows has been interesting so far. Down the hole she goes.

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There is a sort of air duct she could squeeze through in front of her and a corridor to her left.

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Advice from mysterious wall-scrawler?

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There doesn't seem to be any.

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